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<H1>Re: [MUD-Dev] Re:</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Re: </LI>
<LI><em>From</em>: Richard Woolcock <<A HREF="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</A>></LI>
<LI><em>Date</em>: Thu, 21 Aug 1997 19:06:44 -0700</LI>
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<PRE>
Caliban Tiresias Darklock wrote:
>
> mud-dev#null,net wrote:
> >
> > Here are some random thoughts/questions on the matter. Would liasons
> > be possible between PCs only or combination of PC/NPC?
>
> I just want to make one comment here.
>
> Do NOT under ANY circumstances build rape code into your game. It's just
> not an amusing option, and can have some serious repercussions for
> survivors of such incidents.
I agree completely with this. My system is player-to-player only, and
requires both people to type 'consent <partner>'. I have coded some
pretty horrific combat (people can get disembowelled, then stagger off
knowing its only so long before they either bleed to death, or their
entrails pour out...with a selection of options like this, combat is
not for the faint of heart), however there are some things I just would
never code. Interestingly my system is also male-to-female only.
> > I don't like the idea of
> > skill transference, but wealth and equipment are another matter.
> > Once play begins with the new character perhaps there are necessary
> > expenditures for the NPC parents if still living?
>
> Anyone for a 'borrow money from parents' subsystem, with attendant
> requirements that you go to dinner and write or visit more often? ;)
I agree that skills should not be 'transferred'...however there is no
reason why you couldn't bring up your son/daughter to follow in your
footsteps, thus they would be quite likely to have some of your skills.
KaVir.
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<UL><LI><EM>From:</EM> Caliban Tiresias Darklock <caliban#darklock,com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00712" HREF="msg00712.html">DESIGN: R-Trees (fwd)</A></strong>,
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Sun 24 Aug 1997, 22:41 GMT
<UL>
<LI><strong><A NAME="00787" HREF="msg00787.html">Re: [MUD-Dev] DESIGN: R-Trees (fwd)</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 28 Aug 1997, 00:53 GMT
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<LI><strong><A NAME="00701" HREF="msg00701.html">[MUD-Dev] Character evolution</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 21 Aug 1997, 17:52 GMT
<LI><strong><A NAME="00699" HREF="msg00699.html">Re:</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 21 Aug 1997, 16:54 GMT
<UL>
<LI><strong><A NAME="00702" HREF="msg00702.html">Re: [MUD-Dev] Re:</A></strong>,
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Thu 21 Aug 1997, 18:01 GMT
</LI>
<LI><strong><A NAME="00704" HREF="msg00704.html">[MUD-Dev] Character evolution</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 21 Aug 1997, 19:12 GMT
<UL>
<LI><strong><A NAME="00725" HREF="msg00725.html">Re: [MUD-Dev] Character evolution</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Tue 26 Aug 1997, 00:42 GMT
<UL>
<LI><strong><A NAME="00729" HREF="msg00729.html">Re: [MUD-Dev] Character evolution</A></strong>,
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Tue 26 Aug 1997, 02:13 GMT
<UL>
<LI><strong><A NAME="00742" HREF="msg00742.html">Re: [MUD-Dev] Character evolution</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 26 Aug 1997, 07:25 GMT
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