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<H1>Re: [MUD-Dev]  Virtual World Theory</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Virtual World Theory</LI>
<LI><em>From</em>: Nathan Yospe &lt;<A HREF="mailto:yospe#hawaii,edu">yospe#hawaii,edu</A>&gt;</LI>
<LI><em>Date</em>: Tue, 2 Sep 1997 11:03:22 -1000</LI>
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<PRE>
On Mon, 1 Sep 1997, Caliban Tiresias Darklock wrote:

:There are a lot of remarkable results, and a lot of spectacular
:failures. A glance through the PDR will reveal that we know shockingly
:little about how ANY of these drugs actually work. This disturbs me, and
:draws a much closer parallel to witchcraft than I am comfortable with. 

Which might lead to some interesting mud concepts... mental illness and
mystical treatment (driving out the demons)

:I do have some very close friends who have been helped drastically by
:antipsychotics, antidepressants, et cetera. I'm not saying the field
:doesn't work; far from it. I'm saying that the field is not a panacea,
:and that in fact there can be no such panacea. Sometimes it just isn't
:effective. Sometimes it's effective by turning the patient into a
:drooling idiot who is little more than a vegetable. And sometimes it's
:effective enough to relieve major symptoms, but not quite effective
:enough to allow the patient to lead a normal life. 

A friend's dad recently commited suicide under the influence of a 
(backfired) anti-depresent treatment.

:I went to high school in Leesburg, at a boarding school for 'problem'
:students. My major problem was that I was just plain uncontrollable and
:socially inept (no doubt the result of my overly computerised life).
:Some of my classmates and roommates had more serious problems, ranging
:from simple animosity to alcoholism and drug addiction, with a
:reasonably large complement of just plain nuts. I've stayed in touch
:with several of them. Some are now full-blown schizophrenics. And
:believe me, having four schizophrenics at the same dinner table is a
:memorable experience... especially if you're at a restaurant.

Speaking as a legal schizophrenic... well, I suppose I'm not typical.

:I think a writer is in many ways both psychologist and psychiatrist, and
:at the very least must have a strong foundation in human social
:interaction if he intends to have any success. While science fiction
:allows you to escape some degree of that, you never wholly get away from
:it. From the psychiatry angle, a writer could be seen as 'prescribing'
:his books for various ailments such as boredom and itellectual ennui. ;)

Science fiction, relative to most popular fiction, amplifies the required
psychological and sociological knowledge - you are writing as much about the
society and people as the technology.

:Yes, and if I remember properly I was a proponent of bullets to the head
:rather than wasting obscene amounts of time, effort, and money on trying
:to change them. Some of them can be changed. Most of them, I believe,
:cannot. I think there's a culture these days that builds up a belief
:that therapy is good for *everyone*. Well, yes, everyone can benefit
:from therapy when they are READY for it. But it's that readiness which
:is elusive, and difficult to quantify. The therapist-patient
:relationship is founded on trust. Any professional can tell you that.

I don't believe in the victim-offender. There is a choice, no matter what has
happened to you. And if you disagree, I've got myself as proof.

-- 

"You? We can't take you," said the Dean, glaring at the Librarian.
"You don't know a thing about guerilla warfare." - Reaper Man,
Nathan F. Yospe  Registered Looney                   by Terry Pratchett
yospe#hawaii,edu   <A  HREF="http://www2.hawaii.edu/~yospe">http://www2.hawaii.edu/~yospe</A>           Meow


</PRE>

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<LI><STRONG><A NAME="00993" HREF="msg00993.html">Re: [MUD-Dev]  Virtual World Theory</A></STRONG>
<UL><LI><EM>From:</EM> caliban#darklock,com (Caliban Tiresias Darklock)</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Virtual World Theory</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00985" HREF="msg00985.html">Virtual World Theory</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 02 Sep 1997, 01:37 GMT
<LI><strong><A NAME="00987" HREF="msg00987.html">Re: [MUD-Dev]  Virtual World Theory</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 02 Sep 1997, 02:07 GMT
<LI><strong><A NAME="00993" HREF="msg00993.html">Re: [MUD-Dev]  Virtual World Theory</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 02 Sep 1997, 03:21 GMT
<LI><strong><A NAME="01026" HREF="msg01026.html">Re: [MUD-Dev]  Virtual World Theory</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 02 Sep 1997, 20:41 GMT
</LI>
<LI><strong><A NAME="01031" HREF="msg01031.html">Re: [MUD-Dev]  Virtual World Theory</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Tue 02 Sep 1997, 21:03 GMT
</LI>
</LI>
<LI><strong><A NAME="00994" HREF="msg00994.html">Re: [MUD-Dev]  Virtual World Theory</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 02 Sep 1997, 04:01 GMT
</LI>
</LI>
<LI><strong><A NAME="00991" HREF="msg00991.html">Re: [MUD-Dev]  Virtual World Theory</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 02 Sep 1997, 02:44 GMT
</LI>
</LI>
</ul>
<LI><strong><A NAME="00995" HREF="msg00995.html">Re: [MUD-Dev]  OT: Re:)</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 02 Sep 1997, 05:07 GMT
</LI>
</ul>
</ul>
</ul>
<LI><strong><A NAME="00866" HREF="msg00866.html">Re: [MUD-Dev]  Re:</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 30 Aug 1997, 22:30 GMT
</LI>
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</UL></BLOCKQUOTE>

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