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<H1>Re: [MUD-Dev] Spellcaster, or Waving Hands</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Spellcaster, or Waving Hands</LI>
<LI><em>From</em>: Jeff Kesselman <<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>></LI>
<LI><em>Date</em>: Fri, 15 Aug 1997 16:08:08 -0700</LI>
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<PRE>
If folks have really interesting things at a point of completion where you
think outsiders would enjoy it and it would be up relatively consistently
I MAY be able to find you a home on TEN equiptment. Its got to be Sparc
based because that's what we run here. (If its generic UNIX and gcc I can
probably set you up with a compile environment to recompile.)
No promises, sicne I'm not in the positio to make those, but email me if
you think this has possabilities and I'll see what I can do...
JK
At 03:42 PM 8/15/97 PST8PDT, you wrote:
>In <<A HREF="msg00593.html">9708150011.AA27888#divcom,umop-ap.com</A>>, on 08/14/97
> at 05:24 PM, "Jon Leonard" <jleonard#divcom,umop-ap.com> said:
>
>>An approach I've been considering to this kind of problem is to have
>>all actions take some time, and be "in progress" while they are
>>happening.
>...
>>Similarly, "west" really means "start walking westwards, and stop
>>upon reaching something interesting"
>...
>>It limits how quickly players can move between areas to a reasonable
>>speed. It changes descriptions from "Boffo is here." to "Boffo is
>>walking northwards." Players can be interrupted in the middle of
>>actions, and interrupt their own actions.
>
>Good point. I've got to think about this. It would change the entire
>character of motion. It really does seem essential for any sort of
>coordinate cased system. I suspect that all motion will actually
>become, "move towards", "stop", "turn towards", or "turn away from
>right/left" in form.
>
>>Also, I have a dedicated network connection to my home computers, and
>>if anyone on this list wants a home for an interesting game, it's
>>available. (Unfortunately the link is only 28.8 -- It's out of my own
>>pocket.)
>
>Yeah, that's what I'm in the middle of investigating (the new modem
>should be in next week). I just found a local provider that will do
>dedicated v.34 for $65/month. ISDN is proving more tricky as I've yet
>to find an ISP not in Texas who will do Centrex 2B ISDN for less than
>a small fortune (tho I may finally be on the trail).
>
>--
>J C Lawrence Internet: claw#null,net
>(Contractor) Internet: coder#ibm,net
>---------------(*) Internet: clawrenc#cup,hp.com
>...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
>
>
>
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net
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<LI><STRONG><A NAME="00593" HREF="msg00593.html">Re: [MUD-Dev] Spellcaster, or Waving Hands</A></STRONG>
<UL><LI><EM>From:</EM> "Jon Leonard" <jleonard#divcom,umop-ap.com></LI></UL></LI>
<LI><STRONG><A NAME="00614" HREF="msg00614.html">Re: [MUD-Dev] Spellcaster, or Waving Hands</A></STRONG>
<UL><LI><EM>From:</EM> clawrenc#cup,hp.com</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Spellcaster, or Waving Hands</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00586" HREF="msg00586.html">Re: [MUD-Dev] Spellcaster, or Waving Hands</A></strong>,
Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Thu 14 Aug 1997, 23:02 GMT
<UL>
<LI><strong><A NAME="00611" HREF="msg00611.html">Re: [MUD-Dev] Spellcaster, or Waving Hands</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 15 Aug 1997, 22:09 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00593" HREF="msg00593.html">Re: [MUD-Dev] Spellcaster, or Waving Hands</A></strong>,
Jon Leonard <a href="mailto:jleonard#divcom,umop-ap.com">jleonard#divcom,umop-ap.com</a>, Fri 15 Aug 1997, 00:13 GMT
<UL>
<LI><strong><A NAME="00614" HREF="msg00614.html">Re: [MUD-Dev] Spellcaster, or Waving Hands</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 15 Aug 1997, 22:39 GMT
<UL>
<LI><strong><A NAME="00615" HREF="msg00615.html">Re: [MUD-Dev] Spellcaster, or Waving Hands</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Fri 15 Aug 1997, 23:05 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
</ul>
</ul>
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</ul>
</LI>
<LI><strong><A NAME="00416" HREF="msg00416.html">Interview with Richard Bartle</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 07 Aug 1997, 01:00 GMT
<LI><strong><A NAME="00415" HREF="msg00415.html">Mud Languages</A></strong>,
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Thu 07 Aug 1997, 00:46 GMT
<UL>
<LI><strong><A NAME="00525" HREF="msg00525.html">Re: [MUD-Dev] Mud Languages</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 13 Aug 1997, 23:39 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00414" HREF="msg00414.html">RE: [MUD-Dev] Generalized AI last try!</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 06 Aug 1997, 22:50 GMT
</UL></BLOCKQUOTE>
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