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<H1>Re: [MUD-Dev] Hard Sci-fi muds was Character evolution</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Hard Sci-fi muds was Character evolution</LI>
<LI><em>From</em>: Nathan Yospe &lt;<A HREF="mailto:yospe#hawaii,edu">yospe#hawaii,edu</A>&gt;</LI>
<LI><em>Date</em>: Tue, 2 Sep 1997 00:51:12 -1000</LI>
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<PRE>
On Sun, 31 Aug 1997, Jeff Kesselman wrote:

:At 08:44 PM 8/31/97 PST8PDT, Brain Peirce wrote:
:&gt;Now all that is left is the design of the generator.   I'll have to 
:&gt;think about it for a while, I'm still a bit shocked by your solution. 

:lol, thats what they pay me the big bucks for ;)

Just a note here, as someone who has, as they say, "been there".... I only 
do this (but, yes, I do do exactly this) on a planetary scale, not an
interplanetary or, heaven forbid, galactic... but the biggest worry here is 
repetitiveness. I can circumvent it on a planetary scale, as there are
multiple climates and geographies, and it tends to give a given planet a
certain native feel... but just barely, and not if I don't manage a little
more out of my generation algorithms...

And I only get paid the big bucks for ... um ... quite frankly, I don't. 
Not since I quit working DoD contracts. *sigh*

-- 

"You? We can't take you," said the Dean, glaring at the Librarian.
"You don't know a thing about guerilla warfare." - Reaper Man,
Nathan F. Yospe  Registered Looney                   by Terry Pratchett
yospe#hawaii,edu   <A  HREF="http://www2.hawaii.edu/~yospe">http://www2.hawaii.edu/~yospe</A>           Meow


</PRE>

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<LI><STRONG><A NAME="00933" HREF="msg00933.html">Re: [MUD-Dev] Hard Sci-fi muds was Character evolution</A></STRONG>
<UL><LI><EM>From:</EM> Jeff Kesselman &lt;jeffk#tenetwork,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Hard Sci-fi Muds was Character Evolution</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00929" HREF="msg00929.html">Re: [MUD-Dev] Hard Sci-fi Muds was Character Evolution</A></strong>, 
Brian Price <a href="mailto:blprice#bedford,net">blprice#bedford,net</a>, Mon 01 Sep 1997, 02:48 GMT
<UL>
<LI><strong><A NAME="00971" HREF="msg00971.html">Re: [MUD-Dev] Hard Sci-fi Muds was Character Evolution</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Mon 01 Sep 1997, 21:41 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00932" HREF="msg00932.html">Re: [MUD-Dev] Hard Sci-fi muds was Character evolution</A></strong>, 
Brian Price <a href="mailto:blprice#bedford,net">blprice#bedford,net</a>, Mon 01 Sep 1997, 03:43 GMT
<UL>
<LI><strong><A NAME="00933" HREF="msg00933.html">Re: [MUD-Dev] Hard Sci-fi muds was Character evolution</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 01 Sep 1997, 03:51 GMT
<UL>
<LI><strong><A NAME="01009" HREF="msg01009.html">Re: [MUD-Dev] Hard Sci-fi muds was Character evolution</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Tue 02 Sep 1997, 10:51 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00998" HREF="msg00998.html">Re: [MUD-Dev] Hard Sci-fi muds was Character evolution</A></strong>, 
Miroslav Silovic <a href="mailto:silovic#helga,zesoi.fer.hr">silovic#helga,zesoi.fer.hr</a>, Tue 02 Sep 1997, 09:13 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00935" HREF="msg00935.html">Re: [MUD-Dev] Hard Sci-fi Muds was Character Evolution</A></strong>, 
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 01 Sep 1997, 04:41 GMT
</LI>
<LI><strong><A NAME="00938" HREF="msg00938.html">Re: [MUD-Dev] Hard Sci-fi Muds was Character Evolution</A></strong>, 
Brian Price <a href="mailto:blprice#bedford,net">blprice#bedford,net</a>, Mon 01 Sep 1997, 05:49 GMT
</LI>
<LI><strong><A NAME="00968" HREF="msg00968.html">Re: [MUD-Dev] Hard Sci-fi Muds was Character Evolution</A></strong>, 
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 01 Sep 1997, 21:03 GMT
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</UL></BLOCKQUOTE>

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