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<H1>Re: [MUD-Dev]	Modeling spells/skills as collections of affects</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]	Modeling spells/skills as collections of affects</LI>
<LI><em>From</em>: <A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A> (Chris Gray)</LI>
<LI><em>Date</em>: Wed, 3 Sep 97 20:13:22 MST</LI>
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<PRE>
[Greg ?:]

:I've been mulling over this idea of making spells more than just a special
:block of code that does whatever you want it to.  We are using a Relational
:DB and it occurred to me that most (if not all) spells would only be
:modifying values in the DB.

Don't forget information spells - those that provide the caster with
information not normally available. On my little server, the two I use
most often are "look", which lets me look at a character regardless of
where that character is, and "find", which shows what that character
currently sees. Both work even if the character is not currently logged
in, which is important given how infrequently I check!

--
Chris Gray   cg#ami-cg,GraySage.Edmonton.AB.CA

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="01108" HREF="msg01108.html">MAGE 2 MAGE Spell System</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 05 Sep 1997, 17:49 GMT
<LI><strong><A NAME="01107" HREF="msg01107.html">Critical Hits</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 05 Sep 1997, 17:31 GMT
<UL>
<LI><strong><A NAME="01123" HREF="msg01123.html">Re: [MUD-Dev]  Critical Hits</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sat 06 Sep 1997, 07:13 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01073" HREF="msg01073.html">Re: [MUD-Dev]	OT:  Attributions</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 04 Sep 1997, 09:41 GMT
<LI><strong><A NAME="01072" HREF="msg01072.html">Re: [MUD-Dev]	Modeling spells/skills as collections of affects</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 04 Sep 1997, 09:41 GMT
<LI><strong><A NAME="01033" HREF="msg01033.html">Re: combat and hit points</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 02 Sep 1997, 22:05 GMT
<LI><strong><A NAME="01032" HREF="msg01032.html">GURPS v Hero v RuneQuest</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 02 Sep 1997, 21:46 GMT
<LI><strong><A NAME="01016" HREF="msg01016.html">OT:  Attributions</A></strong>, 
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Tue 02 Sep 1997, 17:17 GMT
<UL>
<LI><strong><A NAME="01041" HREF="msg01041.html">Re: [MUD-Dev]  OT:  Attributions</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 03 Sep 1997, 04:19 GMT
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</UL>
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</UL></BLOCKQUOTE>

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