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<H1>Re: [MUD-Dev] Spellcaster, or Waving Hands</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Spellcaster, or Waving Hands</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Thu, 14 Aug 97 15:15:52 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI>
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<PRE>
In <<A HREF="msg00556.html">199708141750.MAA16729#laurel,actlab.utexas.edu</A>>, on 08/14/97
at 10:50 AM, Cynbe ru Taren <cynbe#laurel,actlab.utexas.edu> said:
>> Now you're talking. I'd really like to see if I can't extend the
>> system such that it becomes really compnent based. Then a spell
>> caster starts assembling components:
>>
>> (waggle fingers) that's some fire
>> (..............) that's some explosion
>> (..............) that's some more explosion
>> (..............) that's some motion or missle characteristics
>> (..............) that's some ......
>> (..............) And release it!
>>
>> Then any particular released spell would be an assembliage of the
>> entire set of previously unreleased components.
>Cool! Constants, state, composition operators... a few more weeks of
>discussion, and we'll have re-invented enough of programming
>languages to allow some really interesting effects :)
Precisely! I'd actually had a bet with myself that Miro would be the
first to notice that.
About the only other thing I'd like to change would be to remove the
reliance on the 5 fingers of two hands. Thus players with
ambidextrous toes, or more fingers per hand could have an advantage.
This of it as varying the thread count...
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------------(*) Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...
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<li><strong><A NAME="00587" HREF="msg00587.html">Re: [MUD-Dev] Spellcaster, or Waving Hands</A></strong>
<ul compact><li><em>From:</em> Richard Woolcock <KaVir#dial,pipex.com></li></ul>
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<LI><STRONG><A NAME="00556" HREF="msg00556.html">[MUD-Dev] Spellcaster, or Waving Hands</A></STRONG>
<UL><LI><EM>From:</EM> Cynbe ru Taren <cynbe#laurel,actlab.utexas.edu></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Finding Space</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00653" HREF="msg00653.html">Re: [MUD-Dev] Finding Space</A></strong>,
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Mon 18 Aug 1997, 07:48 GMT
<UL>
<LI><strong><A NAME="00656" HREF="msg00656.html">Re: [MUD-Dev] Finding Space</A></strong>,
Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Mon 18 Aug 1997, 19:22 GMT
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</UL>
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<LI><strong><A NAME="00657" HREF="msg00657.html">Re: [MUD-Dev] Finding Space</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 19 Aug 1997, 00:21 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00556" HREF="msg00556.html">[MUD-Dev] Spellcaster, or Waving Hands</A></strong>,
Cynbe ru Taren <a href="mailto:cynbe#laurel,actlab.utexas.edu">cynbe#laurel,actlab.utexas.edu</a>, Thu 14 Aug 1997, 17:50 GMT
<UL>
<LI><strong><A NAME="00583" HREF="msg00583.html">Re: [MUD-Dev] Spellcaster, or Waving Hands</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 14 Aug 1997, 22:21 GMT
<UL>
<LI><strong><A NAME="00587" HREF="msg00587.html">Re: [MUD-Dev] Spellcaster, or Waving Hands</A></strong>,
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Thu 14 Aug 1997, 23:06 GMT
<UL>
<LI><strong><A NAME="00612" HREF="msg00612.html">Re: [MUD-Dev] Spellcaster, or Waving Hands</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 15 Aug 1997, 22:13 GMT
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</UL>
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</UL>
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<LI><strong><A NAME="00601" HREF="msg00601.html">Re: [MUD-Dev] Spellcaster, or Waving Hands</A></strong>,
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Fri 15 Aug 1997, 06:56 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00551" HREF="msg00551.html">[MUD-Dev] Quad-trees/Oct-trees</A></strong>,
Dan Armstrong <a href="mailto:orion#pixi,com">orion#pixi,com</a>, Thu 14 Aug 1997, 11:39 GMT
</LI>
</UL></BLOCKQUOTE>
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