<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Re: Character evolution --> <!--X-From-R13: pynjerapNphc.uc.pbz --> <!--X-Date: Wed, 27 Aug 1997 01:35:47 +0000 --> <!--X-Message-Id: 199708270134.SAA13500#xsvr3,cup.hp.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: Marcel-1.26-0820202735-868Ky&5#Gryphon,knoware.nl --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Re: Character evolution</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:clawrenc#cup,hp.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00753.html">Previous</a> | <a href="msg00755.html">Next</a> ] Thread: [ <a href="msg01064.html">Previous</a> | <a href="msg00757.html">Next</a> ] Index: [ <A HREF="author.html#00754">Author</A> | <A HREF="#00754">Date</A> | <A HREF="thread.html#00754">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Re: Character evolution</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Re: Character evolution</LI> <LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI> <LI><em>Date</em>: Tue, 26 Aug 97 18:17:55 -0700</LI> <LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> In <Marcel-1.26-0820202735-868Ky&5#Gryphon,knoware.nl>, on 08/20/97 at 01:14 PM, Marian Griffith <gryphon#iaehv,nl> said: >On Tue 19 Aug, Jeff Kesselman wrote: >Alignment can be usefull, but only if it has some deeper meaning than >kill enough creatures of the same alignment to reverse it. ... ... >...In fact they may even kill a couple of group members >to keep them in line. After all that's the way evil characters are >supposed to behave. I am sufficiently uncomfortable (can you say "allergic reaction"?) with the concept of attempting to embed a concept of "good" and "bad" or "good" and "evil", let alone any sort of morality or ethical structure (note: ethics != morals), that I wouldn't touch this with an infinite lever. This is not to say that such morality games are not fair grist for a MUD, indeed they are, but I see them as things to be embedded in the social constructs of the world, not within the base mechanics of the game. The recent [later] discussion of support for rape and other offensive actions touches on this implicitly. The offense of rape is not a game construct, it is not a question of game mechanics or physical world simulation. It is a question of __personal__ reactions, ethical standards, moral codes, and other questions of individuals and their groups. It is not a question of mechanics -- that's reserved for things like: if I let go of an apple, will it drop? I'll get back to this more when I reply to the recent rape threads. >> AS an added bonus to getting rid fo it, you don't have asswipe players >> then trying to argue that they are just "playing Evil alignment" when >> theya re being jerks. >*giggle* Or play you're an evil god who had a bad temper and moved >some of his more stupid followers to the deepest hell. A while back I posted an old article by Lorry (the original MIST IMM), as well as various Bartle docs all of which discuss and recommend wizards in a MUD as being deliberately capricious, unfair, downright nasty, etc. I think this is a value which has been lost under political correctness and braindead concepts of having to be "fair". Lorry in particular describes using player file wipes as a method of keeping the player populace in line, or of wizards arranging for the perma-death of characters they feel are incompetant for their current positions, or whom they merely don't like. I argue that this actually adds to the game. It adds a social element and an unpredictablility to the methods of success that mere game mechanics can never touch. It also guarantees that players can never achieve positions of real power thru mere persistance. They either have to suck-up to get there, or they really have to win it (which aren't all that different in practice). Or, to put it all another way: corruption is fun. The trick is to make the fact of corruption both an expectable and implicit part of your game. -- J C Lawrence Internet: claw#null,net (Contractor) Internet: coder#ibm,net ---------------(*) Internet: clawrenc#cup,hp.com ...Honorary Member Clan McFUD -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00868" HREF="msg00868.html">Re: [MUD-Dev] Re: Character evolution</A></strong> <ul compact><li><em>From:</em> coder#ibm,net</li></ul> <li><strong><A NAME="00757" HREF="msg00757.html">Re: [MUD-Dev] Re: Character evolution</A></strong> <ul compact><li><em>From:</em> "Jon A. Lambert" <jlsysinc#ix,netcom.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00695" HREF="msg00695.html">Re: [MUD-Dev] Re: Character evolution</A></STRONG> <UL><LI><EM>From:</EM> Marian Griffith <gryphon#iaehv,nl></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00753.html">Re: [MUD-Dev] C&C and Event Rescheduling</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00755.html">Re: [MUD-Dev] Re: Character evolution</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg01064.html">Re: [MUD-Dev] Alignment & Introductions</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00757.html">Re: [MUD-Dev] Re: Character evolution</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00754"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00754"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Alignment</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00730" HREF="msg00730.html">Re: [MUD-Dev] Alignment</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 26 Aug 1997, 03:10 GMT <UL> <LI><strong><A NAME="00739" HREF="msg00739.html">Re: [MUD-Dev] Alignment</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 26 Aug 1997, 06:21 GMT </LI> </UL> </LI> <LI><strong><A NAME="00741" HREF="msg00741.html">[MUD-Dev] Alignment & Introductions</A></strong>, lapsos <a href="mailto:root#TDK,earthlink.net">root#TDK,earthlink.net</a>, Tue 26 Aug 1997, 07:20 GMT <UL> <LI><strong><A NAME="01064" HREF="msg01064.html">Re: [MUD-Dev] Alignment & Introductions</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 04 Sep 1997, 01:35 GMT </LI> </UL> </LI> </ul> </ul> </ul> <LI><strong><A NAME="00754" HREF="msg00754.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 27 Aug 1997, 01:35 GMT <UL> <LI><strong><A NAME="00757" HREF="msg00757.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Wed 27 Aug 1997, 04:08 GMT <UL> <LI><strong><A NAME="00811" HREF="msg00811.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 28 Aug 1997, 20:24 GMT <UL> <LI><strong><A NAME="00826" HREF="msg00826.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 29 Aug 1997, 00:26 GMT <UL> <LI><strong><A NAME="00854" HREF="msg00854.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 30 Aug 1997, 03:10 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </ul> </ul> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>