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<H1>Re: [MUD-Dev]  Alignment</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Alignment</LI>
<LI><em>From</em>: Matt Chatterley &lt;<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>&gt;</LI>
<LI><em>Date</em>: Tue, 26 Aug 1997 07:20:34 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:neddy#itl,net">neddy#itl,net</A></LI>
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<PRE>
On Mon, 25 Aug 1997, Jeff Kesselman wrote:

&gt; At 02:08 AM 8/25/97 PST8PDT, Matt wrote:
&gt; &gt;Yeah - although I like the implied take on chaos/order in Moorcock's
&gt; &gt;fiction writings. I would sum up my view of it as being "Chaos must be bad
&gt; &gt;because it is the absence of order, and anarchaical, Order must
&gt; &gt;be bad, because it is the total absense of order, and is far too
&gt; &gt;confining. Therefore balance is the only true 'good' state."
&gt; 
&gt; Me too.  In fact oen of myu favorite long standing campaings ran on thsi
&gt; principle (and basicly on m,orcock's metphysics.)  My own world design for
&gt; my MUD private MUD project was similar.  In both cases though thats a level
&gt; the players dont foetn, if ever, really deal with directly.

Right - ideally the players would (or characters I should say) be dimly
aware of this balance in some cases, and rarely be introduced directly to
it (usually after whatever happened was over?).
 
&gt; &gt;Having two views of alignment should be sufficient for roleplay - what the
&gt; &gt;character thinks of his/herself, and what the rest of the world (globally
&gt; &gt;and locally) think of him/her.
&gt; 
&gt; I like these, but they are really "reputation" and "self-image", not
&gt; alignment in the traditional sense.

Yup. Or 'How others think you are aligned' and 'How you think you are
aligned' - its a fairly moot difference (although you can quibble over the
meaning of 'alignment' in this context for ages).
 
&gt; &gt;
&gt; &gt;For Caffeine, I will probably require a third view (the actual innate
&gt; &gt;'alignment', taken from the point of view of the 'creator' of the world),
&gt; &gt;for a few things - notably magic which modulates based on where you stand.
&gt; 
&gt; Heh. So thsi becoems efectively YOUR opinion fo the PCs.  Personbally I
&gt; fidn that perfrectly reasonable, Im an old believer in DMIG.

Essentially, yes!

Regards,
	-Matt Chatterley
	<A  HREF="http://user.itl.net/~neddy/index.html">http://user.itl.net/~neddy/index.html</A>
"Speak softly and carry a big stick." -Theodore Roosevelt


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<LI><STRONG><A NAME="00730" HREF="msg00730.html">Re: [MUD-Dev]  Alignment</A></STRONG>
<UL><LI><EM>From:</EM> Jeff Kesselman &lt;jeffk#tenetwork,com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Alignment</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="01175" HREF="msg01175.html">Re: [MUD-Dev]  Alignment</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 11 Sep 1997, 01:55 GMT
</LI>
<LI><strong><A NAME="01193" HREF="msg01193.html">Re: [MUD-Dev]  Alignment</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 12 Sep 1997, 19:00 GMT
<LI><strong><A NAME="01210" HREF="msg01210.html">Re: [MUD-Dev]  Alignment</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 14 Sep 1997, 16:15 GMT
</LI>
</LI>
</ul>
<LI><strong><A NAME="00730" HREF="msg00730.html">Re: [MUD-Dev]  Alignment</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 26 Aug 1997, 03:10 GMT
<UL>
<LI><strong><A NAME="00739" HREF="msg00739.html">Re: [MUD-Dev]  Alignment</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 26 Aug 1997, 06:21 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00741" HREF="msg00741.html">[MUD-Dev]  Alignment &amp; Introductions</A></strong>, 
lapsos <a href="mailto:root#TDK,earthlink.net">root#TDK,earthlink.net</a>, Tue 26 Aug 1997, 07:20 GMT
<UL>
<LI><strong><A NAME="01064" HREF="msg01064.html">Re: [MUD-Dev]  Alignment &amp; Introductions</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 04 Sep 1997, 01:35 GMT
</LI>
</UL>
</LI>
</ul>
</ul>
</ul>
<LI><strong><A NAME="00754" HREF="msg00754.html">Re: [MUD-Dev]  Re: Character evolution</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 27 Aug 1997, 01:35 GMT
<UL>
<LI><strong><A NAME="00757" HREF="msg00757.html">Re: [MUD-Dev]  Re: Character evolution</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Wed 27 Aug 1997, 04:08 GMT
</LI>
</UL>
</LI>
</ul>
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</UL></BLOCKQUOTE>

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