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<H1>Re: [MUD-Dev] Introduction</H1>
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<LI><em>To</em>: <<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Introduction</LI>
<LI><em>From</em>: "John G." <<A HREF="mailto:ashen#pixi,com">ashen#pixi,com</A>></LI>
<LI><em>Date</em>: Wed, 13 Aug 1997 17:01:26 -1000</LI>
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<PRE>
(just a quick interjected note or two, rest snipped)
From C.Lawrence:
[re: intro by Dan Armstrong]
: What do you do when Bubba dumps 50,000 individual pieces of gold,
: pebbles etc all at the same location? Have a lost 50,000 items long?
coins do the aggregate-object thing. melt together like a t-1000.
:>...but how to give the player an intelligent description of what
:>they see is difficult. I could simply list everything from closest
:>to farthest, but that would not be very intelligent.
: cut off all groups beneath a minumim interest level, generate text
: moving from the highest interest group on down.
Another easy-to-implement idea I found interesting was to present
the text in different sizes by interest/obviousness. Close objects
or attention-demanding situations get presented at 1.2 times,
medium-range and attractive texts at normal size, and distant or
barely-consequential info at 0.8 times normal text size.
-John G. (got rid of that outdated nick "Huibai")
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<li><strong><A NAME="00575" HREF="msg00575.html">Re: [MUD-Dev] Introduction</A></strong>
<ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] Spellcaster, or Waving Hands</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00612" HREF="msg00612.html">Re: [MUD-Dev] Spellcaster, or Waving Hands</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Fri 15 Aug 1997, 22:13 GMT
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<LI><strong><A NAME="00601" HREF="msg00601.html">Re: [MUD-Dev] Spellcaster, or Waving Hands</A></strong>,
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Fri 15 Aug 1997, 06:56 GMT
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<LI><strong><A NAME="00551" HREF="msg00551.html">[MUD-Dev] Quad-trees/Oct-trees</A></strong>,
Dan Armstrong <a href="mailto:orion#pixi,com">orion#pixi,com</a>, Thu 14 Aug 1997, 11:39 GMT
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<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00552" HREF="msg00552.html">[MUD-Dev] Quad-trees/Oct-trees</A></strong>,
Dan Armstrong <a href="mailto:orion#pixi,com">orion#pixi,com</a>, Thu 14 Aug 1997, 11:39 GMT
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<LI><strong><A NAME="00537" HREF="msg00537.html">Re: [MUD-Dev] Introduction</A></strong>,
John G. <a href="mailto:ashen#pixi,com">ashen#pixi,com</a>, Thu 14 Aug 1997, 02:54 GMT
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<LI><strong><A NAME="00575" HREF="msg00575.html">Re: [MUD-Dev] Introduction</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 14 Aug 1997, 21:35 GMT
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<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00550" HREF="msg00550.html">[MUD-Dev] Introduction</A></strong>,
Dan Armstrong <a href="mailto:orion#pixi,com">orion#pixi,com</a>, Thu 14 Aug 1997, 11:26 GMT
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<LI><strong><A NAME="00580" HREF="msg00580.html">Re: [MUD-Dev] Introduction</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 14 Aug 1997, 22:05 GMT
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<LI><strong><A NAME="00585" HREF="msg00585.html">Re: [MUD-Dev] Introduction</A></strong>,
Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Thu 14 Aug 1997, 22:45 GMT
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