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<H1>Re: [MUD-Dev] Re:</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Re:</LI>
<LI><em>From</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI>
<LI><em>Date</em>: Sun, 31 Aug 97 10:39:47 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:coder#ibm,net">coder#ibm,net</A></LI>
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<PRE>
On 28/08/97 at 01:16 PM, Marian Griffith <gryphon#iaehv,nl> said:
>But should it be part of a game?
Abstracting majorly:
Are you content with absolutely defining that any in-game structure
or mechanic should never be part of a game?
My concentration here is on the concept of "should" and its relation
to obligation, righteousness (both zealotry and correctness), social
concience, etc. I am not fond of such generic "shoulds", and suspect
that they are all unexamined mental comforts,
--
J C Lawrence Internet: claw#null,net
----------(*) Internet: coder#ibm,net
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
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<li><strong><A NAME="01020" HREF="msg01020.html">Re: [MUD-Dev] Re:</A></strong>
<ul compact><li><em>From:</em> Marian Griffith <gryphon#iaehv,nl></li></ul>
<li><strong><A NAME="00914" HREF="msg00914.html">Re: [MUD-Dev] Re:</A></strong>
<ul compact><li><em>From:</em> Jeff Kesselman <jeffk#tenetwork,com></li></ul>
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<LI><STRONG><A NAME="00809" HREF="msg00809.html">Re: [MUD-Dev] Re:</A></STRONG>
<UL><LI><EM>From:</EM> Marian Griffith <gryphon#iaehv,nl></LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] Re:</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00786" HREF="msg00786.html">Re: [MUD-Dev] Re:</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 28 Aug 1997, 00:52 GMT
<UL>
<LI><strong><A NAME="00809" HREF="msg00809.html">Re: [MUD-Dev] Re:</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Thu 28 Aug 1997, 20:14 GMT
<UL>
<LI><strong><A NAME="00814" HREF="msg00814.html">Re: [MUD-Dev] Re:</A></strong>,
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Thu 28 Aug 1997, 20:41 GMT
</LI>
<LI><strong><A NAME="00815" HREF="msg00815.html">Re: [MUD-Dev] Re:</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 28 Aug 1997, 21:42 GMT
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<LI><strong><A NAME="00894" HREF="msg00894.html">Re: [MUD-Dev] Re:</A></strong>,
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 31 Aug 1997, 17:43 GMT
<UL>
<LI><strong><A NAME="00914" HREF="msg00914.html">Re: [MUD-Dev] Re:</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 31 Aug 1997, 20:12 GMT
</LI>
<LI><strong><A NAME="01020" HREF="msg01020.html">Re: [MUD-Dev] Re:</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Tue 02 Sep 1997, 19:41 GMT
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<LI><strong><A NAME="00822" HREF="msg00822.html">Re: [MUD-Dev] Re:</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 28 Aug 1997, 23:57 GMT
<UL>
<LI><strong><A NAME="00823" HREF="msg00823.html">Re: [MUD-Dev] Re:</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Fri 29 Aug 1997, 00:06 GMT
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