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<H1>Re: [MUD-Dev] New topic: AI and NPCs</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] New topic: AI and NPCs</LI>
<LI><em>From</em>: Jeff Kesselman <<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>></LI>
<LI><em>Date</em>: Thu, 28 Aug 1997 16:50:35 -0700</LI>
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<PRE>
At 04:37 PM 8/28/97 PST8PDT, you wrote:
>In short, while I think such things are interesting examples of what
>low-powered monsters can do under the right conditions, they're not
>realistic.
Ild just note in passing that any AD&D game that uses critical hit tables
causes genuine fear of mobs. They may bnot be able to do much noirmal
damage, but their chance of a critical hit per round is enormous.
I actually DO bleieve thsi is realistic as any significantly large grou
pwill just overrun and take down a small group by shea rnumbers. It may
not be the exact smae effect beign mdoeld, but the combat results are abotu
the same.
The fundemental problem here is that AD&D doesnt consider such thuings as a
mobs ability to overrun and basicly make helpless a small group.
JK
>--
> |\ _,,,---,,_ Travis S. Casey <efindel#io,com>
> ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
> |,4- ) )-,_..;\ ( `'-' rec.games.design FAQ:
> '---''(_/--' `-'\_) <A HREF="http://www.io.com/~efindel/design.html">http://www.io.com/~efindel/design.html</A>
>
>
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net
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<LI><STRONG><A NAME="00819" HREF="msg00819.html">Re: [MUD-Dev] New topic: AI and NPCs</A></STRONG>
<UL><LI><EM>From:</EM> "Travis Casey" <efindel#io,com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] MUD universe</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="01106" HREF="msg01106.html">Re: [MUD-Dev] MUD universe</A></strong>,
Maddy <a href="mailto:maddy#fysh,org">maddy#fysh,org</a>, Fri 05 Sep 1997, 14:27 GMT
</LI>
<LI><strong><A NAME="01134" HREF="msg01134.html">Re: [MUD-Dev] MUD universe</A></strong>,
Felix A. Croes <a href="mailto:felix#xs1,simplex.nl">felix#xs1,simplex.nl</a>, Sat 06 Sep 1997, 19:19 GMT
<UL>
<LI><strong><A NAME="01184" HREF="msg01184.html">Re: [MUD-Dev] MUD universe</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 11 Sep 1997, 21:38 GMT
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<LI><strong><A NAME="00819" HREF="msg00819.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>,
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Thu 28 Aug 1997, 23:36 GMT
<UL>
<LI><strong><A NAME="00821" HREF="msg00821.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 28 Aug 1997, 23:53 GMT
</LI>
<LI><strong><A NAME="00824" HREF="msg00824.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 29 Aug 1997, 00:08 GMT
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<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00844" HREF="msg00844.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>,
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Fri 29 Aug 1997, 21:23 GMT
<UL>
<LI><strong><A NAME="00865" HREF="msg00865.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>,
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Sat 30 Aug 1997, 22:07 GMT
<UL>
<LI><strong><A NAME="00870" HREF="msg00870.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 31 Aug 1997, 05:25 GMT
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