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<H1>Re: [MUD-Dev] MUD universe</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] MUD universe</LI>
<LI><em>From</em>: Nathan Yospe <<A HREF="mailto:yospe#hawaii,edu">yospe#hawaii,edu</A>></LI>
<LI><em>Date</em>: Thu, 28 Aug 1997 14:58:10 -1000</LI>
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<PRE>
On Thu, 28 Aug 1997 S001GMU#nova,wright.edu wrote:
:I can think of only one major flaw of forking off alternate universes whenever
:someone solves a quest, and then only allowing that person into the quest.
:You loose all sense of a coherent world. Every person would have a different
:world in which to play, isolating them from the rest of the players. Quite
:frankly, what's the point? why put the M in MUD then?
:-Greg
Since I do this myself (see about five months ago for my last post on the
subject.... sorry.) I will have to pipe in here... "It works". The only
thing is, you have to do something about conversations between people with
alternate histories. I tend to change names... so the name of a place slated
for this sort of continual reincarnation is actually set to a phonetic
variable seeded with the name of the viewer. I can go into more detail if you
are interested.
--
"You? We can't take you," said the Dean, glaring at the Librarian.
"You don't know a thing about guerilla warfare." - Reaper Man,
Nathan F. Yospe Registered Looney by Terry Pratchett
yospe#hawaii,edu <A HREF="http://www2.hawaii.edu/~yospe">http://www2.hawaii.edu/~yospe</A> Meow
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<LI><STRONG><A NAME="00830" HREF="msg00830.html">Re: [MUD-Dev] MUD universe</A></STRONG>
<UL><LI><EM>From:</EM> S001GMU#nova,wright.edu</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00838" HREF="msg00838.html">Re: [MUD-Dev] Language design</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 29 Aug 1997, 06:01 GMT
<LI><strong><A NAME="00837" HREF="msg00837.html">Re: [MUD-Dev] MUD universe</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 29 Aug 1997, 06:01 GMT
<UL>
<LI><strong><A NAME="01094" HREF="msg01094.html">Re: [MUD-Dev] MUD universe</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 04 Sep 1997, 20:28 GMT
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<LI><strong><A NAME="00830" HREF="msg00830.html">Re: [MUD-Dev] MUD universe</A></strong>,
S001GMU <a href="mailto:S001GMU#nova,wright.edu">S001GMU#nova,wright.edu</a>, Fri 29 Aug 1997, 00:48 GMT
<UL>
<LI><strong><A NAME="00831" HREF="msg00831.html">Re: [MUD-Dev] MUD universe</A></strong>,
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Fri 29 Aug 1997, 00:58 GMT
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<UL>
<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00916" HREF="msg00916.html">Re: [MUD-Dev] MUD universe</A></strong>,
Felix A. Croes <a href="mailto:felix#xs1,simplex.nl">felix#xs1,simplex.nl</a>, Sun 31 Aug 1997, 20:55 GMT
<UL>
<LI><strong><A NAME="00918" HREF="msg00918.html">Re: [MUD-Dev] World full of heros</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 31 Aug 1997, 21:18 GMT
<UL>
<LI><strong><A NAME="01019" HREF="msg01019.html">Re: [MUD-Dev] World full of heros</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Tue 02 Sep 1997, 19:41 GMT
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</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="01100" HREF="msg01100.html">Re: [MUD-Dev] MUD universe</A></strong>,
Felix A. Croes <a href="mailto:felix#xs1,simplex.nl">felix#xs1,simplex.nl</a>, Thu 04 Sep 1997, 22:56 GMT
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</UL></BLOCKQUOTE>
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