1997Q3/
<!-- MHonArc v2.4.4 -->
<!--X-Subject: Re: [MUD&#45;Dev]  Modeling spells/skills as collections of affects -->
<!--X-From-R13: "Fenivf Qnfrl" <rsvaqryNvb.pbz> -->
<!--X-Date: Mon, 01 Sep 1997 21:11:32 +0000 -->
<!--X-Message-Id: 199709012104.RAA17979#polaris,net -->
<!--X-Content-Type: text/plain -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, Re: [MUD-Dev]  Modeling spells/skills as collections of affect</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:efindel#io,com">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
      text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">

  <font size="+4" color="#804040">
    <strong><em>MUD-Dev<br>mailing list archive</em></strong>
  </font>
      
<br>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->

Date:&nbsp;
[&nbsp;<a href="msg00968.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00970.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Thread:&nbsp;
[&nbsp;<a href="msg00967.html">Previous</a>
&nbsp;|&nbsp;<a href="msg00980.html">Next</a>
&nbsp;]
&nbsp;&nbsp;&nbsp;&nbsp;
Index:&nbsp;
[&nbsp;<A HREF="author.html#00969">Author</A>
&nbsp;|&nbsp;<A HREF="#00969">Date</A>
&nbsp;|&nbsp;<A HREF="thread.html#00969">Thread</A>
&nbsp;]

<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>Re: [MUD-Dev]  Modeling spells/skills as collections of affects</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: &lt;<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>&gt;</LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Modeling spells/skills as collections of affects</LI>
<LI><em>From</em>: "Travis Casey" &lt;<A HREF="mailto:efindel#io,com">efindel#io,com</A>&gt;</LI>
<LI><em>Date</em>: Sat, 30 Aug 1997 17:13:49 -0400</LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>
Jeff Kesselman &lt;jeffk#tenetwork,com&gt; wrote:
&gt; Travis Casey &lt;efindel#io,com&gt; wrote:
&gt; 
&gt; &gt;R. Taslorian Games has recently produced a new paper RPG called Fuzion,
&gt; &gt;which is a merging of the Hero System and the system used by Cyberpunk
&gt; &gt;2020.  The core rules for the system are available on their web site, as
&gt; &gt;both web pages and an Adobe Acrobat file.  Although it doesn't have 
&gt; &gt;anything resembling the full breadth of Hero's power system, it may give
&gt; &gt;you a taste of what it's like.  You can check it out at:
&gt; 
&gt; The big problem with Fuzion is that it is missign (currently ast least)
&gt; exactly the component that makes Hero inetrestign for this applciation--
&gt; the generic system for building powers and such.  Although its chaarcter
&gt; generation system is in some ways improved, and the whoel game simplified
&gt; for thsoe who couldn't handle hero's logic and build their own
&gt; environments, its not r3eally appropriate for what we are disucssing.

I know... that's why I said that "Although it doesn't have anything 
resembling the full breadth of Hero's power system, it may give you a
taste of what it's like."  I thought it might be useful to give people
a look at how powers are handled generically with special effects used
to customize them by how the power works, and give them a look at a
point-based system.  Of course, if they want to learn more about the
system by which the powers in Fuzion were built, they'll need to find
a copy of 4th edition Champions to look over.
--
       |\      _,,,---,,_        Travis S. Casey  &lt;efindel#io,com&gt;
 ZZzz  /,`.-'`'    -.  ;-;;,_   No one agrees with me.  Not even me.
      |,4-  ) )-,_..;\ (  `'-'        rec.games.design FAQ:  
     '---''(_/--'  `-'\_)      <A  HREF="http://www.io.com/~efindel/design.html">http://www.io.com/~efindel/design.html</A>

</PRE>

<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<ul compact><li><strong>Follow-Ups</strong>:
<ul>
<li><strong><A NAME="00980" HREF="msg00980.html">Re: [MUD-Dev]  Modeling spells/skills as collections of affects</A></strong>
<ul compact><li><em>From:</em> Jeff Kesselman &lt;jeffk#tenetwork,com&gt;</li></ul>
</UL></LI></UL>
<!--X-Follow-Ups-End-->
<!--X-References-->
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00968.html">Re: [MUD-Dev] Hard Sci-fi Muds was Character Evolution</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00970.html">Re: [MUD-Dev] Character evolution</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00967.html">Re: [MUD-Dev]  Modeling spells/skills as collections of affects</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00980.html">Re: [MUD-Dev]  Modeling spells/skills as collections of affects</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00969"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00969"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>

<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Modeling spells/skills as collections of affects</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00937" HREF="msg00937.html">Re: [MUD-Dev]  Modeling spells/skills as collections of affects</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 01 Sep 1997, 05:33 GMT
</LI>
<LI><strong><A NAME="01053" HREF="msg01053.html">Re: [MUD-Dev]  Modeling spells/skills as collections of affects</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 03 Sep 1997, 18:44 GMT
</LI>
</ul>
<LI><strong><A NAME="00966" HREF="msg00966.html">Re: [MUD-Dev]  Modeling spells/skills as collections of affects</A></strong>, 
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 01 Sep 1997, 20:30 GMT
<UL>
<LI><strong><A NAME="00967" HREF="msg00967.html">Re: [MUD-Dev]  Modeling spells/skills as collections of affects</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 01 Sep 1997, 20:38 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00969" HREF="msg00969.html">Re: [MUD-Dev]  Modeling spells/skills as collections of affects</A></strong>, 
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 01 Sep 1997, 21:11 GMT
<UL>
<LI><strong><A NAME="00980" HREF="msg00980.html">Re: [MUD-Dev]  Modeling spells/skills as collections of affects</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 02 Sep 1997, 00:52 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00979" HREF="msg00979.html">Re: [MUD-Dev]  Modeling spells/skills as collections of affects</A></strong>, 
Brian Price <a href="mailto:blprice#bedford,net">blprice#bedford,net</a>, Tue 02 Sep 1997, 00:21 GMT
<UL>
<LI><strong><A NAME="00984" HREF="msg00984.html">Re: [MUD-Dev]  Modeling spells/skills as collections of affects</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 02 Sep 1997, 01:25 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00982" HREF="msg00982.html">Re: [MUD-Dev]  Modeling spells/skills as collections of affects</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 02 Sep 1997, 01:03 GMT
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>

</ul>
<hr>
<center>
[&nbsp;<a href="../">Other Periods</a>
&nbsp;|&nbsp;<a href="../../">Other mailing lists</a>
&nbsp;|&nbsp;<a href="/search.php3">Search</a>
&nbsp;]
</center>
<hr>
</body>
</html>