<!-- MHonArc v2.4.4 --> <!--X-Subject: MUD universe --> <!--X-From-R13: "Tryvk O. Qebrf" <sryvkNkf1.fvzcyrk.ay> --> <!--X-Date: Thu, 28 Aug 1997 16:31:46 +0000 --> <!--X-Message-Id: 199708281631.SAA15911#xs1,simplex.nl --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, MUD universe</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:felix#xs1,simplex.nl"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00802.html">Previous</a> | <a href="msg00804.html">Next</a> ] Thread: [ <a href="msg00893.html">Previous</a> | <a href="msg00892.html">Next</a> ] Index: [ <A HREF="author.html#00803">Author</A> | <A HREF="#00803">Date</A> | <A HREF="thread.html#00803">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>MUD universe</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: MUD universe</LI> <LI><em>From</em>: "Felix A. Croes" <<A HREF="mailto:felix#xs1,simplex.nl">felix#xs1,simplex.nl</A>></LI> <LI><em>Date</em>: Thu, 28 Aug 1997 18:31:57 +0200 (MET DST)</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> clawrenc#cup,hp.com wrote: >[...] > I don't like the idea that I'm taking an incredibly flexible system > and working like crazy to only implement a variation on the world I > spend the rest of my waking hours in. Why would I want to recreate RL > with a twist? Why not take advantage of the flexibility that is > inherent in the system and create a different sort of universe where > the base rules *really* are different. > > A few ideas that have been dropped on the list afore: One that may or may not have been mentioned before: alternate universes. The mud encompasses parallel universes, including some in which different physical laws apply, and including ways to fork off new alternate realities. I arrived at these ideas in an attempt to deal with LPmud's reset problem. In a typical LPmud, there are two things that players can do: killing monsters and solving quests, where a quest may involve more killing but usually also requires some thought. A while after the monster has been killed or the quest solved, the area resets. Players advance in level by doing the same thing over and over. Removing resets leads towards a mud ecology, as far as killing monsters is concerned. But if quests do not reset, it means that you can only do them once. But that implies that a quest can only be solved by a single person, unless each solved quest forks off a new alternate universe: one in which this particular player has solved the quest. For example, Boffin the Quest-Solver enters the castle and eventually dispatches the dragon that has set up shop in the courtyard by kicking away a loose keystone, causing the north-east tower to collapse on the unwary beast. The grateful residents of the castle elect Boffin as their new protector, and a new alternate reality has been created. From now on, upon entering the general area, Boffin will always find himself in the world where he liberated the castle, whereas Boffo will find the dragon still in place and the north-east tower only somewhat leaning over. Boffo the Killer may charge the dragon headlong, or could strike up a deal and smuggle in virgins in exchange for gold. But whatever he does, he cannot normally enter Boffin's private world, just like Boffin cannot enter his. The larger world could be organized as a common area shared by everyone, with access to more isolated places with forking-off capacity. Following Roger Zelazny's Amber books, the mud could provide a uniform method for communication and transportation between different worlds. Those worlds can also have varying laws of physics, allowing for high- tech and magical gadgets in the same mud. Another fascinating view of alternate realities that could be used to provide the background is that of Keith Laumer, in his "Worlds of the Imperium" books. Felix Croes </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="01085" HREF="msg01085.html">Re: [MUD-Dev] MUD universe</A></strong> <ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul> <li><strong><A NAME="00892" HREF="msg00892.html">Re: [MUD-Dev] MUD universe</A></strong> <ul compact><li><em>From:</em> coder#ibm,net</li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00802.html">Re: [MUD-Dev] New topic: AI and NPCs</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00804.html">Re: [MUD-Dev] Language design</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00893.html">Re: [MUD-Dev] (fwd) NEW: multi-user VRML world</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00892.html">Re: [MUD-Dev] MUD universe</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00803"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00803"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00807" HREF="msg00807.html">(fwd) NEW: multi-user VRML world</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 28 Aug 1997, 20:03 GMT <UL> <LI><strong><A NAME="00808" HREF="msg00808.html">Re: [MUD-Dev] (fwd) NEW: multi-user VRML world</A></strong>, Brandon Gillespie <a href="mailto:brandon#roguetrader,com">brandon#roguetrader,com</a>, Thu 28 Aug 1997, 20:13 GMT <UL> <LI><strong><A NAME="00827" HREF="msg00827.html">Re: [MUD-Dev] (fwd) NEW: multi-user VRML world</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 29 Aug 1997, 00:33 GMT </LI> <LI><strong><A NAME="00893" HREF="msg00893.html">Re: [MUD-Dev] (fwd) NEW: multi-user VRML world</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 31 Aug 1997, 17:40 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00803" HREF="msg00803.html">MUD universe</A></strong>, Felix A. Croes <a href="mailto:felix#xs1,simplex.nl">felix#xs1,simplex.nl</a>, Thu 28 Aug 1997, 16:31 GMT <UL> <LI><strong><A NAME="00892" HREF="msg00892.html">Re: [MUD-Dev] MUD universe</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 31 Aug 1997, 17:37 GMT </LI> <LI><strong><A NAME="01085" HREF="msg01085.html">Re: [MUD-Dev] MUD universe</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 04 Sep 1997, 18:38 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00882" HREF="msg00882.html">Re: MUD Universe</A></strong>, S001GMU <a href="mailto:S001GMU#nova,wright.edu">S001GMU#nova,wright.edu</a>, Sun 31 Aug 1997, 16:09 GMT <UL> <LI><strong><A NAME="00884" HREF="msg00884.html">Re: [MUD-Dev] Re: MUD Universe</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 31 Aug 1997, 16:30 GMT </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>