<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Spellcaster, or Waving Hands --> <!--X-From-R13: pynjerapNphc.uc.pbz --> <!--X-Date: Thu, 14 Aug 1997 22:18:59 +0000 --> <!--X-Message-Id: 199708142217.PAA02557#xsvr3,cup.hp.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: 33F33748.78AD42AC#sparta,mainstream.net --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Spellcaster, or Waving Hands</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:clawrenc#cup,hp.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00581.html">Previous</a> | <a href="msg00583.html">Next</a> ] Thread: [ <a href="msg00555.html">Previous</a> | <a href="msg00586.html">Next</a> ] Index: [ <A HREF="author.html#00582">Author</A> | <A HREF="#00582">Date</A> | <A HREF="thread.html#00582">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Spellcaster, or Waving Hands</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Spellcaster, or Waving Hands</LI> <LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI> <LI><em>Date</em>: Thu, 14 Aug 97 15:10:02 -0700</LI> <LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> In <<A HREF="msg00555.html">33F33748.78AD42AC#sparta,mainstream.net</A>>, on 08/14/97 at 09:54 AM, Michael Hohensee <michael#sparta,mainstream.net> said: >clawrenc#cup,hp.com wrote: >> In <<A HREF="msg00421.html">33E9E729.41049A12#sparta,mainstream.net</A>>, on 08/07/97 >> at 08:42 AM, Michael Hohensee <michael#sparta,mainstream.net> said: >> >clawrenc#cup,hp.com wrote: >> >> >> >> WAVING HANDS >> >> (also known as: SPELLCASTER) >> >> Richard Bartle >> ... >> Precisely. I suspect taht I'll steal it whole coth and then invest a >> terrible amount of time trying to extend it to the various neat things >> I also do (will power fights etc), as well as some sort of generic >> magic/spell extensions: ... >One could have the client program display a list of known finishes >for the opponent's spell too. This is precisely what I'd expect, along with a list of possible extensions of the current user's state. >Of course, if you're inexperienced, >there might be a time lag between sight of gestures and >understanding. Perhaps one can make this time lag player defined, by >having the client be able to "test" the player's abilities. The >client could send over a sequence of gestures, and the time it takes >the player to realize what spell it is becomes the time it takes the >client to tell the player what spell is being cast in the future. I dislike this as random net lag variations could play havoc with even brilliantly cast spells. Additionally the original Waving Hands was implicitly round based. which I feel also gave it much of its power as a game system. Moving to time rated system would seem to lose much of that. >Of course, one would need a graphical mouse interface, for this to be >a fair test. Yup. >> >However, it seems to me, that to fight out one of these combats with >> >any amount of speed or efficiency, a client program would be >> >required. >> >> Much as I hate cients for telnet MUD play, I've come to think taht >> *not* having a client for any decently advanced game is a recipe for >> disaster. Note: "Decenty advanced game" != Any MUD I know of currently in existance. "Decenty advanced game" == The sorts of games we discuss here. >A better idea would be to introduce the effect of "timing" to >spellcasting. Sure, you can gesture through the spell real fast, but >is that really enough time for the magical forces to accumulate and >be shaped? Of course not! This would seem to depend on your magic model. If you have externally generated forces which need time to fulfill, then yes. If the forces are entirely internal/resource based (ie my model), then no. >Likewise, going too slowly allows some >energy to escape... The client can oversee how much time there is >between keystrokes, and pass this information to the server. (or >just possibly tell the server how much energy the spell is supposed >to have). Hurm. If the timing were bound to the client this would work. If it were bound to the server it would seem woefully susceptible to net lag variations. -- J C Lawrence Internet: claw#null,net (Contractor) Internet: coder#ibm,net ---------------(*) Internet: clawrenc#cup,hp.com ...Honorary Member Clan McFUD -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00593" HREF="msg00593.html">Re: [MUD-Dev] Spellcaster, or Waving Hands</A></strong> <ul compact><li><em>From:</em> "Jon Leonard" <jleonard#divcom,umop-ap.com></li></ul> <li><strong><A NAME="00586" HREF="msg00586.html">Re: [MUD-Dev] Spellcaster, or Waving Hands</A></strong> <ul compact><li><em>From:</em> Michael Hohensee <michael#sparta,mainstream.net></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00555" HREF="msg00555.html">Re: [MUD-Dev] Spellcaster, or Waving Hands</A></STRONG> <UL><LI><EM>From:</EM> Michael Hohensee <michael#sparta,mainstream.net></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00581.html">Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00583.html">Re: [MUD-Dev] Spellcaster, or Waving Hands</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00555.html">Re: [MUD-Dev] Spellcaster, or Waving Hands</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00586.html">Re: [MUD-Dev] Spellcaster, or Waving Hands</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00582"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00582"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><strong><A NAME="00417" HREF="msg00417.html">Spellcaster, or Waving Hands</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 07 Aug 1997, 01:32 GMT <UL> <LI><strong><A NAME="00421" HREF="msg00421.html">Re: [MUD-Dev] Spellcaster, or Waving Hands</A></strong>, Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Thu 07 Aug 1997, 15:19 GMT <UL> <LI><strong><A NAME="00526" HREF="msg00526.html">Re: [MUD-Dev] Spellcaster, or Waving Hands</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 13 Aug 1997, 23:46 GMT <UL> <LI><strong><A NAME="00555" HREF="msg00555.html">Re: [MUD-Dev] Spellcaster, or Waving Hands</A></strong>, Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Thu 14 Aug 1997, 16:51 GMT <UL> <LI><strong><A NAME="00582" HREF="msg00582.html">Re: [MUD-Dev] Spellcaster, or Waving Hands</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 14 Aug 1997, 22:18 GMT <UL> <LI><strong><A NAME="00586" HREF="msg00586.html">Re: [MUD-Dev] Spellcaster, or Waving Hands</A></strong>, Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Thu 14 Aug 1997, 23:02 GMT <UL> <LI><strong><A NAME="00611" HREF="msg00611.html">Re: [MUD-Dev] Spellcaster, or Waving Hands</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 15 Aug 1997, 22:09 GMT </LI> </UL> </LI> <LI><strong><A NAME="00593" HREF="msg00593.html">Re: [MUD-Dev] Spellcaster, or Waving Hands</A></strong>, Jon Leonard <a href="mailto:jleonard#divcom,umop-ap.com">jleonard#divcom,umop-ap.com</a>, Fri 15 Aug 1997, 00:13 GMT <UL> <LI><strong><A NAME="00614" HREF="msg00614.html">Re: [MUD-Dev] Spellcaster, or Waving Hands</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 15 Aug 1997, 22:39 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>