<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] C&C and Event Rescheduling --> <!--X-From-R13: Xrss Yrffryzna <wrssxNgrargjbex.pbz> --> <!--X-Date: Tue, 19 Aug 1997 05:38:10 +0000 --> <!--X-Message-Id: 3.0.2.32.19970818224057.0089be10#mail,tenetwork.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 3.0.2.32.19970815094745.00890a10#mail,tenetwork.com --> <!--X-Reference: 199708190027.RAA26671#xsvr3,cup.hp.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] C&C and Event Rescheduling</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:jeffk#tenetwork,com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00666.html">Previous</a> | <a href="msg00668.html">Next</a> ] Thread: [ <a href="msg00658.html">Previous</a> | <a href="msg00680.html">Next</a> ] Index: [ <A HREF="author.html#00667">Author</A> | <A HREF="#00667">Date</A> | <A HREF="thread.html#00667">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] C&C and Event Rescheduling</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] C&C and Event Rescheduling</LI> <LI><em>From</em>: Jeff Kesselman <<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>></LI> <LI><em>Date</em>: Mon, 18 Aug 1997 22:40:57 -0700</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> At 07:52 PM 8/18/97 PST8PDT, JCL wrote: >In <<A HREF="msg00604.html">3.0.2.32.19970815094745.00890a10#mail,tenetwork.com</A>>, on 08/15/97 > at 10:49 AM, Jeff Kesselman <jeffk#tenetwork,com> said: > >>At 04:48 PM 8/14/97 PST8PDT, you wrote: >>>clawrenc#cup,hp.com wrote: > >>>> I have severe allergic reactions to tick based systems. >>>> Characteristically I prefer the "as fast as the system will let you," >>>> model. The idea that I'll deliberately program a system so that a >>>> human can wait on a computer seems treasonous. > >>Problem with thsi in the real world is it favors LPBs (low ping >>bastards) over those witha lsower connection, and bots over humans. > >Yes, it favours the faster connections. My general answer to this is >that the answer is to design the game system to not rely on user >speed. As I tend to favour what many here call "chess-like" game Hmm interesting. Without regualrizing speed making the system immune to speed as a factor wopuld seem to me to be quite a challenge. In any real time system I've seen reaction-time is fairly critical. >Minor supporting notes: I don't intend for a repetitive action to >*ever* sustainably be profitable. While a little bit more difficlt I Not sure thsi helps. Have yo useen the Quake aim-bot? It doesnt generate reptitive actions, what it does is lock and fire yourt weaponms for yo uwith astounding reaction time and accuracy... you still "pilot" the player. >The bot comment I count as an express failure in game design. Any >game which can be profitably automated via a bot is a flawed game >design. I am not interested in producing games where humans are >merely less effective bots. See the above. Doesnt have to be either/or. Tehre are plenty exampels of "cyborg" approaches that are quite successful ina variety of games. JK Jeff Kesselman Snr. Game Integration Engineer TEN -- The Total Entertainment Network -- www.ten.net -----BEGIN GEEK CODE BLOCK----- Version: 3.1 GCS/CC/E/IT/MC d+(++)@ s: a C++++$ ULSC+++(++++)$ P++(+++)$ L++ E--- W++$ N++$ o+ K--? w++(+++)$@>--- O+(++)>$ M+>$ !V PS++ PE+ Y+ PGP- t+ 5+ X- R+(++)$>+++* tv+ b+>++ DI+++ !D G e++ h r+++ y+++ ------END GEEK CODE BLOCK------ Speak Geek! <A HREF="http://krypton.mankato.msus.edu/~hayden/geek.html">http://krypton.mankato.msus.edu/~hayden/geek.html</A> </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00680" HREF="msg00680.html">Re: [MUD-Dev] C&C and Event Rescheduling</A></strong> <ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00604" HREF="msg00604.html">Re: [MUD-Dev] C&C and Event Rescheduling</A></STRONG> <UL><LI><EM>From:</EM> Jeff Kesselman <jeffk#tenetwork,com></LI></UL></LI> <LI><STRONG><A NAME="00658" HREF="msg00658.html">Re: [MUD-Dev] C&C and Event Rescheduling</A></STRONG> <UL><LI><EM>From:</EM> clawrenc#cup,hp.com</LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00666.html">Re: [MUD-Dev] Character evolution</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00668.html">Re: [MUD-Dev] New Topic: Butthead features</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00658.html">Re: [MUD-Dev] C&C and Event Rescheduling</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00680.html">Re: [MUD-Dev] C&C and Event Rescheduling</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00667"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00667"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] C&C and Event Rescheduling</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00588" HREF="msg00588.html">Re: [MUD-Dev] C&C and Event Rescheduling</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 14 Aug 1997, 23:08 GMT <UL> <LI><strong><A NAME="00590" HREF="msg00590.html">Re: [MUD-Dev] C&C and Event Rescheduling</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Thu 14 Aug 1997, 23:38 GMT <UL> <LI><strong><A NAME="00604" HREF="msg00604.html">Re: [MUD-Dev] C&C and Event Rescheduling</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Fri 15 Aug 1997, 16:45 GMT <UL> <LI><strong><A NAME="00658" HREF="msg00658.html">Re: [MUD-Dev] C&C and Event Rescheduling</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 19 Aug 1997, 00:29 GMT <UL> <LI><strong><A NAME="00667" HREF="msg00667.html">Re: [MUD-Dev] C&C and Event Rescheduling</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 19 Aug 1997, 05:38 GMT <UL> <LI><strong><A NAME="00680" HREF="msg00680.html">Re: [MUD-Dev] C&C and Event Rescheduling</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 19 Aug 1997, 22:10 GMT <UL> <LI><strong><A NAME="00690" HREF="msg00690.html">Re: [MUD-Dev] C&C and Event Rescheduling</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 20 Aug 1997, 05:16 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00613" HREF="msg00613.html">Re: [MUD-Dev] C&C and Event Rescheduling</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 15 Aug 1997, 22:32 GMT </LI> </UL> </LI> </UL> </LI> </ul> <LI><strong><A NAME="00563" HREF="msg00563.html">Re: [MUD-Dev] C&C and Event Rescheduling</A></strong>, Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Thu 14 Aug 1997, 20:25 GMT </LI> </ul> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>