<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Re:) --> <!--X-From-R13: Xrss Yrffryzna <wrssxNgrargjbex.pbz> --> <!--X-Date: Tue, 02 Sep 1997 01:03:26 +0000 --> <!--X-Message-Id: 3.0.2.32.19970901180516.00b8ed00#mail,tenetwork.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199709012142.RAA20575#polaris,net --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Re:)</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jeffk#tenetwork,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00980.html">Previous</a> | <a href="msg00982.html">Next</a> ] Thread: [ <a href="msg00972.html">Previous</a> | <a href="msg00990.html">Next</a> ] Index: [ <A HREF="author.html#00981">Author</A> | <A HREF="#00981">Date</A> | <A HREF="thread.html#00981">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Re:)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Re:)</LI> <LI><em>From</em>: Jeff Kesselman <<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>></LI> <LI><em>Date</em>: Mon, 01 Sep 1997 18:05:16 -0700</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> At 02:50 PM 9/1/97 PST8PDT, Travis wrote: >read TSR novels have had little or no roleplaying experience. Further, >for profitability -- TSR almost went bankrupt recently, and wound up TSR at the time of their collapse was still 50% of the roleplayign m,arket. They collapsed because of bad management, not a lack of market. There is plenty of ducmentation on this available. Look at the avrious posts from WotC after their takeover onm the state of the variosu TSr lines. >being bought out by Wizards of the Coast. Wizards of the Coast has made >most of its money off of Magic: The Gathering, which is *not* a roleplaying Clearly and obviosuly thsi is apples and orenges. MTG is a product line with abuitl in heavy repeat sales. Its a antural to do very well if it does well at all. This is nto to say there is no market for a game without such a repeat sales engine however. In fact there is a significant part of teh amrekt that will not play MTG BECAUSE of the repeat sales engien built in. A good comaprison in our area is hourly servcies vs. falt rate srvices. Hourly makes a LOT more moeny opf their custoemrs, does that mean there is no market for flat? >game. Indeed, to date WotC has produced *no* roleplaying materials so far >which have made enough of a profit for WotC to continue producing them -- Again untrue. The CAP system (most neoteably Primal order) did very well initially. It was killed by TSR's strong arm pseudo-legal atctics before WotC had the monetary pwoer to fight back. >though this may change now that they've acquired TSR. The primary >designers >of most of the popular paper RPGs still have to keep day jobs to make ends >meet. Tell that to the multiple hundred people TSR emplotyed at its height. In fact, almsot ALL game designers (or modern writers) need 'day jobs to make ends meet". Certain lucky companies or bets sellign authors of either books or games where theyw ere lucky enough to have royalty particpation can escape this. Most can not. In poitn of fact TSr at its biggest employed many many times the numeb fo employees WotC has EVER employed. Yo ucan make any case you want otu of such "facts". The afct is they arelly arent proof of anythign at all. AND this is all besdies the poitn for this list. >> MUDs are directly descended 9though distantly at thei point) form the >> original single user adventure games whichw ere, belive it or not, an >> attenmpt to capture the feelingof D&D games on a computer. > >Well, actually, no. The first single-user computer adventure games were >created in the 1960's, before D&D even existed. They have spiritual roots, First oen I knwo of was Adventrue on the main frame which was well after the 1977 publishign of D&D (early 80s I believe in fact.) Do yo uhave an earlier example? My brother knew the guys at MIT who did DUNGEON (later republished as Zorkin parts on micros) as he was there at the same time, playign D&D on campus in afct. According to him at teh time, when he amde me aware of the game, this was precisely their goal. ** shrug ** JK Jeff Kesselman Snr. Game Integration Engineer TEN -- The Total Entertainment Network -- www.ten.net -----BEGIN GEEK CODE BLOCK----- Version: 3.1 GCS/CC/E/IT/MC d+(++)@ s: a C++++$ ULSC+++(++++)$ P++(+++)$ L++ E--- W++$ N++$ o+ K--? w++(+++)$@>--- O+(++)>$ M+>$ !V PS++ PE+ Y+ PGP- t+ 5+ X- R+(++)$>+++* tv+ b+>++ DI+++ !D G e++ h r+++ y+++ ------END GEEK CODE BLOCK------ Speak Geek! <A HREF="http://krypton.mankato.msus.edu/~hayden/geek.html">http://krypton.mankato.msus.edu/~hayden/geek.html</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00990" HREF="msg00990.html">Re: [MUD-Dev] Re:)</A></strong> <ul compact><li><em>From:</em> caliban#darklock,com (Caliban Tiresias Darklock)</li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00972" HREF="msg00972.html">Re: [MUD-Dev] Re:)</A></STRONG> <UL><LI><EM>From:</EM> "Travis Casey" <efindel#io,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00980.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00982.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00972.html">Re: [MUD-Dev] Re:)</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00990.html">Re: [MUD-Dev] Re:)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00981"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00981"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Re:)</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="01010" HREF="msg01010.html">Re: [MUD-Dev] Re:)</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 02 Sep 1997, 14:46 GMT <UL> <LI><strong><A NAME="01013" HREF="msg01013.html">Re: [MUD-Dev] Re:)</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 02 Sep 1997, 16:46 GMT </LI> <LI><strong><A NAME="01029" HREF="msg01029.html">Re: [MUD-Dev] Re:)</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 02 Sep 1997, 20:48 GMT </LI> </UL> </LI> </ul> </LI> <LI><strong><A NAME="00972" HREF="msg00972.html">Re: [MUD-Dev] Re:)</A></strong>, Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 01 Sep 1997, 21:50 GMT <UL> <LI><strong><A NAME="00981" HREF="msg00981.html">Re: [MUD-Dev] Re:)</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 02 Sep 1997, 01:03 GMT <UL> <LI><strong><A NAME="00990" HREF="msg00990.html">Re: [MUD-Dev] Re:)</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 02 Sep 1997, 02:39 GMT <UL> <LI><strong><A NAME="01067" HREF="msg01067.html">Re: [MUD-Dev] Re:)</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 04 Sep 1997, 02:54 GMT </LI> </UL> </LI> </UL> </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00986" HREF="msg00986.html">Re: [MUD-Dev] Re:)</A></strong>, Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Tue 02 Sep 1997, 02:02 GMT <UL> <LI><strong><A NAME="00988" HREF="msg00988.html">Re: [MUD-Dev] Re:)</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 02 Sep 1997, 02:26 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>