<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Re: --> <!--X-From-R13: Xrss Yrffryzna <wrssxNgrargjbex.pbz> --> <!--X-Date: Wed, 27 Aug 1997 23:34:31 +0000 --> <!--X-Message-Id: 3.0.2.32.19970827163624.00b72bf0#mail,tenetwork.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 3.0.2.32.19970821122620.00b4d3f0#mail,tenetwork.com --> <!--X-Reference: 199708272245.PAA06505#xsvr3,cup.hp.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Re:</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jeffk#tenetwork,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00781.html">Previous</a> | <a href="msg00783.html">Next</a> ] Thread: [ <a href="msg00781.html">Previous</a> | <a href="msg00886.html">Next</a> ] Index: [ <A HREF="author.html#00782">Author</A> | <A HREF="#00782">Date</A> | <A HREF="thread.html#00782">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Re:</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Re: </LI> <LI><em>From</em>: Jeff Kesselman <<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>></LI> <LI><em>Date</em>: Wed, 27 Aug 1997 16:36:24 -0700</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> At 03:47 PM 8/27/97 PST8PDT, JCL wrote: >Given a non-immersive RP game, if necessary a GOP game or at least a >game with little concentration on RP, would your position change? If there is no RP, how/why do you rape? Are you goign to give peopel points for every other player tehy rape so they can keep score? Ild consider this sick as hell, but at least iits upfront if you maske it clear at the sign up that thsi is the game. >Would you assert that a rape dramatised in a MUD bears anything near >the magnitude of the strength of effect of a rape IRL? No. It is more akin to a rape in a movie. My wife cringes in her seat and physicly HIDES whenever a movie shows even an attempted rape. Its a very strong remidner of a very real trauma. At elast in a well made movie though, there is usually a purpose beyond just satisfyign the rapist's ignoble fantasies. In a well made movie it is an imprtoant element to the plot and handled VERY VERY carefully (I'm thinkign of Braveheart at the moment which was the last well made movie I saw that had a plot-improtant rape attempt in it.) A BADLY made movie does it to satsofy the audiance's ignobel fantasies. Those are the ones I walk out of. >reactions. My suspicion is that the anathem is due to the relation of >a virtual incident to the horror a RL incident, and that the virtual >incident in fact has little emotive impact in itself due to its >diversion from RL (ie virtual-ness). I thin lyi are half rigth and half wrong JCL. It is definately due to real world acts but it has a very STRING emotive impact. How do survivors of Auschwitz react to the captured nazi war footage? thats only a virtual image too. Take a rape survivor to a movie witha rape in it and watch them yourself. It does have to be, however someone who knows you know theya re a survivor and that you don't blame them for their reactions. Women are sent the mesasage in our scoeity that they sjhoudl be ashamed of what happened to them and not le on. Thsi by the way only makes it worse. JK > >-- >J C Lawrence Internet: claw#null,net >(Contractor) Internet: coder#ibm,net >---------------(*) Internet: clawrenc#cup,hp.com >...Honorary Member Clan McFUD -- Teamer's Avenging Monolith... > > > Jeff Kesselman Snr. Game Integration Engineer TEN -- The Total Entertainment Network -- www.ten.net -----BEGIN GEEK CODE BLOCK----- Version: 3.1 GCS/CC/E/IT/MC d+(++)@ s: a C++++$ ULSC+++(++++)$ P++(+++)$ L++ E--- W++$ N++$ o+ K--? w++(+++)$@>--- O+(++)>$ M+>$ !V PS++ PE+ Y+ PGP- t+ 5+ X- R+(++)$>+++* tv+ b+>++ DI+++ !D G e++ h r+++ y+++ ------END GEEK CODE BLOCK------ Speak Geek! <A HREF="http://krypton.mankato.msus.edu/~hayden/geek.html">http://krypton.mankato.msus.edu/~hayden/geek.html</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00886" HREF="msg00886.html">Re: [MUD-Dev] Re:</A></strong> <ul compact><li><em>From:</em> coder#ibm,net</li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00705" HREF="msg00705.html">Re: [MUD-Dev] Re:</A></STRONG> <UL><LI><EM>From:</EM> Jeff Kesselman <jeffk#tenetwork,com></LI></UL></LI> <LI><STRONG><A NAME="00781" HREF="msg00781.html">Re: [MUD-Dev] Re:</A></STRONG> <UL><LI><EM>From:</EM> clawrenc#cup,hp.com</LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00781.html">Re: [MUD-Dev] Re:</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00783.html">[MUD-Dev] "Social control", was butthead features</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00781.html">Re: [MUD-Dev] Re:</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00886.html">Re: [MUD-Dev] Re:</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00782"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00782"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Re:</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00705" HREF="msg00705.html">Re: [MUD-Dev] Re:</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 21 Aug 1997, 19:23 GMT <UL> <LI><strong><A NAME="00722" HREF="msg00722.html">Language design</A></strong>, Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Mon 25 Aug 1997, 22:10 GMT <UL> <LI><strong><A NAME="00740" HREF="msg00740.html">Re: [MUD-Dev] Language design</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 26 Aug 1997, 06:29 GMT </LI> </UL> </LI> <LI><strong><A NAME="00781" HREF="msg00781.html">Re: [MUD-Dev] Re:</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 27 Aug 1997, 22:47 GMT <UL> <LI><strong><A NAME="00782" HREF="msg00782.html">Re: [MUD-Dev] Re:</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 27 Aug 1997, 23:34 GMT <UL> <LI><strong><A NAME="00886" HREF="msg00886.html">Re: [MUD-Dev] Re:</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 31 Aug 1997, 16:49 GMT <UL> <LI><strong><A NAME="00907" HREF="msg00907.html">Re: [MUD-Dev] Re:</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sun 31 Aug 1997, 19:52 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00785" HREF="msg00785.html">Re: [MUD-Dev] Re:</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 28 Aug 1997, 00:42 GMT <UL> <LI><strong><A NAME="00786" HREF="msg00786.html">Re: [MUD-Dev] Re:</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 28 Aug 1997, 00:52 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>