<!-- MHonArc v2.4.4 --> <!--X-Subject: [MUD-Dev] Poisons (was Foods) --> <!--X-From-R13: "Ybfgre, Yevfgra" <xxbfgreNbevtva.rn.pbz> --> <!--X-Date: Tue, 26 Aug 1997 14:59:06 +0000 --> <!--X-Message-Id: c=US%a=_%p=EA%l=MOLACH-970826145831Z-70115#molach,origin.ea.com --> <!--X-Content-Type: text/plain --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, [MUD-Dev] Poisons (was Foods)</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:kkoster#origin,ea.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00742.html">Previous</a> | <a href="msg00744.html">Next</a> ] Thread: [ <a href="msg00765.html">Previous</a> | <a href="msg00835.html">Next</a> ] Index: [ <A HREF="author.html#00743">Author</A> | <A HREF="#00743">Date</A> | <A HREF="thread.html#00743">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>[MUD-Dev] Poisons (was Foods)</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: "'<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>'" <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI> <LI><em>Subject</em>: [MUD-Dev] Poisons (was Foods)</LI> <LI><em>From</em>: "Koster, Kristen" <<A HREF="mailto:kkoster#origin,ea.com">kkoster#origin,ea.com</A>></LI> <LI><em>Date</em>: Tue, 26 Aug 1997 09:58:31 -0500</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Monday, August 25, 1997 6:18 PM, Matt Chatterley wrote: >While there are many forms of Toxin, one designed to kill a member of your >race quickly and efficiently will do so with no qualms, so if you have >reason to suspect food may be dodgy, you'd better get it tasted (and if >you don't suspect it, you deserve to get killed off)! I've always had a soft spot for thieves and assassins so one of the things I've been playing around with is a more realistic poison system than just -5hp per tick or even subtle variations on that theme. After some research, I've got a rather complicated idea but I've been striving to streamline it and ensure its playability. Any suggestions or comments will be appreciated. METHODS OF ADMINISTRATION: INHALED: Fumes on a rag/poultice or gaseous cloud INJECTED: Syringe, sharpe blade, or bite, etc. CONTACT: Basically any prolonged skin contact INGESTED: Eating nearly any form, except gaseous. MAJOR SYMPTOMS: Bleeding/Hemorrhage, Blindness, Blurred/Double Vision, Cardiac Arrest, Coma, Convulsions, Coughing/Difficulty Breathing, Deafness, Drunkeness, Drowsiness, Delirium/Hallucinations, Fever, Nausea/Vomiting, Paralysis, Respiratory Failure, Thirst, Unconciousness, Weakness Uses six toxicity levels. You can treat individual symptoms but unless you use an antitoxin, the symptoms will recur and the longer you let the poison course through your veins the more damaging to your system the poison becomes. The toxicity level indicates at what point on the scale you start at and the higher levels include all the symptoms of the previous level. I believe I also have it decreasing hitpoints by 2% for each level of toxicity. There's also a chance of outwaiting the poison, if that fails it upgrades to the next toxicity level. Problems I see with it right now: * This doesn't feel very streamlined and efficient yet. * This is totally untested so no feel for playability * I don't particularly want to have a separate spell for each poison, but I do want to have an IDENTIFY POISON skill/spell * What does comatose mean in game terms? How or do you come out of it? How is it different from stunned? * I want to do a poison_lore type thing with this as well * A few new affects/update things to code/check/test * Doesn't make distinctions for different races/species but could easily do so Btw: I really like the post on inebriation as well! I've been trying to think of ways to adapt it all morning. Ah well, it must all be part of the immortal conspiracy to make the game harder all the time. -Kristen Koster Kaige@LegendMUD </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00835" HREF="msg00835.html">Re: [MUD-Dev] Poisons (was Foods)</A></strong> <ul compact><li><em>From:</em> "Jon A. Lambert" <jlsysinc#ix,netcom.com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00742.html">Re: [MUD-Dev] Character evolution</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00744.html">Invitations</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00765.html">Re: [MUD-Dev] Invitations</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00835.html">Re: [MUD-Dev] Poisons (was Foods)</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00743"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00743"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00746" HREF="msg00746.html">Re: [MUD-Dev] Alignment & Introductions</A></strong>, Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Tue 26 Aug 1997, 23:00 GMT <UL> <LI><strong><A NAME="00769" HREF="msg00769.html">Re: [MUD-Dev] Alignment & Introductions</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 27 Aug 1997, 16:36 GMT </LI> </UL> </LI> <LI><strong><A NAME="00744" HREF="msg00744.html">Invitations</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 26 Aug 1997, 16:24 GMT <UL> <LI><strong><A NAME="00765" HREF="msg00765.html">Re: [MUD-Dev] Invitations</A></strong>, coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Wed 27 Aug 1997, 15:19 GMT </LI> </UL> </LI> <LI><strong><A NAME="00743" HREF="msg00743.html">[MUD-Dev] Poisons (was Foods)</A></strong>, Koster, Kristen <a href="mailto:kkoster#origin,ea.com">kkoster#origin,ea.com</a>, Tue 26 Aug 1997, 14:59 GMT <UL> <LI><strong><A NAME="00835" HREF="msg00835.html">Re: [MUD-Dev] Poisons (was Foods)</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 29 Aug 1997, 04:29 GMT </LI> </UL> <UL> <li><Possible follow-up(s)><br> <LI><strong><A NAME="00745" HREF="msg00745.html">Re: [MUD-Dev] Poisons (was Foods)</A></strong>, Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Tue 26 Aug 1997, 22:42 GMT <UL> <LI><strong><A NAME="00770" HREF="msg00770.html">Re: [MUD-Dev] Poisons (was Foods)</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 27 Aug 1997, 16:36 GMT </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00737" HREF="msg00737.html">Re: [MUD-Dev] Language design</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 26 Aug 1997, 06:01 GMT </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>