<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Modeling spells/skills as collections of affects --> <!--X-From-R13: Xrss Yrffryzna <wrssxNgrargjbex.pbz> --> <!--X-Date: Mon, 01 Sep 1997 05:33:09 +0000 --> <!--X-Message-Id: 3.0.2.32.19970831223500.008e0df0#mail,tenetwork.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199709010243.3533400#bedford,net --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Modeling spells/skills as collections of affect</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jeffk#tenetwork,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00936.html">Previous</a> | <a href="msg00938.html">Next</a> ] Thread: [ <a href="msg00936.html">Previous</a> | <a href="msg01053.html">Next</a> ] Index: [ <A HREF="author.html#00937">Author</A> | <A HREF="#00937">Date</A> | <A HREF="thread.html#00937">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Modeling spells/skills as collections of affects</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Modeling spells/skills as collections of affects</LI> <LI><em>From</em>: Jeff Kesselman <<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>></LI> <LI><em>Date</em>: Sun, 31 Aug 1997 22:35:00 -0700</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> At 09:59 PM 8/31/97 PST8PDT, you wrote: >> Date: Sun, 31 Aug 1997 20:18:19 PST8PDT >> From: Jeff Kesselman <jeffk#tenetwork,com> >> At 06:41 PM 8/31/97 PST8PDT, Brain Peirce wrote: >> >In the codebases I've seen thus far, spells and skills are largely >> >hardcoded. I would like to implement a system where they were instead >> >parameterized and stored in the mud's database. >> >> Heh. The borken record says "Youv'e just defined the hero System. lost >> infinite colelction of effects created from a base set of "operations". You >> migth want to loo kat it if you haven't yet. If nthoign else it will save > >Sounds great, any urls or ftp addys? or a file name to search for? >Thanks Ther is a URL for "Hero Games" the publisher but I dont think youl lfind much there. If you have a good RPG game store that doenst mind browsing, go down and look for a section for hero games (last published by Iron Crowne I believe) and look through it. The Hero System is a gernic system that a numerb fo agmes are then buitl on top of. The most common and easiest oen to find is Champios, and the hero rules are incodued in that. Otherwise theuya re availabel as aseperate book. if tyou can fidn it yo umigth want to glance at Fantasy Hero which is the Fantasy RPG world book that gives an exampel of how to build a fantasy game usign teh core system. JK Jeff Kesselman Snr. Game Integration Engineer TEN -- The Total Entertainment Network -- www.ten.net -----BEGIN GEEK CODE BLOCK----- Version: 3.1 GCS/CC/E/IT/MC d+(++)@ s: a C++++$ ULSC+++(++++)$ P++(+++)$ L++ E--- W++$ N++$ o+ K--? w++(+++)$@>--- O+(++)>$ M+>$ !V PS++ PE+ Y+ PGP- t+ 5+ X- R+(++)$>+++* tv+ b+>++ DI+++ !D G e++ h r+++ y+++ ------END GEEK CODE BLOCK------ Speak Geek! <A HREF="http://krypton.mankato.msus.edu/~hayden/geek.html">http://krypton.mankato.msus.edu/~hayden/geek.html</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00936" HREF="msg00936.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></STRONG> <UL><LI><EM>From:</EM> "Brian Price" <blprice#bedford,net></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00936.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00938.html">Re: [MUD-Dev] Hard Sci-fi Muds was Character Evolution</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00936.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg01053.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00937"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00937"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Re:)</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00989" HREF="msg00989.html">Re: [MUD-Dev] Re:)</A></strong>, Dan Shiovitz <a href="mailto:scythe#u,washington.edu">scythe#u,washington.edu</a>, Tue 02 Sep 1997, 02:38 GMT </LI> </ul> </ul> </LI> <LI><strong><A NAME="00953" HREF="msg00953.html">META: Archive report</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 01 Sep 1997, 17:49 GMT <LI><strong><A NAME="00934" HREF="msg00934.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 01 Sep 1997, 04:13 GMT <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00936" HREF="msg00936.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Brian Price <a href="mailto:blprice#bedford,net">blprice#bedford,net</a>, Mon 01 Sep 1997, 04:59 GMT <UL> <LI><strong><A NAME="00937" HREF="msg00937.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 01 Sep 1997, 05:33 GMT </LI> <LI><strong><A NAME="01053" HREF="msg01053.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 03 Sep 1997, 18:44 GMT </LI> </UL> </LI> <LI><strong><A NAME="00966" HREF="msg00966.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 01 Sep 1997, 20:30 GMT <UL> <LI><strong><A NAME="00967" HREF="msg00967.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 01 Sep 1997, 20:38 GMT </LI> </UL> </LI> <LI><strong><A NAME="00969" HREF="msg00969.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 01 Sep 1997, 21:11 GMT </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>