<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Re: Character evolution --> <!--X-From-R13: [ngg Qunggreyrl <ebbgNzcp.qla.zy.bet> --> <!--X-Date: Wed, 27 Aug 1997 16:47:13 +0000 --> <!--X-Message-Id: Pine.LNX.3.96.970827174242.175A-100000#mpc,dyn.ml.org --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199708270043.RAA12847#xsvr3,cup.hp.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Re: Character evolution</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:root#mpc,dyn.ml.org"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00771.html">Previous</a> | <a href="msg00773.html">Next</a> ] Thread: [ <a href="msg01208.html">Previous</a> | <a href="msg00695.html">Next</a> ] Index: [ <A HREF="author.html#00772">Author</A> | <A HREF="#00772">Date</A> | <A HREF="thread.html#00772">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Re: Character evolution</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Re: Character evolution</LI> <LI><em>From</em>: Matt Chatterley <<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>></LI> <LI><em>Date</em>: Wed, 27 Aug 1997 17:46:34 +0000 (GMT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:neddy#itl,net">neddy#itl,net</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Tue, 26 Aug 1997 clawrenc#cup,hp.com wrote: > at 12:32 PM, Matt Chatterley <root#mpc,dyn.ml.org> said: > > >Entire text quoted because it makes a few nice points. This sums up > >my motivations in going with a "reputation" system - a basically good > >person could have an awful reputation and so forth; plus it provides > >a medium to track notoriety/fame. > > How does your notoriety handle the case of: > > Bubba is a successful <whatever> in town. He also has a double > life. He regularly goes on extended hunting trips, or business/trade > trips to other parts of the world. He works hard to keep his route in > such travels to low population areas. He murders anyone he finds as > long as he can assure himself that no-one saw him with the victims. > He sells the victim's EQ to a variety of fences scattered in various > parts of the land, __always__ with a minimum of a 6 month MUD time lag > between the murders and the sale to a fence fo any given EQ. > > The basic idea is that Bubba is a pretty nasty sort who paints a very > good face. Under your system, and JeffK's for that matter, what is > his reputation? This depends on how good he is at hiding his nasty side! If he is very successful, he would simply have a reputation fitting what he is - the best darned baker in town, or a rich merchant. He's unlikely to be particularly famous, or well known very far from home - which to him is desirable. > Variation on a theme: > > Identical to the above, except that now Bubba strangles beggars he > finds in alley-ways in the city with no witnesses present. Although this would be harder for him to conceal, there wouldn't really be much difference on the reputation face of it. > >Something important of note is that while players can get an idea of > >their reputation (by little signs - if you hear good songs about > >someone who sounds like you, after a great deed, it might be you, and > >from more obvious references by shopkeepers and so forth), but can > >never have an idea of their actual alignment. It might be better > >considered an 'aura' of some sort. > > Okay: > > Bubba is a generally, Okay-sh sort of character, not to good, not > too bad. One day he's out and about and discovers a Super-Whammy > Sword. He then wanders into a fairly sizeable town and slaughters > every soul therein. No survivors. None. Nada. Zip. Perhaps a > dragon comes along as well and eats the corpses and burns the place to > the ground after the fact. > > What is Bubba's reputation? Once the news gets around that Bubba did this? He'll be known for a considerable distance as a mass murderer of sorts, and probably won't survive very long, depending on how brave any remaining mercenaries or guards in the region are - or on who wants his sword! [Snip] > What is his reputation? > > That point I am heading towards here is that reputation is dependant > on perception. The fact that Bubba takes off on a long voyage and > appears later as the only survivor does not mean that Bubba is a > murderous cannibal. It may merely mean that he was a lucky survivor > who managed to scrape through desperate times. He could also be a > murderous cannibal. The key element is perception. Is Bubba > perceived to be a murderous cannibal, and if so, why? Is it because > his can looks suspiciously like a set of femurs nailed together? Or > his satchel has a similar scar in the leather to Boffo's tattoo? What > sets and changes the _perception_? This is the only hard bit - I take perception from one angle only; that of the 'public face'. Regards, -Matt Chatterley <A HREF="http://user.itl.net/~neddy/index.html">http://user.itl.net/~neddy/index.html</A> "Speak softly and carry a big stick." -Theodore Roosevelt </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00752" HREF="msg00752.html">Re: [MUD-Dev] Re: Character evolution</A></STRONG> <UL><LI><EM>From:</EM> clawrenc#cup,hp.com</LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00771.html">RE: [MUD-Dev] Re: Character evolution</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00773.html">Re: [MUD-Dev] New topic: AI and NPCs</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01208.html">Re: [MUD-Dev] Re: Character evolution</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00695.html">Re: [MUD-Dev] Re: Character evolution</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00772"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00772"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Re: Character evolution</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00881" HREF="msg00881.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 31 Aug 1997, 15:51 GMT <UL> <LI><strong><A NAME="01121" HREF="msg01121.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 06 Sep 1997, 05:18 GMT <UL> <LI><strong><A NAME="01182" HREF="msg01182.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 11 Sep 1997, 21:38 GMT <LI><strong><A NAME="01208" HREF="msg01208.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 14 Sep 1997, 14:16 GMT </LI> </LI> </UL> </LI> </UL> </LI> </ul> <LI><strong><A NAME="00772" HREF="msg00772.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 27 Aug 1997, 16:47 GMT </LI> </ul> </ul> <LI><strong><A NAME="00695" HREF="msg00695.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Wed 20 Aug 1997, 19:44 GMT <UL> <LI><strong><A NAME="00708" HREF="msg00708.html">Alignment</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 24 Aug 1997, 03:54 GMT <UL> <LI><strong><A NAME="00711" HREF="msg00711.html">Re: [MUD-Dev] Alignment</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 24 Aug 1997, 16:59 GMT <UL> <LI><strong><A NAME="00715" HREF="msg00715.html">Re: [MUD-Dev] Alignment</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 25 Aug 1997, 02:38 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </ul> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>