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<H1>Re: [MUD-Dev] Character evolution</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>, <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Character evolution</LI>
<LI><em>From</em>: Jeff Kesselman <<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>></LI>
<LI><em>Date</em>: Mon, 18 Aug 1997 20:01:59 -0700</LI>
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<PRE>
At 07:44 PM 8/18/97 PST8PDT, Marian Griffith wrote:
>Depending on race there could be a severe penalty to having your nails
>clipped. E.g. cats are pretty much harmless without their nails. The
>same almost goes for many birds. Too long nails make wielding weapons
>difficult or even impossible. Or typing (and I should know)
True, although cats and birds clip theirr nails by grooming behaviors.
Nails that are too long are also a problem .
>
>> The way we work it to keep it from being annoying to players is that you
>> get an automatic bath/shave whenever you stay at an inn, unless you've
>> specifically set an option for your character's appearance like 'grow
>> a goatee'. Result is that people who always sleep out in the wilderness
>> start to look grubby and unkempt, while those who sleep in inns every
>> night tend to look a bit more presentable.
>> Naturally this would be pretty boring if it weren't for the actual
>> *effects* these things have. Here's a few:
>
JK
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net
-----BEGIN GEEK CODE BLOCK-----
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------END GEEK CODE BLOCK------
Speak Geek!
<A HREF="http://krypton.mankato.msus.edu/~hayden/geek.html">http://krypton.mankato.msus.edu/~hayden/geek.html</A>
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<LI><STRONG><A NAME="00649" HREF="msg00649.html">Re: [MUD-Dev] Character evolution</A></STRONG>
<UL><LI><EM>From:</EM> Adam Wiggins <nightfall#user2,inficad.com></LI></UL></LI>
<LI><STRONG><A NAME="00655" HREF="msg00655.html">Re: [MUD-Dev] Character evolution</A></STRONG>
<UL><LI><EM>From:</EM> Marian Griffith <gryphon#iaehv,nl></LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] Character evolution</STRONG>, <EM>(continued)</EM>
<ul compact>
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<ul compact>
<LI><strong><A NAME="00642" HREF="msg00642.html">Re: [MUD-Dev] Character evolution</A></strong>,
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 17 Aug 1997, 17:47 GMT
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<LI><strong><A NAME="00646" HREF="msg00646.html">Re: [MUD-Dev] Character evolution</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 17 Aug 1997, 19:43 GMT
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<LI><strong><A NAME="00649" HREF="msg00649.html">Re: [MUD-Dev] Character evolution</A></strong>,
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Mon 18 Aug 1997, 01:02 GMT
<UL>
<LI><strong><A NAME="00655" HREF="msg00655.html">Re: [MUD-Dev] Character evolution</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Mon 18 Aug 1997, 17:00 GMT
<UL>
<LI><strong><A NAME="00666" HREF="msg00666.html">Re: [MUD-Dev] Character evolution</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 19 Aug 1997, 02:59 GMT
</LI>
<LI><strong><A NAME="00670" HREF="msg00670.html">Re: [MUD-Dev] Character evolution</A></strong>,
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 19 Aug 1997, 06:26 GMT
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<LI><strong><A NAME="00662" HREF="msg00662.html">Re: [MUD-Dev] Character evolution</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 19 Aug 1997, 01:17 GMT
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<LI><strong><A NAME="00698" HREF="msg00698.html">Re: [MUD-Dev] Character evolution</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 21 Aug 1997, 16:05 GMT
</LI>
<LI><strong><A NAME="00665" HREF="msg00665.html">Re: Character evolution</A></strong>,
Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Tue 19 Aug 1997, 01:34 GMT
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