<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Character evolution --> <!--X-From-R13: ptNnzv-pt.UenlEntr.Sqzbagba.OP.QO (Quevf Uenl) --> <!--X-Date: Fri, 29 Aug 1997 06:01:50 +0000 --> <!--X-Message-Id: 9708290326.8dfi@ami-cg.GraySage.Edmonton.AB.CA --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Character evolution</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00835.html">Previous</a> | <a href="msg00837.html">Next</a> ] Thread: [ <a href="msg00798.html">Previous</a> | <a href="msg00899.html">Next</a> ] Index: [ <A HREF="author.html#00836">Author</A> | <A HREF="#00836">Date</A> | <A HREF="thread.html#00836">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Character evolution</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Character evolution</LI> <LI><em>From</em>: <A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A> (Chris Gray)</LI> <LI><em>Date</em>: Thu, 28 Aug 97 20:26:15 MST</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> [Travis C:] :I can't think of *any* SF or fantasy world that doesn't mostly :resemble RL, and I think there's a good reason for that. Quite :simply, if you came up with a world that was different from RL even :down to the basics, there would be no frame of reference for readers :or players to understand things -- the only real possibility would be :to start things off with a long lecture about what the basic rules of :this world are. Even then, most people probably wouldn't be able to :"wrap their heads around it." Perhaps that just means we have to try harder. I agree that it would be quite difficult to play such a game, but it might be fun to try. Consider what is available in some of the MUD servers we have talked about here: persistent language, free user programming, perhaps some good multimedia effects, etc. Ok, so do away with any attempt to have English-like input, and just use the system's programming language. Players would have to add routines to customize things to make it easier to use - fine, they would each do it a bit different, and perhaps even drastically differenty. How do you interact with others? Well, you can send multimedia effects (sounds, mathematical drawings and animations, etc.) at them. You can run programs that do things over time to and near them. Perhaps you can modify the environment they see (in terms of the program code they can see, the stored values they see, etc.). What would be the point? Who knows - it would have to be tried, before we could readily guess what the point might be, or what might or might not be fun. Combat could literally be programming, as could socializing - offer some of your fun stuff to others in exchange for some of theirs; exchange tips on things that have worked. The kind of interface in that CACM article we talked about a month ago might be useful here. -- Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00899" HREF="msg00899.html">Re: [MUD-Dev] Character evolution</A></strong> <ul compact><li><em>From:</em> coder#ibm,net</li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00835.html">Re: [MUD-Dev] Poisons (was Foods)</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00837.html">Re: [MUD-Dev] MUD universe</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00798.html">Re: [MUD-Dev] Character evolution</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00899.html">Re: [MUD-Dev] Character evolution</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00836"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00836"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Character evolution</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="01021" HREF="msg01021.html">Re: [MUD-Dev] Character evolution</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Tue 02 Sep 1997, 19:41 GMT </LI> </ul> <LI><strong><A NAME="01022" HREF="msg01022.html">Re: [MUD-Dev] Character evolution</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Tue 02 Sep 1997, 19:41 GMT </LI> </ul> <LI><strong><A NAME="00878" HREF="msg00878.html">Re: [MUD-Dev] Character evolution</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 31 Aug 1997, 09:40 GMT </LI> </ul> </ul> <LI><strong><A NAME="00798" HREF="msg00798.html">Re: [MUD-Dev] Character evolution</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 28 Aug 1997, 03:49 GMT </LI> </ul> <LI><strong><A NAME="00836" HREF="msg00836.html">Re: [MUD-Dev] Character evolution</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 29 Aug 1997, 06:01 GMT <UL> <LI><strong><A NAME="00899" HREF="msg00899.html">Re: [MUD-Dev] Character evolution</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 31 Aug 1997, 19:03 GMT </LI> </UL> </LI> <LI><strong><A NAME="00915" HREF="msg00915.html">Re: [MUD-Dev] Character evolution</A></strong>, Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Sun 31 Aug 1997, 20:37 GMT <UL> <LI><strong><A NAME="00917" HREF="msg00917.html">Re: [MUD-Dev] Character evolution</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 31 Aug 1997, 21:13 GMT </LI> <LI><strong><A NAME="01023" HREF="msg01023.html">Re: [MUD-Dev] Character evolution</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 02 Sep 1997, 19:46 GMT </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>