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<H1>Re: [MUD-Dev]  Character evolution</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  Character evolution</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Mon, 18 Aug 97 18:16:13 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI>
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<PRE>
In &lt;<A HREF="msg00635.html">Pine.LNX.3.96.970817132737.130D-100000#mpc,dyn.ml.org</A>&gt;, on
08/17/97 
   at 05:52 AM, Matt Chatterley &lt;root#mpc,dyn.ml.org&gt; said:

&gt;With 1s=1m time, say I get my hair cut every RL month (4 weeks, 28
&gt;days, 672 hours, 40320 minutes, that'd be 40320 game minutes = 40320
&gt;RL seconds = 672 minutes = 11 hours, or did I go off the rails
&gt;somewhere there?), I'd have to cut it regularly in game. If you keep
&gt;long hair, you could trim it far less frequently. You could say
&gt;"automatically trim hair each morning to stay at X length(ish)" for
&gt;those who wish to negate their personal control to an automaton.

Not comments, but observations:

  One of the guys I work with gets his har cut one a year, typically
in July.  He remains very recognisable year-round.

  I loathe getting my hair cut and do it as rarely as possible.  It is
a process that I find extremely annoying.  I do it for the sole reason
that not getting my hair cut is even more annoying: I find hair
touching my forehead to be intensely irritating.  

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...


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<li><strong><A NAME="00686" HREF="msg00686.html">Re: [MUD-Dev]  Character evolution</A></strong>
<ul compact><li><em>From:</em> Adam Wiggins &lt;nightfall#user1,inficad.com&gt;</li></ul>
<li><strong><A NAME="00671" HREF="msg00671.html">Re: [MUD-Dev]  Character evolution</A></strong>
<ul compact><li><em>From:</em> Matt Chatterley &lt;root#mpc,dyn.ml.org&gt;</li></ul>
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<LI><STRONG><A NAME="00635" HREF="msg00635.html">Re: [MUD-Dev]  Character evolution</A></STRONG>
<UL><LI><EM>From:</EM> Matt Chatterley &lt;root#mpc,dyn.ml.org&gt;</LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev]  Character evolution</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00629" HREF="msg00629.html">Re: [MUD-Dev]  Character evolution</A></strong>, 
Dan Shiovitz <a href="mailto:scythe#u,washington.edu">scythe#u,washington.edu</a>, Sun 17 Aug 1997, 06:01 GMT
<UL>
<LI><strong><A NAME="00633" HREF="msg00633.html">Re: [MUD-Dev]  Character evolution</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 17 Aug 1997, 09:50 GMT
<UL>
<LI><strong><A NAME="00634" HREF="msg00634.html">Re: [MUD-Dev]  Character evolution</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 17 Aug 1997, 12:01 GMT
<UL>
<LI><strong><A NAME="00635" HREF="msg00635.html">Re: [MUD-Dev]  Character evolution</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 17 Aug 1997, 12:47 GMT
<UL>
<LI><strong><A NAME="00663" HREF="msg00663.html">Re: [MUD-Dev]  Character evolution</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 19 Aug 1997, 01:24 GMT
<UL>
<LI><strong><A NAME="00671" HREF="msg00671.html">Re: [MUD-Dev]  Character evolution</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 19 Aug 1997, 06:31 GMT
<UL>
<LI><strong><A NAME="00684" HREF="msg00684.html">Re: [MUD-Dev]  Character evolution</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 20 Aug 1997, 01:59 GMT
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</UL>
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<LI><strong><A NAME="00686" HREF="msg00686.html">Re: [MUD-Dev]  Character evolution</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user1,inficad.com">nightfall#user1,inficad.com</a>, Wed 20 Aug 1997, 03:23 GMT
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<LI><strong><A NAME="00636" HREF="msg00636.html">Re: [MUD-Dev]  Character evolution</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 17 Aug 1997, 14:56 GMT
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