<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] MUD universe --> <!--X-From-R13: "Tryvk O. Qebrf" <sryvkNkf1.fvzcyrk.ay> --> <!--X-Date: Sun, 31 Aug 1997 20:55:29 +0000 --> <!--X-Message-Id: 199708312055.WAA22514#xs1,simplex.nl --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] MUD universe</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:felix#xs1,simplex.nl"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00915.html">Previous</a> | <a href="msg00917.html">Next</a> ] Thread: [ <a href="msg00831.html">Previous</a> | <a href="msg00918.html">Next</a> ] Index: [ <A HREF="author.html#00916">Author</A> | <A HREF="#00916">Date</A> | <A HREF="thread.html#00916">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] MUD universe</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] MUD universe</LI> <LI><em>From</em>: "Felix A. Croes" <<A HREF="mailto:felix#xs1,simplex.nl">felix#xs1,simplex.nl</A>></LI> <LI><em>Date</em>: Sun, 31 Aug 1997 22:55:45 +0200 (MET DST)</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> coder#ibm,net wrote: > On 28/08/97 at 09:33 AM, "Felix A. Croes" <felix#xs1,simplex.nl> said: > > >Removing resets leads towards a mud ecology, as far as killing > >monsters is concerned. But if quests do not reset, it means that you > >can only do them once. But that implies that a quest can only be > >solved by a single person, unless each solved quest forks off a new > >alternate universe: one in which this particular player has solved > >the quest. > > Not true. This was discussed recently in the recet-less game thread > that AlexO started. Many systems were postulated to create quests > that regenerated, yet were not constant or predictable. What I wrote was carelessly worded. I meant to introduce the idea of creating parallel universes as an alternative to those systems, which I described as "ecologies". For my own mud, I use both. >[...] > Nathan does much along this line. So I learned. I can only applaud his good ideas. :) Felix Croes </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00918" HREF="msg00918.html">Re: [MUD-Dev] World full of heros</A></strong> <ul compact><li><em>From:</em> Jeff Kesselman <jeffk#tenetwork,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00915.html">Re: [MUD-Dev] Character evolution</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00917.html">Re: [MUD-Dev] Character evolution</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00831.html">Re: [MUD-Dev] MUD universe</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00918.html">Re: [MUD-Dev] World full of heros</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00916"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00916"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00837" HREF="msg00837.html">Re: [MUD-Dev] MUD universe</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 29 Aug 1997, 06:01 GMT <UL> <LI><strong><A NAME="01094" HREF="msg01094.html">Re: [MUD-Dev] MUD universe</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 04 Sep 1997, 20:28 GMT </LI> </UL> </LI> <LI><strong><A NAME="00830" HREF="msg00830.html">Re: [MUD-Dev] MUD universe</A></strong>, S001GMU <a href="mailto:S001GMU#nova,wright.edu">S001GMU#nova,wright.edu</a>, Fri 29 Aug 1997, 00:48 GMT <UL> <LI><strong><A NAME="00831" HREF="msg00831.html">Re: [MUD-Dev] MUD universe</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Fri 29 Aug 1997, 00:58 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00916" HREF="msg00916.html">Re: [MUD-Dev] MUD universe</A></strong>, Felix A. Croes <a href="mailto:felix#xs1,simplex.nl">felix#xs1,simplex.nl</a>, Sun 31 Aug 1997, 20:55 GMT <UL> <LI><strong><A NAME="00918" HREF="msg00918.html">Re: [MUD-Dev] World full of heros</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 31 Aug 1997, 21:18 GMT <UL> <LI><strong><A NAME="01019" HREF="msg01019.html">Re: [MUD-Dev] World full of heros</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Tue 02 Sep 1997, 19:41 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="01100" HREF="msg01100.html">Re: [MUD-Dev] MUD universe</A></strong>, Felix A. Croes <a href="mailto:felix#xs1,simplex.nl">felix#xs1,simplex.nl</a>, Thu 04 Sep 1997, 22:56 GMT <UL> <LI><strong><A NAME="01119" HREF="msg01119.html">Re: [MUD-Dev] MUD universe</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Sat 06 Sep 1997, 00:34 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>