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<H1>Re: [MUD-Dev]  Re: Character evolution</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Re: Character evolution</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Tue, 19 Aug 97 14:44:55 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI>
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<PRE>
In &lt;<A HREF="msg00665.html">199708190134.SAA08207#pc4,zennet.com</A>&gt;, on 08/18/97 
   at 07:54 PM, "Brandon J. Rickman" &lt;ashes#pc4,zennet.com&gt; said:

&gt;Pretend we have a game where character alignment isn't just based on
&gt;how many good/evil creatures we have killed, but on
&gt;character-character  interactions.  A good character gives change to
&gt;the beggar on the corner, evil characters kick the beggar.  

Outside of the fact that I dislike the idea of the game tracking any
form of "alignment" concept, I'd also note that giving money to a
beggar is an ambiguous action.  Yes, it may help the beggar, but it
can also be argued to validate the profession of beggar as a trade
(and a trade it is) if not to actively encourage it.  Is the presence
of beggars a Good thing?  Which holds precedencs: the health of the
beggar as an individual, or the the "health" of your social population
(non-)affected by beggars?

Further note that quite possibly the most successful ever campaigns to
eradicate leprosy was centred on the wholesale slaughter and removal
of beggars.

&gt;There are a few other things
&gt;implied here...and an attempt
&gt;to use the lying skill.

What is the difference between,

  &gt; lie "..."

and

  &gt; say "..."

?

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...


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<li><strong><A NAME="00689" HREF="msg00689.html">Re: [MUD-Dev]  Re: Character evolution</A></strong>
<ul compact><li><em>From:</em> Jeff Kesselman &lt;jeffk#tenetwork,com&gt;</li></ul>
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<LI><STRONG><A NAME="00665" HREF="msg00665.html">Re: Character evolution</A></STRONG>
<UL><LI><EM>From:</EM> "Brandon J. Rickman" &lt;ashes#pc4,zennet.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  Character evolution</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00698" HREF="msg00698.html">Re: [MUD-Dev]  Character evolution</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 21 Aug 1997, 16:05 GMT
</LI>
<LI><strong><A NAME="00665" HREF="msg00665.html">Re: Character evolution</A></strong>, 
Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Tue 19 Aug 1997, 01:34 GMT
<UL>
<LI><strong><A NAME="00669" HREF="msg00669.html">Re: [MUD-Dev]  Bladder Control</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 19 Aug 1997, 05:50 GMT
<UL>
<LI><strong><A NAME="00682" HREF="msg00682.html">Re: [MUD-Dev]  Bladder Control</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 19 Aug 1997, 23:54 GMT
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</UL>
</LI>
<LI><strong><A NAME="00679" HREF="msg00679.html">Re: [MUD-Dev]  Re: Character evolution</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 19 Aug 1997, 21:54 GMT
<UL>
<LI><strong><A NAME="00689" HREF="msg00689.html">Re: [MUD-Dev]  Re: Character evolution</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 20 Aug 1997, 05:14 GMT
<UL>
<LI><strong><A NAME="00692" HREF="msg00692.html">Re: [MUD-Dev]  Re: Character evolution</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 20 Aug 1997, 06:22 GMT
<UL>
<LI><strong><A NAME="00752" HREF="msg00752.html">Re: [MUD-Dev]  Re: Character evolution</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 27 Aug 1997, 00:45 GMT
<UL>
<LI><strong><A NAME="00760" HREF="msg00760.html">Re: [MUD-Dev]  Re: Character evolution</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 27 Aug 1997, 06:09 GMT
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