<!-- MHonArc v2.4.4 --> <!--X-Subject: Modeling spells/skills as collections of affects --> <!--X-From-R13: "Pevna Bevpr" <oycevprNorqsbeq.arg> --> <!--X-Date: Mon, 01 Sep 1997 01:41:08 +0000 --> <!--X-Message-Id: 199708312324.3515400#bedford,net --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Modeling spells/skills as collections of affects</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:blprice#bedford,net"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00926.html">Previous</a> | <a href="msg00928.html">Next</a> ] Thread: [ <a href="msg01229.html">Previous</a> | <a href="msg00928.html">Next</a> ] Index: [ <A HREF="author.html#00927">Author</A> | <A HREF="#00927">Date</A> | <A HREF="thread.html#00927">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Modeling spells/skills as collections of affects</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Modeling spells/skills as collections of affects</LI> <LI><em>From</em>: "Brian Price" <<A HREF="mailto:blprice#bedford,net">blprice#bedford,net</A>></LI> <LI><em>Date</em>: Sun, 31 Aug 1997 21:58:27 +0000</LI> <LI><em>Comments</em>: Authenticated sender is <blprice#bedford,net></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> In the codebases I've seen thus far, spells and skills are largely hardcoded. I would like to implement a system where they were instead parameterized and stored in the mud's database. One approach to this would be to describe spells and skills as a collection of event-dependant affects. To implement this, the definition of affects would need to be expanded a bit, for example, a mud object's location would be an affectable state. Also, there would need to be a system of events which would trigger the various affects. Has such a system been implemented elsewhere? If not, any thoughts on how such a system could/should be implemented? Thanks, Brian Price aka Delver <blprice#bedford,net> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="01101" HREF="msg01101.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong> <ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul> <li><strong><A NAME="00931" HREF="msg00931.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong> <ul compact><li><em>From:</em> Jeff Kesselman <jeffk#tenetwork,com></li></ul> <li><strong><A NAME="00928" HREF="msg00928.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong> <ul compact><li><em>From:</em> caliban#darklock,com (Caliban Tiresias Darklock)</li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00926.html">[MUD-Dev] Hard Sci-fi muds was Character evolution</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00928.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01229.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00928.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00927"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00927"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Modeling spells/skills as collections of affects</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="01185" HREF="msg01185.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Dan Shiovitz <a href="mailto:scythe#u,washington.edu">scythe#u,washington.edu</a>, Thu 11 Sep 1997, 22:03 GMT <UL> <LI><strong><A NAME="01198" HREF="msg01198.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 12 Sep 1997, 21:46 GMT </LI> </UL> </LI> <LI><strong><A NAME="01220" HREF="msg01220.html">RE: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 15 Sep 1997, 16:54 GMT <UL> <LI><strong><A NAME="01229" HREF="msg01229.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Tue 16 Sep 1997, 20:39 GMT </LI> </UL> </LI> </ul> </LI> <LI><strong><A NAME="00927" HREF="msg00927.html">Modeling spells/skills as collections of affects</A></strong>, Brian Price <a href="mailto:blprice#bedford,net">blprice#bedford,net</a>, Mon 01 Sep 1997, 01:41 GMT <UL> <LI><strong><A NAME="00928" HREF="msg00928.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 01 Sep 1997, 02:21 GMT </LI> <LI><strong><A NAME="00931" HREF="msg00931.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 01 Sep 1997, 03:17 GMT </LI> <LI><strong><A NAME="01101" HREF="msg01101.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 04 Sep 1997, 23:50 GMT <UL> <LI><strong><A NAME="01116" HREF="msg01116.html">Re: [MUD-Dev] Modeling spells/skills as collections of affects</A></strong>, Dan Shiovitz <a href="mailto:scythe#u,washington.edu">scythe#u,washington.edu</a>, Fri 05 Sep 1997, 23:49 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>