<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] New topic: AI and NPCs --> <!--X-From-R13: nyrkbNovtsbbg.pbz (Oyrk Aera) --> <!--X-Date: Thu, 28 Aug 1997 12:42:08 +0000 --> <!--X-Message-Id: 34136ecf.278657217@neptune --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199708202315.QAA09616#pc4,zennet.com --> <!--X-Reference: 199708270519.AAA28937@dfw-ix8.ix.netcom.com --> <!--X-Reference: 3404538D.EDECBA71#darklock,com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] New topic: AI and NPCs</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:alexo#bigfoot,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00801.html">Previous</a> | <a href="msg00803.html">Next</a> ] Thread: [ <a href="msg01164.html">Previous</a> | <a href="msg00818.html">Next</a> ] Index: [ <A HREF="author.html#00802">Author</A> | <A HREF="#00802">Date</A> | <A HREF="thread.html#00802">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] New topic: AI and NPCs</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] New topic: AI and NPCs</LI> <LI><em>From</em>: <A HREF="mailto:alexo#bigfoot,com">alexo#bigfoot,com</A> (Alex Oren)</LI> <LI><em>Date</em>: Thu, 28 Aug 1997 12:41:28 GMT</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Wed, 27 Aug 1997 09:17:21 PST8PDT, Caliban Tiresias Darklock wrote: } I used to run an AD&D adventure at conventions which illustrated, in my } mind and several others, the exact failings of most online RPGs, } computer RPGs, and the vast majority of DMs. I'll lay out the general } structure of this adventure as background, but refrain from war stories } and specific instances. <snip character generation and monster description> } The way the game ran was somewhat complex. Two hotel rooms were used, } generally separated by a good distance and often on separate floors. I } was in one room with the party. My co-DM was in the other room, equipped } with one of a pair of walkie-talkies. I had the other. I suspect the separation was to prevent cheating by the DM? <snip> } The problem we were pointing out was that kobolds, weak as they are, } have an intelligence rating of 'average' in the Monster Manual. They } don't charge headlong into combat. They have actual tactics. They } operate as a group. And they're fiendishly efficient at guarding their } homes. I rutinely used organized groups of "weaker" monsters (<= 2HD) of average intelligence to remind my players of their place in (the bottom of) the food chain. Made for much more interesting games. } Has anyone managed to implement something resembling tactical intellect } in MUD mobs? I've been thinking about this sort of halfheartedly, } lately, and considering that this sort of thing isn't often seen. There } are several very simple tactical maneuvers which appear at first blush } to be rather easy to implement -- selection of targets, for example. In } most D&D style games, the creatures should concentrate on removing } single targets rather than spreading attacks: a wounded creature hits } just as hard as a healthy one, but a dead one doesn't hit at all. In } systems where spellcasting can be easily disrupted, such disruption } should attract at least one creature's efforts. Different methods would } fit different creatures, such as some who would target the weakest } creatures first to thin the numbers rapidly and then retreat, while } others might attack the strongest creatures first in order to simplify } the extermination of the entire group. Poison. Traps. Ranged weapons. Diversions. Stealing/damaging equipment. Combined fighter/spellcaster groups. -- Have fun, Alex. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00818" HREF="msg00818.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong> <ul compact><li><em>From:</em> caliban#darklock,com (Caliban Tiresias Darklock)</li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00697" HREF="msg00697.html">Re: [MUD-Dev] Re: Character evolution</A></STRONG> <UL><LI><EM>From:</EM> "Brandon J. Rickman" <ashes#pc4,zennet.com></LI></UL></LI> <LI><STRONG><A NAME="00759" HREF="msg00759.html">Re: [MUD-Dev] Re: Character evolution</A></STRONG> <UL><LI><EM>From:</EM> "Jon A. Lambert" <jlsysinc#ix,netcom.com></LI></UL></LI> <LI><STRONG><A NAME="00767" HREF="msg00767.html">New topic: AI and NPCs</A></STRONG> <UL><LI><EM>From:</EM> Caliban Tiresias Darklock <caliban#darklock,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00801.html">Re: [MUD-Dev] Character evolution [off topic]</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00803.html">MUD universe</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01164.html">Re: [MUD-Dev] New topic: AI and NPCs</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00818.html">Re: [MUD-Dev] New topic: AI and NPCs</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00802"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00802"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] New topic: AI and NPCs</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00863" HREF="msg00863.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>, Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Sat 30 Aug 1997, 21:37 GMT </LI> <LI><strong><A NAME="00997" HREF="msg00997.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Tue 02 Sep 1997, 08:38 GMT <UL> <LI><strong><A NAME="01150" HREF="msg01150.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 08 Sep 1997, 02:26 GMT <UL> <LI><strong><A NAME="01164" HREF="msg01164.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Mon 08 Sep 1997, 18:08 GMT </LI> </UL> </LI> </UL> </LI> </ul> </ul> <LI><strong><A NAME="00802" HREF="msg00802.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>, Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Thu 28 Aug 1997, 12:42 GMT <UL> <LI><strong><A NAME="00818" HREF="msg00818.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 28 Aug 1997, 23:31 GMT </LI> </UL> </LI> <LI><strong><A NAME="00850" HREF="msg00850.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 30 Aug 1997, 01:36 GMT <UL> <LI><strong><A NAME="00954" HREF="msg00954.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Mon 01 Sep 1997, 17:53 GMT <UL> <LI><strong><A NAME="01112" HREF="msg01112.html">Re: [MUD-Dev] New topic: AI and NPCs</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 05 Sep 1997, 21:48 GMT </LI> </UL> </LI> </UL> </LI> </ul> </ul> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>