<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] New topic: AI and NPCs --> <!--X-From-R13: "Xba O. Znzoreg" <wyflfvapNvk.argpbz.pbz> --> <!--X-Date: Sat, 30 Aug 1997 02:22:54 +0000 --> <!--X-Message-Id: 199708300222.VAA07885@dfw-ix2.ix.netcom.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 3404538D.EDECBA71#darklock,com --> <!--X-Reference: Pine.GSO.3.95q.970827081206.19956B-100000@uhunix2 --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] New topic: AI and NPCs</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jlsysinc#ix,netcom.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00851.html">Previous</a> | <a href="msg00853.html">Next</a> ] Thread: [ <a href="msg00778.html">Previous</a> | <a href="msg00863.html">Next</a> ] Index: [ <A HREF="author.html#00852">Author</A> | <A HREF="#00852">Date</A> | <A HREF="thread.html#00852">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] New topic: AI and NPCs</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] New topic: AI and NPCs</LI> <LI><em>From</em>: "Jon A. Lambert" <<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>></LI> <LI><em>Date</em>: Fri, 29 Aug 1997 22:23:24 -4</LI> <LI><em>Comments</em>: Authenticated sender is <jlsysinc#popd,ix.netcom.com></LI> <LI><em>Reply-to</em>: <A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On 27 Aug 97 at 11:22, Nathan Yospe wrote: > Both of the following apply to my GURU engine. Phymud++ has pitifully little > in the way of advanced AI. I'm still working on it... <snipped strategy> I agree with the difference. > As for tactics... there is no > way a computer can match a human in tactics, they are by far too situational. > So I don't try. Instead, I mirror player controlled entities into non PCs, > from some remote encounter elsewhere in the world, modifying NPC populations > to match some currently existant PC population, a heartbeat behind. This > gives NPCs a frightening intelligence. (I'm assuming that, by the time this > project is finished, I will have figured out how to handle enough > simultanious users to make this work. Its already distributed, so possibly > links could be garnered from remote servers as well.) > This is fascinating. Are you saying that a creature/NPC will lock on to a currently existing combat in another part of the mud world and attempt to perform similar actions in it's current combat turn? This does sound like it could be "frightening". With enough player base, you could lock on to specific types (NPC mages implementing other PC mages). I've been thinking of another possibility. A given intelligent NPC could produce a virtual session log of combats against it. This log could be immediately parsed into some sort of "computerese" shorthand an is used to modify a weighted table of that NPCs "archetype" or prototype. The success or failure of given tactics could be applied to the weighted table. The table might also figure in the perceived PC "archetypes" attacking it. e.g. "Hmm, mage in party" "Choose entry 434 - Take mage out with missile" etc. I think I'm getting into neural net areas, no? This area is new to me although I do have some samples around dealing with handwriting recognition. Nathan, Do you know of some good web/ftp addies that might lead me to some introductory applications? Thanks Jon A. Lambert </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00997" HREF="msg00997.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong> <ul compact><li><em>From:</em> Nathan Yospe <yospe#hawaii,edu></li></ul> <li><strong><A NAME="00863" HREF="msg00863.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong> <ul compact><li><em>From:</em> Adam Wiggins <nightfall#user2,inficad.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00767" HREF="msg00767.html">New topic: AI and NPCs</A></STRONG> <UL><LI><EM>From:</EM> Caliban Tiresias Darklock <caliban#darklock,com></LI></UL></LI> <LI><STRONG><A NAME="00773" HREF="msg00773.html">Re: [MUD-Dev] New topic: AI and NPCs</A></STRONG> <UL><LI><EM>From:</EM> Nathan Yospe <yospe#hawaii,edu></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00851.html">Re: [MUD-Dev] META: Attributions and Eudora</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00853.html">Re: [MUD-Dev] Re: Character evolution</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00778.html">Re: [MUD-Dev] New topic: AI and NPCs</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00863.html">Re: [MUD-Dev] New topic: AI and NPCs</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00852"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00852"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Re: Character evolution</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00759" HREF="msg00759.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Wed 27 Aug 1997, 05:19 GMT <UL> <LI><strong><A NAME="00767" HREF="msg00767.html">New topic: AI and NPCs</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 27 Aug 1997, 16:17 GMT <UL> <LI><strong><A NAME="00773" HREF="msg00773.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 27 Aug 1997, 18:22 GMT <UL> <LI><strong><A NAME="00778" HREF="msg00778.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 27 Aug 1997, 22:28 GMT </LI> <LI><strong><A NAME="00852" HREF="msg00852.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 30 Aug 1997, 02:22 GMT <UL> <LI><strong><A NAME="00863" HREF="msg00863.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>, Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Sat 30 Aug 1997, 21:37 GMT </LI> <LI><strong><A NAME="00997" HREF="msg00997.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Tue 02 Sep 1997, 08:38 GMT <UL> <LI><strong><A NAME="01150" HREF="msg01150.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 08 Sep 1997, 02:26 GMT <UL> <LI><strong><A NAME="01164" HREF="msg01164.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Mon 08 Sep 1997, 18:08 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>