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<H1>Re: [MUD-Dev]  Character evolution</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Character evolution</LI>
<LI><em>From</em>: Adam Wiggins &lt;<A HREF="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 19 Aug 1997 20:24:11 -0700 (MST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:nightfall#inficad,com">nightfall#inficad,com</A></LI>
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<PRE>
&gt;    at 05:52 AM, Matt Chatterley &lt;root#mpc,dyn.ml.org&gt; said:
&gt; &gt;With 1s=1m time, say I get my hair cut every RL month (4 weeks, 28
&gt; &gt;days, 672 hours, 40320 minutes, that'd be 40320 game minutes = 40320
&gt; &gt;RL seconds = 672 minutes = 11 hours, or did I go off the rails
&gt; &gt;somewhere there?), I'd have to cut it regularly in game. If you keep
&gt; &gt;long hair, you could trim it far less frequently. You could say
&gt; &gt;"automatically trim hair each morning to stay at X length(ish)" for
&gt; &gt;those who wish to negate their personal control to an automaton.
&gt; 
&gt; Not comments, but observations:
&gt; 
&gt;   One of the guys I work with gets his har cut one a year, typically
&gt; in July.  He remains very recognisable year-round.

Of course, this depends on the actual hair length to begin with.
I recently got about four inches trimmed off (due to constant nagging
from my girlfriend and other females about my terrible split ends) and
no one batted an eye.  It's the first haircut I've had in over a year.
Of course, since 4" is a fairly small portion of the overall length, it's
not too noticable.  If I had 4" cut off and my total hair length was 4",
you can bet I'd get plenty of double-takes.

Also it's a combo of all the factors - facial hair, hairstyle, cleanliness
of the skin, kempt-ness (is that a word?) of the facial and/or cranial hair,
clothing, cariage, gait, and so forth.  In addition it's the difference
is these features since you last saw someone that really matters - John Muir
shaving his head and face bald will be a lot less recognizable than your
average clean-shaven joe with the GQ haircut doing the same.


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<LI><STRONG><A NAME="00663" HREF="msg00663.html">Re: [MUD-Dev]  Character evolution</A></STRONG>
<UL><LI><EM>From:</EM> clawrenc#cup,hp.com</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Character evolution</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00635" HREF="msg00635.html">Re: [MUD-Dev]  Character evolution</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 17 Aug 1997, 12:47 GMT
<UL>
<LI><strong><A NAME="00663" HREF="msg00663.html">Re: [MUD-Dev]  Character evolution</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 19 Aug 1997, 01:24 GMT
<UL>
<LI><strong><A NAME="00671" HREF="msg00671.html">Re: [MUD-Dev]  Character evolution</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 19 Aug 1997, 06:31 GMT
<UL>
<LI><strong><A NAME="00684" HREF="msg00684.html">Re: [MUD-Dev]  Character evolution</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 20 Aug 1997, 01:59 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00686" HREF="msg00686.html">Re: [MUD-Dev]  Character evolution</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Wed 20 Aug 1997, 03:23 GMT
</LI>
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</LI>
<LI><strong><A NAME="00636" HREF="msg00636.html">Re: [MUD-Dev]  Character evolution</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 17 Aug 1997, 14:56 GMT
<UL>
<LI><strong><A NAME="00641" HREF="msg00641.html">Re: [MUD-Dev]  Character evolution</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 17 Aug 1997, 17:32 GMT
<UL>
<LI><strong><A NAME="00726" HREF="msg00726.html">Re: [MUD-Dev] Foods (was Character evolution)</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Tue 26 Aug 1997, 00:42 GMT
<UL>
<LI><strong><A NAME="00738" HREF="msg00738.html">Re: [MUD-Dev] Foods (was Character evolution)</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 26 Aug 1997, 06:17 GMT
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