<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Re: Character evolution --> <!--X-From-R13: "Xba O. Znzoreg" <wyflfvapNvk.argpbz.pbz> --> <!--X-Date: Wed, 27 Aug 1997 04:08:07 +0000 --> <!--X-Message-Id: 199708270407.XAA08176@dfw-ix6.ix.netcom.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: Marcel-1.26-0820202735-868Ky&5#Gryphon,knoware.nl --> <!--X-Reference: 199708270134.SAA13500#xsvr3,cup.hp.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Re: Character evolution</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jlsysinc#ix,netcom.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00756.html">Previous</a> | <a href="msg00758.html">Next</a> ] Thread: [ <a href="msg00754.html">Previous</a> | <a href="msg00811.html">Next</a> ] Index: [ <A HREF="author.html#00757">Author</A> | <A HREF="#00757">Date</A> | <A HREF="thread.html#00757">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Re: Character evolution</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Re: Character evolution</LI> <LI><em>From</em>: "Jon A. Lambert" <<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>></LI> <LI><em>Date</em>: Wed, 27 Aug 1997 00:08:04 -4</LI> <LI><em>Comments</em>: Authenticated sender is <jlsysinc#popd,ix.netcom.com></LI> <LI><em>Reply-to</em>: <A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On 26 Aug 97 at 18:37, clawrenc#cup,hp.com wrote: > I am sufficiently uncomfortable (can you say "allergic reaction"?) > with the concept of attempting to embed a concept of "good" and "bad" > or "good" and "evil", let alone any sort of morality or ethical > structure (note: ethics != morals), that I wouldn't touch this with an > infinite lever. This is not to say that such morality games are not > fair grist for a MUD, indeed they are, but I see them as things to be > embedded in the social constructs of the world, not within the base > mechanics of the game. I see alignment as far as player vs player interaction to be a fluid concept and relying on player perception. As such it is not commonly revealed to other players. Evil persons generally don't go around proclaiming their evilness. If they did, their lives become shortened. It is also handy background information in RP for a player assuming the role of an NPC which they might not be familiar with. Now as a game construct. Many environments have spells that allow others to know the true nature of the one being casted upon. This might be to determine if one is cursed, possesed, etc. Certain deities require clergy to be faithful in many respects and may well be assumed to watch over all actions the character engages in, whether seen by mortal eyes or not. This is all thematic and could have game mechanic implications with spells or magic channeling from the deity reduced or increased. Another possible use is with NPC AI, if you consider the NPC AI engines to be part of game systems. Certain acts witnessed may be judged to be evil or good within the framework of the theme and the NPC should respond appropriately to according to their own nature. What if one had unicorns present in their mud world and wished them to flee upon encountering adventurers, unless said character was a maiden, pure of heart, and virginal. How unicorns determine this is beyond my understanding. If one assumes they unerringly accomplish this, then they would need to check the sex, the true alignment, and virginity of said character. Assuming one has implemented a virginity attribute for characters this is easy, otherwise our poor unicorn must search the character logs for contrary evidence. (I see a thread on Virginity in muds in the works...Stop it...And now for something compleatly different...) > The recent [later] discussion of support for rape and other offensive > actions touches on this implicitly. The offense of rape is not a game > construct, it is not a question of game mechanics or physical world > simulation. It is a question of __personal__ reactions, ethical > standards, moral codes, and other questions of individuals and their > groups. It is not a question of mechanics -- that's reserved for > things like: if I let go of an apple, will it drop? I can see conception as a valid game mechanic. How one goes about bringing it about is best left to PvP interaction. The game system might take over at some point to create the new characters or generate their stats if genetics are used. Remember the AmalgaMud specs posted back in March. (These weren't part of the archives, I could only find my post referencing the following sections), I'd be interested in seeing section 10 again as I don't have it handy. > 10.4 Mobile Reproduction > 10.4.1 Character Reproduction > 10.5 Mobile Generating Plants If I recall mobiles actually wandered about and when they collided in private areas and other conditions were right, they uh, copulated, and produced offspring. I don't recall how character reproduction worked. > I'll get back to this more when I reply to the recent rape threads. Oh dear. Jon A. Lambert </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00811" HREF="msg00811.html">Re: [MUD-Dev] Re: Character evolution</A></strong> <ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00695" HREF="msg00695.html">Re: [MUD-Dev] Re: Character evolution</A></STRONG> <UL><LI><EM>From:</EM> Marian Griffith <gryphon#iaehv,nl></LI></UL></LI> <LI><STRONG><A NAME="00754" HREF="msg00754.html">Re: [MUD-Dev] Re: Character evolution</A></STRONG> <UL><LI><EM>From:</EM> clawrenc#cup,hp.com</LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00756.html">Re: [MUD-Dev] Character evolution</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00758.html">Re: [MUD-Dev] New Topic: Butthead features</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00754.html">Re: [MUD-Dev] Re: Character evolution</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00811.html">Re: [MUD-Dev] Re: Character evolution</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00757"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00757"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Alignment</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00739" HREF="msg00739.html">Re: [MUD-Dev] Alignment</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 26 Aug 1997, 06:21 GMT </LI> </ul> <LI><strong><A NAME="00741" HREF="msg00741.html">[MUD-Dev] Alignment & Introductions</A></strong>, lapsos <a href="mailto:root#TDK,earthlink.net">root#TDK,earthlink.net</a>, Tue 26 Aug 1997, 07:20 GMT <UL> <LI><strong><A NAME="01064" HREF="msg01064.html">Re: [MUD-Dev] Alignment & Introductions</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 04 Sep 1997, 01:35 GMT </LI> </UL> </LI> </ul> </ul> </ul> <LI><strong><A NAME="00754" HREF="msg00754.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 27 Aug 1997, 01:35 GMT <UL> <LI><strong><A NAME="00757" HREF="msg00757.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Wed 27 Aug 1997, 04:08 GMT <UL> <LI><strong><A NAME="00811" HREF="msg00811.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 28 Aug 1997, 20:24 GMT <UL> <LI><strong><A NAME="00826" HREF="msg00826.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 29 Aug 1997, 00:26 GMT <UL> <LI><strong><A NAME="00854" HREF="msg00854.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 30 Aug 1997, 03:10 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00868" HREF="msg00868.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Sun 31 Aug 1997, 05:16 GMT </LI> </UL> </LI> </ul> </ul> </ul> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>