<!-- MHonArc v2.4.4 -->
<!--X-Subject: Re: [MUD-Dev] Modeling spells/skills as collections of affects -->
<!--X-From-R13: "Pevna Bevpr" <oycevprNorqsbeq.arg> -->
<!--X-Date: Tue, 02 Sep 1997 00:21:14 +0000 -->
<!--X-Message-Id: 199709012205.3619800#bedford,net -->
<!--X-Content-Type: text/plain -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, Re: [MUD-Dev] Modeling spells/skills as collections of affect</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:blprice#bedford,net">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">
<font size="+4" color="#804040">
<strong><em>MUD-Dev<br>mailing list archive</em></strong>
</font>
<br>
[ <a href="../">Other Periods</a>
| <a href="../../">Other mailing lists</a>
| <a href="/search.php3">Search</a>
]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->
Date:
[ <a href="msg00978.html">Previous</a>
| <a href="msg00980.html">Next</a>
]
Thread:
[ <a href="msg00980.html">Previous</a>
| <a href="msg00984.html">Next</a>
]
Index:
[ <A HREF="author.html#00979">Author</A>
| <A HREF="#00979">Date</A>
| <A HREF="thread.html#00979">Thread</A>
]
<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>Re: [MUD-Dev] Modeling spells/skills as collections of affects</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Modeling spells/skills as collections of affects</LI>
<LI><em>From</em>: "Brian Price" <<A HREF="mailto:blprice#bedford,net">blprice#bedford,net</A>></LI>
<LI><em>Date</em>: Mon, 1 Sep 1997 20:39:07 +0000</LI>
<LI><em>Comments</em>: Authenticated sender is <blprice#bedford,net></LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>
Hmm.. looks like I'm SOL unless someone has a scanner and zips me a
gif... sigh. Would it be possible to post an abstract of the system
that outlined in very general terms the approach used by the Hero
system? (I'm stuck _way_ out in the boondocks).
> Date: Mon, 1 Sep 1997 14:13:20 PST8PDT
> From: "Travis Casey" <efindel#io,com>
> Jeff Kesselman <jeffk#tenetwork,com> wrote:
> > Travis Casey <efindel#io,com> wrote:
> >
> > >R. Taslorian Games has recently produced a new paper RPG called Fuzion,
> > >which is a merging of the Hero System and the system used by Cyberpunk
> > >2020. The core rules for the system are available on their web site, as
> > >both web pages and an Adobe Acrobat file. Although it doesn't have
> > >anything resembling the full breadth of Hero's power system, it may give
> > >you a taste of what it's like. You can check it out at:
> >
> > The big problem with Fuzion is that it is missign (currently ast least)
> > exactly the component that makes Hero inetrestign for this applciation--
> > the generic system for building powers and such. Although its chaarcter
> > generation system is in some ways improved, and the whoel game simplified
> > for thsoe who couldn't handle hero's logic and build their own
> > environments, its not r3eally appropriate for what we are disucssing.
>
> I know... that's why I said that "Although it doesn't have anything
> resembling the full breadth of Hero's power system, it may give you a
> taste of what it's like." I thought it might be useful to give people
> a look at how powers are handled generically with special effects used
> to customize them by how the power works, and give them a look at a
> point-based system. Of course, if they want to learn more about the
> system by which the powers in Fuzion were built, they'll need to find
> a copy of 4th edition Champions to look over.
Brian Price aka Delver <blprice#bedford,net>
</PRE>
<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<ul compact><li><strong>Follow-Ups</strong>:
<ul>
<li><strong><A NAME="00984" HREF="msg00984.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>
<ul compact><li><em>From:</em> Jeff Kesselman <jeffk#tenetwork,com></li></ul>
</UL></LI></UL>
<!--X-Follow-Ups-End-->
<!--X-References-->
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00978.html">Re: [MUD-Dev] Hard Sci-fi Muds was Character Evolution</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00980.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00980.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00984.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00979"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00979"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>
<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Modeling spells/skills as collections of affects</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00966" HREF="msg00966.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>,
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 01 Sep 1997, 20:30 GMT
<UL>
<LI><strong><A NAME="00967" HREF="msg00967.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 01 Sep 1997, 20:38 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00969" HREF="msg00969.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>,
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 01 Sep 1997, 21:11 GMT
<UL>
<LI><strong><A NAME="00980" HREF="msg00980.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 02 Sep 1997, 00:52 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00979" HREF="msg00979.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>,
Brian Price <a href="mailto:blprice#bedford,net">blprice#bedford,net</a>, Tue 02 Sep 1997, 00:21 GMT
<UL>
<LI><strong><A NAME="00984" HREF="msg00984.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 02 Sep 1997, 01:25 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00982" HREF="msg00982.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 02 Sep 1997, 01:03 GMT
</LI>
<LI><strong><A NAME="00992" HREF="msg00992.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>,
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Tue 02 Sep 1997, 02:46 GMT
<UL>
<LI><strong><A NAME="01017" HREF="msg01017.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>,
Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Tue 02 Sep 1997, 18:12 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>
</ul>
<hr>
<center>
[ <a href="../">Other Periods</a>
| <a href="../../">Other mailing lists</a>
| <a href="/search.php3">Search</a>
]
</center>
<hr>
</body>
</html>