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<H1>Re: [MUD-Dev] New Topic: ButtheadS and Jurisprudance</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] New Topic: ButtheadS and Jurisprudance</LI>
<LI><em>From</em>: Jeff Kesselman <<A HREF="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</A>></LI>
<LI><em>Date</em>: Thu, 14 Aug 1997 15:32:14 -0700</LI>
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<PRE>
Thsi is a very interesting idea, at elast fro a MUD tryign to represent a
mroe or less democratic society.
Thanks fro the insights
JKk
At 02:59 PM 8/14/97 PST8PDT, you wrote:
>In <<A HREF="msg00549.html">Pine.LNX.3.96.970814072452.128E-100000#mpc,dyn.ml.org</A>>, on
>08/13/97
> at 11:42 PM, Matt Chatterley <root#mpc,dyn.ml.org> said:
>
>>On Wed, 13 Aug 1997 clawrenc#cup,hp.com wrote:
>
>>> at 08:06 AM, "Jon A. Lambert" <jlsysinc#ix,netcom.com> said:
>>>
>>> >I'd be interested on your thoughts on legal systems.
>>>
>>> Were I to do a legal system I suspect it would be something as
>>> follows:
>
>...deletia...
>
>>> The jurors would be told that the system will teleport them to a
>>> court room at a pre-defined time (30 RL mins later) in the future to
>>> stand judgement.
>
>>What do you do if one or more juror leaves within this period?
>
>They are logged with the crime on non-attendance, and the number of
>jurors in the coutroom decreases. If they all leave, then the trial
>defaults to a non-guilty.
>
>>> The juror list is openly published at the same time.
>>>
>>> The accused is informed that he is accused and when the trial will
>>> be.
>>>
>>> Jurors may sell or transfer their juror position to any other
>>> society member, including the accused, prior to the trial.
>
>>Aha.
>
>There's nothing like explicitly encouraging corruption in your legal
>system.
>
>>> Non-attending jurors are tagged with the crime of non-attendance,
>>> and may or may not be called to stand trial for that crime.
>
>>This is a bit iffy - does non-attendence mean logged in, but didn't
>>show up?
>
>The jurors are selected from the pool of players who are members of
>the society and are currently logged on at the time the trial
>proceedings are started. If a juror does not pass on his jurorship,
>and logs off prior to or during the trial, then the crime of
>non-attendance is logged against him (may or may not be acted upon).
>
>Jurors have no chance to not show up. The system teleports them to
>courtroom.
>
>>> The courtroom has no entrances and no exits. There is no possiblity
>>> to view an in-progress court case unless one of the jurors brings in a
>>> remote camera object.
>
>Note: Jurors are actively encouraged to bring cameras, weapons of mass
>destruction, and anything else they can think of.
>
>>> It should be amusing at the least, wonderfully chaotic at best, and
>>> intensely unfair and primitive at its ideal scene.
>
>>I'd love to see what happened with this.
>
>Me too. I'm actually rather pleased with it as a quick 10 minute
>throw-away idea at a game's legal system. I'd probably change it
>slightly so that the stat editing capabilities in a guilty verdict are
>numerically limited, but that's about it.
>
>--
>J C Lawrence Internet: claw#null,net
>(Contractor) Internet: coder#ibm,net
>---------------(*) Internet: clawrenc#cup,hp.com
>...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
>
>
>
Jeff Kesselman
Snr. Game Integration Engineer
TEN -- The Total Entertainment Network -- www.ten.net
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<li><strong><A NAME="00592" HREF="msg00592.html">Re: [MUD-Dev] New Topic: ButtheadS and Jurisprudance</A></strong>
<ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul>
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<LI><STRONG><A NAME="00549" HREF="msg00549.html">Re: [MUD-Dev] New Topic: Butthead features</A></STRONG>
<UL><LI><EM>From:</EM> Matt Chatterley <root#mpc,dyn.ml.org></LI></UL></LI>
<LI><STRONG><A NAME="00579" HREF="msg00579.html">Re: [MUD-Dev] New Topic: Butthead features</A></STRONG>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] New Topic: Butthead features</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00396" HREF="msg00396.html">Re: [MUD-Dev] New Topic: Butthead features</A></strong>,
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 06 Aug 1997, 00:23 GMT
</LI>
<LI><strong><A NAME="00523" HREF="msg00523.html">Re: [MUD-Dev] New Topic: Butthead features</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 13 Aug 1997, 23:03 GMT
<UL>
<LI><strong><A NAME="00549" HREF="msg00549.html">Re: [MUD-Dev] New Topic: Butthead features</A></strong>,
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Thu 14 Aug 1997, 06:33 GMT
<UL>
<LI><strong><A NAME="00579" HREF="msg00579.html">Re: [MUD-Dev] New Topic: Butthead features</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 14 Aug 1997, 21:55 GMT
<UL>
<LI><strong><A NAME="00584" HREF="msg00584.html">Re: [MUD-Dev] New Topic: ButtheadS and Jurisprudance</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 14 Aug 1997, 22:29 GMT
<UL>
<LI><strong><A NAME="00592" HREF="msg00592.html">Re: [MUD-Dev] New Topic: ButtheadS and Jurisprudance</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 15 Aug 1997, 00:07 GMT
<UL>
<LI><strong><A NAME="00605" HREF="msg00605.html">Re: [MUD-Dev] New Topic: ButtheadS and Jurisprudance</A></strong>,
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Fri 15 Aug 1997, 16:47 GMT
<UL>
<LI><strong><A NAME="00659" HREF="msg00659.html">Re: [MUD-Dev] New Topic: ButtheadS and Jurisprudance</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 19 Aug 1997, 00:31 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00596" HREF="msg00596.html">Re: [MUD-Dev] New Topic: Butthead features</A></strong>,
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Fri 15 Aug 1997, 06:23 GMT
</LI>
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