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<H1>Re: [MUD-Dev] Modeling spells/skills as collections of affects</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Modeling spells/skills as collections of affects</LI>
<LI><em>From</em>: "Brian Price" <<A HREF="mailto:blprice#bedford,net">blprice#bedford,net</A>></LI>
<LI><em>Date</em>: Mon, 1 Sep 1997 01:17:02 +0000</LI>
<LI><em>Comments</em>: Authenticated sender is <blprice#bedford,net></LI>
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<PRE>
> Date: Sun, 31 Aug 1997 20:18:19 PST8PDT
> From: Jeff Kesselman <jeffk#tenetwork,com>
> At 06:41 PM 8/31/97 PST8PDT, Brain Peirce wrote:
> >In the codebases I've seen thus far, spells and skills are largely
> >hardcoded. I would like to implement a system where they were instead
> >parameterized and stored in the mud's database.
>
> Heh. The borken record says "Youv'e just defined the hero System. lost
> infinite colelction of effects created from a base set of "operations". You
> migth want to loo kat it if you haven't yet. If nthoign else it will save
Sounds great, any urls or ftp addys? or a file name to search for?
Thanks
Brian Price aka Delver <blprice#bedford,net>
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<li><strong><A NAME="01053" HREF="msg01053.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>
<ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul>
<li><strong><A NAME="00937" HREF="msg00937.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>
<ul compact><li><em>From:</em> Jeff Kesselman <jeffk#tenetwork,com></li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Re:)</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00988" HREF="msg00988.html">Re: [MUD-Dev] Re:)</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 02 Sep 1997, 02:26 GMT
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<LI><strong><A NAME="00989" HREF="msg00989.html">Re: [MUD-Dev] Re:)</A></strong>,
Dan Shiovitz <a href="mailto:scythe#u,washington.edu">scythe#u,washington.edu</a>, Tue 02 Sep 1997, 02:38 GMT
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<LI><strong><A NAME="00953" HREF="msg00953.html">META: Archive report</A></strong>,
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 01 Sep 1997, 17:49 GMT
<LI><strong><A NAME="00934" HREF="msg00934.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>,
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 01 Sep 1997, 04:13 GMT
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<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00936" HREF="msg00936.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>,
Brian Price <a href="mailto:blprice#bedford,net">blprice#bedford,net</a>, Mon 01 Sep 1997, 04:59 GMT
<UL>
<LI><strong><A NAME="00937" HREF="msg00937.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 01 Sep 1997, 05:33 GMT
</LI>
<LI><strong><A NAME="01053" HREF="msg01053.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 03 Sep 1997, 18:44 GMT
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<LI><strong><A NAME="00966" HREF="msg00966.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>,
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 01 Sep 1997, 20:30 GMT
<UL>
<LI><strong><A NAME="00967" HREF="msg00967.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 01 Sep 1997, 20:38 GMT
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