<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Re: Character evolution --> <!--X-From-R13: pynjerapNphc.uc.pbz --> <!--X-Date: Tue, 19 Aug 1997 21:54:08 +0000 --> <!--X-Message-Id: 199708192152.OAA20310#xsvr3,cup.hp.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 199708190134.SAA08207#pc4,zennet.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Re: Character evolution</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:clawrenc#cup,hp.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00678.html">Previous</a> | <a href="msg00680.html">Next</a> ] Thread: [ <a href="msg00682.html">Previous</a> | <a href="msg00689.html">Next</a> ] Index: [ <A HREF="author.html#00679">Author</A> | <A HREF="#00679">Date</A> | <A HREF="thread.html#00679">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Re: Character evolution</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Re: Character evolution</LI> <LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI> <LI><em>Date</em>: Tue, 19 Aug 97 14:44:55 -0700</LI> <LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> In <<A HREF="msg00665.html">199708190134.SAA08207#pc4,zennet.com</A>>, on 08/18/97 at 07:54 PM, "Brandon J. Rickman" <ashes#pc4,zennet.com> said: >Pretend we have a game where character alignment isn't just based on >how many good/evil creatures we have killed, but on >character-character interactions. A good character gives change to >the beggar on the corner, evil characters kick the beggar. Outside of the fact that I dislike the idea of the game tracking any form of "alignment" concept, I'd also note that giving money to a beggar is an ambiguous action. Yes, it may help the beggar, but it can also be argued to validate the profession of beggar as a trade (and a trade it is) if not to actively encourage it. Is the presence of beggars a Good thing? Which holds precedencs: the health of the beggar as an individual, or the the "health" of your social population (non-)affected by beggars? Further note that quite possibly the most successful ever campaigns to eradicate leprosy was centred on the wholesale slaughter and removal of beggars. >There are a few other things >implied here...and an attempt >to use the lying skill. What is the difference between, > lie "..." and > say "..." ? -- J C Lawrence Internet: claw#null,net (Contractor) Internet: coder#ibm,net ---------------(*) Internet: clawrenc#cup,hp.com ...Honorary Member Clan McFUD -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00689" HREF="msg00689.html">Re: [MUD-Dev] Re: Character evolution</A></strong> <ul compact><li><em>From:</em> Jeff Kesselman <jeffk#tenetwork,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00665" HREF="msg00665.html">Re: Character evolution</A></STRONG> <UL><LI><EM>From:</EM> "Brandon J. Rickman" <ashes#pc4,zennet.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00678.html">Collision Detection</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00680.html">Re: [MUD-Dev] C&C and Event Rescheduling</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00682.html">Re: [MUD-Dev] Bladder Control</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00689.html">Re: [MUD-Dev] Re: Character evolution</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00679"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00679"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Character evolution</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00698" HREF="msg00698.html">Re: [MUD-Dev] Character evolution</A></strong>, Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 21 Aug 1997, 16:05 GMT </LI> <LI><strong><A NAME="00665" HREF="msg00665.html">Re: Character evolution</A></strong>, Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Tue 19 Aug 1997, 01:34 GMT <UL> <LI><strong><A NAME="00669" HREF="msg00669.html">Re: [MUD-Dev] Bladder Control</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 19 Aug 1997, 05:50 GMT <UL> <LI><strong><A NAME="00682" HREF="msg00682.html">Re: [MUD-Dev] Bladder Control</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 19 Aug 1997, 23:54 GMT </LI> </UL> </LI> <LI><strong><A NAME="00679" HREF="msg00679.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 19 Aug 1997, 21:54 GMT <UL> <LI><strong><A NAME="00689" HREF="msg00689.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 20 Aug 1997, 05:14 GMT <UL> <LI><strong><A NAME="00692" HREF="msg00692.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 20 Aug 1997, 06:22 GMT <UL> <LI><strong><A NAME="00752" HREF="msg00752.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 27 Aug 1997, 00:45 GMT <UL> <LI><strong><A NAME="00760" HREF="msg00760.html">Re: [MUD-Dev] Re: Character evolution</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 27 Aug 1997, 06:09 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>