<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: combat and hit points --> <!--X-From-R13: pynjerapNphc.uc.pbz --> <!--X-Date: Tue, 02 Sep 1997 22:05:20 +0000 --> <!--X-Message-Id: 199709022202.PAA09961#xsvr3,cup.hp.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: combat and hit points</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:clawrenc#cup,hp.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg01032.html">Previous</a> | <a href="msg01034.html">Next</a> ] Thread: [ <a href="msg01072.html">Previous</a> | <a href="msg01032.html">Next</a> ] Index: [ <A HREF="author.html#01033">Author</A> | <A HREF="#01033">Date</A> | <A HREF="thread.html#01033">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: combat and hit points</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: combat and hit points</LI> <LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI> <LI><em>Date</em>: Tue, 02 Sep 97 14:55:50 -0700</LI> <LI><em>Reply-to</em>: Chris Lawrence (Contra) <<A HREF="mailto:clawrenc#hpuxps,cup.hp.com">clawrenc#hpuxps,cup.hp.com</A>></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> In reference to the recent combat tactics and intelligence thread, this would seem an obvious feature to both add a feeling of some intelligence to the opponents, as well as increasing the difficulty level of combat (getting brained with a stone while invoking a fireball is not condusive to good concentration). This would also seem an excellent extension of the selective targetting I briefly discussed. Have your brawny NPC chaps beat on the attackers, have your weaker/more injured retreat and attack from the rear while they recover (or fetch reinforcements) etc: From: rayb#fc,hp.com (Raymond Bingham) Newsgroups: rec.games.design Subject: Re: combat and hit points Date: 2 Sep 1997 20:11:06 GMT ...deletia... This reminds me of something else that frequently happens. (Especially in traditional Experience point based games). Have you ever noticed how the creatures seldom flee? I'm not talking about a whole group or until you have wittled down a group of orcs, but rather on an individual basis. If I was Orc A in a horde of fifty. And I got hit down to "2 hit points" I certainly wouldn't stick around and try to have the hero hit me for the remainder of them. ;) Even if I had 49 other friends, I would try to retreat and throw rocks or something... :) While it's a feature of poorly governed roleplay, I think it alludes some game masters that creatures would probably try retreat and regroup tactics with sabotage and traps and 'sure thing' attacks rather than attacking one on one. ...deletia... -- J C Lawrence Internet: claw#null,net (Contractor) Internet: coder#ibm,net ---------------(*) Internet: clawrenc#cup,hp.com ...Honorary Member Clan McFUD -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg01032.html">GURPS v Hero v RuneQuest</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg01034.html">Re: [MUD-Dev] Hard Sci-fi muds was Character evolution</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01072.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01032.html">GURPS v Hero v RuneQuest</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#01033"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#01033"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="01107" HREF="msg01107.html">Critical Hits</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 05 Sep 1997, 17:31 GMT <UL> <LI><strong><A NAME="01123" HREF="msg01123.html">Re: [MUD-Dev] Critical Hits</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sat 06 Sep 1997, 07:13 GMT </LI> </UL> </LI> <LI><strong><A NAME="01073" HREF="msg01073.html">Re: [MUD-Dev] OT: Attributions</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 04 Sep 1997, 09:41 GMT <LI><strong><A NAME="01072" HREF="msg01072.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 04 Sep 1997, 09:41 GMT <LI><strong><A NAME="01033" HREF="msg01033.html">Re: combat and hit points</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 02 Sep 1997, 22:05 GMT <LI><strong><A NAME="01032" HREF="msg01032.html">GURPS v Hero v RuneQuest</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 02 Sep 1997, 21:46 GMT <LI><strong><A NAME="01016" HREF="msg01016.html">OT: Attributions</A></strong>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Tue 02 Sep 1997, 17:17 GMT <UL> <LI><strong><A NAME="01041" HREF="msg01041.html">Re: [MUD-Dev] OT: Attributions</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 03 Sep 1997, 04:19 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="01083" HREF="msg01083.html">OT: Attributions</A></strong>, S001GMU <a href="mailto:S001GMU#nova,wright.edu">S001GMU#nova,wright.edu</a>, Thu 04 Sep 1997, 15:21 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>