<!-- MHonArc v2.4.4 -->
<!--X-Subject: Re: [MUD-Dev] C&C and Event Rescheduling -->
<!--X-From-R13: Xrss Yrffryzna <wrssxNgrargjbex.pbz> -->
<!--X-Date: Tue, 19 Aug 1997 05:38:10 +0000 -->
<!--X-Message-Id: 3.0.2.32.19970818224057.0089be10#mail,tenetwork.com -->
<!--X-Content-Type: text/plain -->
<!--X-Reference: 3.0.2.32.19970815094745.00890a10#mail,tenetwork.com -->
<!--X-Reference: 199708190027.RAA26671#xsvr3,cup.hp.com -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, Re: [MUD-Dev] C&C and Event Rescheduling</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:jeffk#tenetwork,com">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">
<font size="+4" color="#804040">
<strong><em>MUD-Dev<br>mailing list archive</em></strong>
</font>
<br>
[ <a href="../">Other Periods</a>
| <a href="../../">Other mailing lists</a>
| <a href="/search.php3">Search</a>
]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->
Date:
[ <a href="msg00666.html">Previous</a>
| <a href="msg00668.html">Next</a>
]
Thread:
[ <a href="msg00658.html">Previous</a>
| <a href="msg00680.html">Next</a>
]
Index:
[ <A HREF="author.html#00667">Author</A>
| <A HREF="#00667">Date</A>
| <A HREF="thread.html#00667">Thread</A>
]
<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>Re: [MUD-Dev] C&C and Event Rescheduling</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] C&C and Event Rescheduling</LI>
<LI><em>From</em>: Jeff Kesselman <<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>></LI>
<LI><em>Date</em>: Mon, 18 Aug 1997 22:40:57 -0700</LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>
At 07:52 PM 8/18/97 PST8PDT, JCL wrote:
>In <<A HREF="msg00604.html">3.0.2.32.19970815094745.00890a10#mail,tenetwork.com</A>>, on 08/15/97
> at 10:49 AM, Jeff Kesselman <jeffk#tenetwork,com> said:
>
>>At 04:48 PM 8/14/97 PST8PDT, you wrote:
>>>clawrenc#cup,hp.com wrote:
>
>>>> I have severe allergic reactions to tick based systems.
>>>> Characteristically I prefer the "as fast as the system will let you,"
>>>> model. The idea that I'll deliberately program a system so that a
>>>> human can wait on a computer seems treasonous.
>
>>Problem with thsi in the real world is it favors LPBs (low ping
>>bastards) over those witha lsower connection, and bots over humans.
>
>Yes, it favours the faster connections. My general answer to this is
>that the answer is to design the game system to not rely on user
>speed. As I tend to favour what many here call "chess-like" game
Hmm interesting. Without regualrizing speed making the system immune to
speed as a factor wopuld seem to me to be quite a challenge. In any real
time system I've seen reaction-time is fairly critical.
>Minor supporting notes: I don't intend for a repetitive action to
>*ever* sustainably be profitable. While a little bit more difficlt I
Not sure thsi helps. Have yo useen the Quake aim-bot? It doesnt generate
reptitive actions, what it does is lock and fire yourt weaponms for yo
uwith astounding reaction time and accuracy... you still "pilot" the player.
>The bot comment I count as an express failure in game design. Any
>game which can be profitably automated via a bot is a flawed game
>design. I am not interested in producing games where humans are
>merely less effective bots.
See the above. Doesnt have to be either/or. Tehre are plenty exampels of
"cyborg" approaches that are quite successful ina variety of games.
JK
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCS/CC/E/IT/MC d+(++)@ s: a C++++$ ULSC+++(++++)$ P++(+++)$ L++
E--- W++$ N++$ o+ K--? w++(+++)$@>--- O+(++)>$ M+>$ !V PS++ PE+
Y+ PGP- t+ 5+ X- R+(++)$>+++* tv+ b+>++ DI+++ !D G e++ h r+++ y+++
------END GEEK CODE BLOCK------
Speak Geek!
<A HREF="http://krypton.mankato.msus.edu/~hayden/geek.html">http://krypton.mankato.msus.edu/~hayden/geek.html</A>
</PRE>
<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<ul compact><li><strong>Follow-Ups</strong>:
<ul>
<li><strong><A NAME="00680" HREF="msg00680.html">Re: [MUD-Dev] C&C and Event Rescheduling</A></strong>
<ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul>
</UL></LI></UL>
<!--X-Follow-Ups-End-->
<!--X-References-->
<UL><LI><STRONG>References</STRONG>:
<UL>
<LI><STRONG><A NAME="00604" HREF="msg00604.html">Re: [MUD-Dev] C&C and Event Rescheduling</A></STRONG>
<UL><LI><EM>From:</EM> Jeff Kesselman <jeffk#tenetwork,com></LI></UL></LI>
<LI><STRONG><A NAME="00658" HREF="msg00658.html">Re: [MUD-Dev] C&C and Event Rescheduling</A></STRONG>
<UL><LI><EM>From:</EM> clawrenc#cup,hp.com</LI></UL></LI>
</UL></LI></UL>
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00666.html">Re: [MUD-Dev] Character evolution</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00668.html">Re: [MUD-Dev] New Topic: Butthead features</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00658.html">Re: [MUD-Dev] C&C and Event Rescheduling</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00680.html">Re: [MUD-Dev] C&C and Event Rescheduling</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00667"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00667"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>
<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] C&C and Event Rescheduling</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00588" HREF="msg00588.html">Re: [MUD-Dev] C&C and Event Rescheduling</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 14 Aug 1997, 23:08 GMT
<UL>
<LI><strong><A NAME="00590" HREF="msg00590.html">Re: [MUD-Dev] C&C and Event Rescheduling</A></strong>,
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Thu 14 Aug 1997, 23:38 GMT
<UL>
<LI><strong><A NAME="00604" HREF="msg00604.html">Re: [MUD-Dev] C&C and Event Rescheduling</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Fri 15 Aug 1997, 16:45 GMT
<UL>
<LI><strong><A NAME="00658" HREF="msg00658.html">Re: [MUD-Dev] C&C and Event Rescheduling</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 19 Aug 1997, 00:29 GMT
<UL>
<LI><strong><A NAME="00667" HREF="msg00667.html">Re: [MUD-Dev] C&C and Event Rescheduling</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 19 Aug 1997, 05:38 GMT
<UL>
<LI><strong><A NAME="00680" HREF="msg00680.html">Re: [MUD-Dev] C&C and Event Rescheduling</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 19 Aug 1997, 22:10 GMT
<UL>
<LI><strong><A NAME="00690" HREF="msg00690.html">Re: [MUD-Dev] C&C and Event Rescheduling</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 20 Aug 1997, 05:16 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00613" HREF="msg00613.html">Re: [MUD-Dev] C&C and Event Rescheduling</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 15 Aug 1997, 22:32 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00563" HREF="msg00563.html">Re: [MUD-Dev] C&C and Event Rescheduling</A></strong>,
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Thu 14 Aug 1997, 20:25 GMT
</LI>
</ul>
</ul>
</LI>
</UL></BLOCKQUOTE>
</ul>
<hr>
<center>
[ <a href="../">Other Periods</a>
| <a href="../../">Other mailing lists</a>
| <a href="/search.php3">Search</a>
]
</center>
<hr>
</body>
</html>