<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Character evolution --> <!--X-From-R13: [ngg Qunggreyrl <ebbgNzcp.qla.zy.bet> --> <!--X-Date: Sun, 17 Aug 1997 09:40:46 +0000 --> <!--X-Message-Id: Pine.LNX.3.96.970817103312.130A-100000#mpc,dyn.ml.org --> <!--X-Content-Type: text/plain --> <!--X-Reference: 33F6A84F.55E8#dial,pipex.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Character evolution</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:root#mpc,dyn.ml.org"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00631.html">Previous</a> | <a href="msg00633.html">Next</a> ] Thread: [ <a href="msg00664.html">Previous</a> | <a href="msg00637.html">Next</a> ] Index: [ <A HREF="author.html#00632">Author</A> | <A HREF="#00632">Date</A> | <A HREF="thread.html#00632">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Character evolution</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Character evolution</LI> <LI><em>From</em>: Matt Chatterley <<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>></LI> <LI><em>Date</em>: Sun, 17 Aug 1997 10:40:07 +0000 (GMT)</LI> <LI><em>Reply-To</em>: <A HREF="mailto:neddy#itl,net">neddy#itl,net</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Sat, 16 Aug 1997, Richard Woolcock wrote: > Okay we've talked about the world evolving, but what about players? > I have often thought about coding it so that players hair/nails slowly > grow, causing them social/combat problems unless they do something > about it. Players would therefore have to trim their nails every so > often, and get their hair cut (unless they wanted it long, in which > case they would need to tie it back). Shaving would be another option. I believe someone else (Adam Wiggins?) is planning on this in some form - since hair can have quite a profound effect on appearance (eg: I used to have hair halfway down my back, now its nearly in a crew cut - I look rather different). It causes problems (or rather changes) all over the shop - nails break if they get too long, and are really annoying, for instance. > In addition, what about eating and drinking? I think I have heard > before the suggestion about players who eat pies all day should get > fat...but has anyone actually coded anything like this? You could > in theory even code some sort of 'energy' system for players, so that > players who don't eat enough - or just eat junk food - would get > exhausted faster. Chocolate would be great for a quick energy boost, > but if you did it all the time your teeth would rot and you would > start getting very fat. Thus different food types could have different > advantages and disadvantages. Note also that chocolate is mildly > addictive. Nutrition is probably the most detailed element of this kind in my world. The system tracks 'nutrition level', and 'hunger level' - you can eat a big hunk of white bread smothered in butter and fill yourself up, but its not necessarily very good for you. Weight, or rather, mass, will probably fluctuate slightly if you don't eat (you will eventually become emancipated, and can put on mass if you eat lots, too). Appetites will increase if you eat lots usually, and decrease if you eat very little usually (within reasonable boundaries). Nutrition itself is a race-reliant thing, since slightly different vitamins are required. Each foodstuff has a 'racial slant' and 'nutritional value' set, and you are given nutrition based on your position in the race table, adjusted for this slant. Putting on or losing body mass affects a number of things, and malnutrition can be a killer. > Age is another factor that could be taken into consideration. As your > character got older, your hair would go grey - maybe fall out - and > your skin would wrinkle. You would start losing attributes and maybe > pick up some mental conditions. Eventually you would die of old age. > This is one of the reasons I am thinking of using my mudsex/pregnancy/ > birth code for - so that players can 'prepare' their child (thus passing > on their skills and knowledge) for when they themselves die. This would > effectively allow you to 'live forever' in theory, even though you > would be living through several different people. It would, however, > require some planning by the player. This is a goodly way of handling a 'permadeath' environment, whereby you give existant players an advantage to represent their previous efforts, too. Unless the timescale gets silly. > There are other things that could be added also, although I wouldn't > go so far as to code toiletries....as amusing as it would be to watch > players 'nip off behind the bushes' before a fight, or wet themselves > in combat if they didn't (and had recently drank a lot). Don't forget that well trained persons can exercise a great deal of control over such bodily functions - and factor in fright. ;) Regards, -Matt Chatterley <A HREF="http://user.itl.net/~neddy/index.html">http://user.itl.net/~neddy/index.html</A> "Speak softly and carry a big stick." -Theodore Roosevelt </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00637" HREF="msg00637.html">Re: [MUD-Dev] Character evolution</A></strong> <ul compact><li><em>From:</em> caliban#darklock,com (Caliban Tiresias Darklock)</li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00626" HREF="msg00626.html">Character evolution</A></STRONG> <UL><LI><EM>From:</EM> Richard Woolcock <KaVir#dial,pipex.com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00631.html">Fuzion</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00633.html">Re: [MUD-Dev] Character evolution</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00664.html">Re: [MUD-Dev] Character evolution</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00637.html">Re: [MUD-Dev] Character evolution</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00632"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00632"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Foods (was Character evolution)</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00812" HREF="msg00812.html">Re: [MUD-Dev] Foods (was Character evolution)</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Thu 28 Aug 1997, 20:33 GMT </LI> </ul> </ul> </ul> </ul> <LI><strong><A NAME="00672" HREF="msg00672.html">Re: [MUD-Dev] Character evolution</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 19 Aug 1997, 19:02 GMT <UL> <LI><strong><A NAME="00677" HREF="msg00677.html">Re: [MUD-Dev] Character evolution</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 19 Aug 1997, 21:22 GMT </LI> </UL> </LI> </ul> <LI><strong><A NAME="00664" HREF="msg00664.html">Re: [MUD-Dev] Character evolution</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 19 Aug 1997, 01:30 GMT </LI> </ul> </ul> </ul> <LI><strong><A NAME="00632" HREF="msg00632.html">Re: [MUD-Dev] Character evolution</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 17 Aug 1997, 09:40 GMT <UL> <LI><strong><A NAME="00637" HREF="msg00637.html">Re: [MUD-Dev] Character evolution</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 17 Aug 1997, 15:09 GMT <UL> <LI><strong><A NAME="00638" HREF="msg00638.html">Re: [MUD-Dev] Character evolution</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 17 Aug 1997, 15:42 GMT </LI> <LI><strong><A NAME="00642" HREF="msg00642.html">Re: [MUD-Dev] Character evolution</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 17 Aug 1997, 17:47 GMT <UL> <LI><strong><A NAME="00646" HREF="msg00646.html">Re: [MUD-Dev] Character evolution</A></strong>, Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 17 Aug 1997, 19:43 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>