1997Q3/
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<H1>Re: [MUD-Dev] New Topic: Butthead features</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] New Topic: Butthead features</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Thu, 14 Aug 97 14:23:06 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI>
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<PRE>
In &lt;<A HREF="msg00536.html">Pine.GSO.3.96.970805131619.26353J-100000@tay</A>&gt;, on 08/13/97 
   at 07:58 PM, Martin Keegan &lt;martin#cam,sri.com&gt; said:

&gt;My solution to this is to make it a "free will" thing, and deal with
&gt;abuses harshly. Therefore I favour giving game managers considerable
&gt;powers - the ability to snoop, read through players' command
&gt;histories, follow them around invisibly, teleport them, etc. It's
&gt;always a joy to behold someone lying about their command history when
&gt;they can't read it and you can. 

&gt;"216:    rob heronumus      ... retract the lie, apologise and repay
&gt;the gold. You have 15 seconds. Failure to comply will result in
&gt;sitebar of your entire country."

&gt;This *is* heavyhanded and it *is* how I operate.

There is an old, and possibly apocryphal tale relating to the
construction of various Pacific Islander mausoleums which were dug
into cliff sides:

  The King comes by to survey the progress.

    "Not good enough!  Tell them to work faster!"

    "But they are already working as fast as they can!"

    "Kill every tenth man and then tell them to work faster!"

    The men are publicly killed in sight of the other slaves, and 
    the survivors do indeed, work faster.

There's a value in this technique, as well as a value in merely
putting a head on a pike (tho what that damned fish ever did is beyond
me).

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...


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<UL><LI><EM>From:</EM> Martin Keegan &lt;martin#cam,sri.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] New Topic: Butthead features</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00493" HREF="msg00493.html">Re: [MUD-Dev] New Topic: Butthead features</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 12 Aug 1997, 18:26 GMT
</LI>
<LI><strong><A NAME="00536" HREF="msg00536.html">Re: [MUD-Dev] New Topic: Butthead features</A></strong>, 
Martin Keegan <a href="mailto:martin#cam,sri.com">martin#cam,sri.com</a>, Thu 14 Aug 1997, 02:53 GMT
<UL>
<LI><strong><A NAME="00540" HREF="msg00540.html">Re: [MUD-Dev] New Topic: Butthead features</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 14 Aug 1997, 03:19 GMT
<UL>
<LI><strong><A NAME="00543" HREF="msg00543.html">Re: [MUD-Dev] New Topic: Butthead features</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Thu 14 Aug 1997, 03:35 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00574" HREF="msg00574.html">Re: [MUD-Dev] New Topic: Butthead features</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 14 Aug 1997, 21:30 GMT
</LI>
</UL>
</LI>
</ul>
</ul>
<LI><strong><A NAME="00379" HREF="msg00379.html">Re: [MUD-Dev] Persistance/stability</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 05 Aug 1997, 00:20 GMT
<UL>
<LI><strong><A NAME="00391" HREF="msg00391.html">Re: [MUD-Dev] Persistance/stability</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Tue 05 Aug 1997, 14:42 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="00308" HREF="msg00308.html">Re: [MUD-Dev]	Dynamic Descriptions</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 31 Jul 1997, 13:04 GMT
<LI><strong><A NAME="00287" HREF="msg00287.html">Re: [MUD-Dev] Persistant worlds, Dan</A></strong>, 
Huibai <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Wed 30 Jul 1997, 15:29 GMT
</UL></BLOCKQUOTE>

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