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<H1>Re: [MUD-Dev] Graphic MUDS/Ultima Online</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Graphic MUDS/Ultima Online</LI>
<LI><em>From</em>: <A HREF="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</A> (Chris Gray)</LI>
<LI><em>Date</em>: Thu, 14 Aug 97 19:53:25 MST</LI>
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<PRE>
[Matt C:]
:> I've not noticed that bodies are very flammable. Certainly
:> crematoriums have enough trouble with the task.
:
:Not to stop an adventurer trying. A good dousing in something flammable,
:or some magic would help too. Burying a body to prevent its resurrection
:is a somewhat temporary measure - unless ritualistic burials have some
:sort of power to stave off the hold of unlife.
Hmm. Not believers in spontaneous human combustion, I see. :-) Well, it
could easily be that on your MUD, that is a fairly common event. Heck,
bodies could even be used as fuel for burning, and perhaps even in some
cases as offensive weapons.
--
Chris Gray cg#ami-cg,GraySage.Edmonton.AB.CA
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<li><strong><A NAME="00606" HREF="msg00606.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>
<ul compact><li><em>From:</em> Jeff Kesselman <jeffk#tenetwork,com></li></ul>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] Graphic MUDS/Ultima Online</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00548" HREF="msg00548.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>,
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Thu 14 Aug 1997, 06:25 GMT
</LI>
<LI><strong><A NAME="00572" HREF="msg00572.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 14 Aug 1997, 21:21 GMT
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<LI><strong><A NAME="00518" HREF="msg00518.html">RE: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 13 Aug 1997, 15:04 GMT
<UL>
<LI><strong><A NAME="00570" HREF="msg00570.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 14 Aug 1997, 21:11 GMT
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<LI><strong><A NAME="00595" HREF="msg00595.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 15 Aug 1997, 06:05 GMT
<UL>
<LI><strong><A NAME="00606" HREF="msg00606.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Fri 15 Aug 1997, 16:56 GMT
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<LI><strong><A NAME="00268" HREF="msg00268.html">Mail not getting to the list</A></strong>,
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Tue 29 Jul 1997, 22:11 GMT
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<LI><strong><A NAME="00269" HREF="msg00269.html">Re: [MUD-Dev] Mail not getting to the list</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 29 Jul 1997, 22:52 GMT
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<LI><strong><A NAME="00282" HREF="msg00282.html">Re: [MUD-Dev] Mail not getting to the list</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 30 Jul 1997, 11:30 GMT
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