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<H1>Re: [MUD-Dev] Alignment</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Alignment</LI>
<LI><em>From</em>: Jeff Kesselman <<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>></LI>
<LI><em>Date</em>: Sun, 24 Aug 1997 19:08:50 -0700</LI>
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<PRE>
Having said i hate alignment, now let me tell you where I HAVE seen it work
well...
Thats wher there is both a game mechanic and world-metaphysical reason for
it. Which is to say, when it quantifies soemthing that really needs
quantificatiov and has ssytemr esults., An excellt example is the Hooror
doman in the m,ulti-genre system TORG. In this "world" all chaarcters are
rated by their level of corruption/purity. The world tries to corrupt
characters and the mreo corrupt they become the mreo control they lose.
A simialr thign exists in teh AD&D Ravenloft envrionment. ironivly, though
its expressed in terms of the AD&D good/evil scale it really IS a simialr
corruption/purity measure.
In Call of Cthulhu one could consider oens sanity level a form of alignment
scale.
In general the slide to depravity is an important theme in horor and msot
good horror games embody thsi in a mechanic.
On a slightly different vein I believ ehte game Bushiod had an "honor"
ranking. TORG's Fantasy world Aysle has a Valor kind of ranking.
Alignment for ist own sake or just to pigeon hole charcters I personalyl
find primitive if nto outright pointless. Where it IS useful is where it is
well inetgrated into the game in order to embody a principle organizing
structure of the campaign or world.
JK
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net
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<li><strong><A NAME="00723" HREF="msg00723.html">Re: [MUD-Dev] Alignment</A></strong>
<ul compact><li><em>From:</em> "Jon A. Lambert" <jlsysinc#ix,netcom.com></li></ul>
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<LI><STRONG><A NAME="00689" HREF="msg00689.html">Re: [MUD-Dev] Re: Character evolution</A></STRONG>
<UL><LI><EM>From:</EM> Jeff Kesselman <jeffk#tenetwork,com></LI></UL></LI>
<LI><STRONG><A NAME="00708" HREF="msg00708.html">Alignment</A></STRONG>
<UL><LI><EM>From:</EM> "Jon A. Lambert" <jlsysinc#ix,netcom.com></LI></UL></LI>
<LI><STRONG><A NAME="00711" HREF="msg00711.html">Re: [MUD-Dev] Alignment</A></STRONG>
<UL><LI><EM>From:</EM> Richard Woolcock <KaVir#dial,pipex.com></LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] Re: Character evolution</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00772" HREF="msg00772.html">Re: [MUD-Dev] Re: Character evolution</A></strong>,
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 27 Aug 1997, 16:47 GMT
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</ul>
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<LI><strong><A NAME="00695" HREF="msg00695.html">Re: [MUD-Dev] Re: Character evolution</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Wed 20 Aug 1997, 19:44 GMT
<UL>
<LI><strong><A NAME="00708" HREF="msg00708.html">Alignment</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sun 24 Aug 1997, 03:54 GMT
<UL>
<LI><strong><A NAME="00711" HREF="msg00711.html">Re: [MUD-Dev] Alignment</A></strong>,
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 24 Aug 1997, 16:59 GMT
<UL>
<LI><strong><A NAME="00715" HREF="msg00715.html">Re: [MUD-Dev] Alignment</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 25 Aug 1997, 02:38 GMT
<UL>
<LI><strong><A NAME="00723" HREF="msg00723.html">Re: [MUD-Dev] Alignment</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 26 Aug 1997, 00:04 GMT
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<LI><strong><A NAME="00714" HREF="msg00714.html">Re: [MUD-Dev] Alignment</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 25 Aug 1997, 02:18 GMT
<UL>
<LI><strong><A NAME="00716" HREF="msg00716.html">Re: [MUD-Dev] Alignment</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 25 Aug 1997, 02:51 GMT
<UL>
<LI><strong><A NAME="00717" HREF="msg00717.html">Re: [MUD-Dev] Alignment</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 25 Aug 1997, 03:04 GMT
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