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<H1>Re: [MUD-Dev] Modeling spells/skills as collections of affects</H1>
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<LI><em>To</em>: <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Modeling spells/skills as collections of affects</LI>
<LI><em>From</em>: "Travis Casey" <<A HREF="mailto:efindel#io,com">efindel#io,com</A>></LI>
<LI><em>Date</em>: Sat, 30 Aug 1997 17:13:49 -0400</LI>
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<PRE>
Jeff Kesselman <jeffk#tenetwork,com> wrote:
> Travis Casey <efindel#io,com> wrote:
>
> >R. Taslorian Games has recently produced a new paper RPG called Fuzion,
> >which is a merging of the Hero System and the system used by Cyberpunk
> >2020. The core rules for the system are available on their web site, as
> >both web pages and an Adobe Acrobat file. Although it doesn't have
> >anything resembling the full breadth of Hero's power system, it may give
> >you a taste of what it's like. You can check it out at:
>
> The big problem with Fuzion is that it is missign (currently ast least)
> exactly the component that makes Hero inetrestign for this applciation--
> the generic system for building powers and such. Although its chaarcter
> generation system is in some ways improved, and the whoel game simplified
> for thsoe who couldn't handle hero's logic and build their own
> environments, its not r3eally appropriate for what we are disucssing.
I know... that's why I said that "Although it doesn't have anything
resembling the full breadth of Hero's power system, it may give you a
taste of what it's like." I thought it might be useful to give people
a look at how powers are handled generically with special effects used
to customize them by how the power works, and give them a look at a
point-based system. Of course, if they want to learn more about the
system by which the powers in Fuzion were built, they'll need to find
a copy of 4th edition Champions to look over.
--
|\ _,,,---,,_ Travis S. Casey <efindel#io,com>
ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-' rec.games.design FAQ:
'---''(_/--' `-'\_) <A HREF="http://www.io.com/~efindel/design.html">http://www.io.com/~efindel/design.html</A>
</PRE>
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<li><strong><A NAME="00980" HREF="msg00980.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>
<ul compact><li><em>From:</em> Jeff Kesselman <jeffk#tenetwork,com></li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Modeling spells/skills as collections of affects</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00937" HREF="msg00937.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 01 Sep 1997, 05:33 GMT
</LI>
<LI><strong><A NAME="01053" HREF="msg01053.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 03 Sep 1997, 18:44 GMT
</LI>
</ul>
<LI><strong><A NAME="00966" HREF="msg00966.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>,
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 01 Sep 1997, 20:30 GMT
<UL>
<LI><strong><A NAME="00967" HREF="msg00967.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 01 Sep 1997, 20:38 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00969" HREF="msg00969.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>,
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 01 Sep 1997, 21:11 GMT
<UL>
<LI><strong><A NAME="00980" HREF="msg00980.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 02 Sep 1997, 00:52 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00979" HREF="msg00979.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>,
Brian Price <a href="mailto:blprice#bedford,net">blprice#bedford,net</a>, Tue 02 Sep 1997, 00:21 GMT
<UL>
<LI><strong><A NAME="00984" HREF="msg00984.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 02 Sep 1997, 01:25 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00982" HREF="msg00982.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 02 Sep 1997, 01:03 GMT
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>
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