<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] New Topic: Butthead features --> <!--X-From-R13: [negva Yrrtna <znegvaNpnz.fev.pbz> --> <!--X-Date: Thu, 14 Aug 1997 02:53:53 +0000 --> <!--X-Message-Id: Pine.GSO.3.96.970805131619.26353J-100000@tay --> <!--X-Content-Type: text/plain --> <!--X-Reference: 3.0.2.32.19970802163936.00b055e0#mail,tenetwork.com --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] New Topic: Butthead features</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:martin#cam,sri.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00535.html">Previous</a> | <a href="msg00537.html">Next</a> ] Thread: [ <a href="msg00493.html">Previous</a> | <a href="msg00540.html">Next</a> ] Index: [ <A HREF="author.html#00536">Author</A> | <A HREF="#00536">Date</A> | <A HREF="thread.html#00536">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] New Topic: Butthead features</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] New Topic: Butthead features</LI> <LI><em>From</em>: Martin Keegan <<A HREF="mailto:martin#cam,sri.com">martin#cam,sri.com</A>></LI> <LI><em>Date</em>: Thu, 14 Aug 1997 03:52:45 +0100 (BST)</LI> <LI><em>Reply-To</em>: Martin Keegan <<A HREF="mailto:martin#cam,sri.com">martin#cam,sri.com</A>></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Sat, 2 Aug 1997, Jeff Kesselman wrote: #include <std/spellingflame.h> > There is a philisophpical/practical issue in the inclusion in your MUD of > "butthead" features. What I mean b ythsi are features that allow a pure > butthead to annoy (or worse seriously harm) other players jsut for the > cheap pwoer tip of doign so. We all knwo thes eperosnalities exist on tegh > ent SO... > > How do you control them? The question is whether you want to, and this goes to the core of the social setup of the game. To come down hard on buttheads, you have to take away the ability of players to affect each other's existences, limiting the amount of unconsensual interaction possible. This is almost a political issue. In its most annoying incarnation, this issue encourages people to attempt to apply real world political principles to virtual worlds, with bizarre results. > Do you just avoid features that could be so abused, or do you count on > oither mechanisms to keep thsi behavior in chack and if so what agurantees > do you have of success? > (1) PC pickpocketing of other PCs... always upsets people. > (2) Fixed tport points so that oterh can lay in wait and way-leigh > unsuspecting traverls befoe they can see whats up. > (3) The ability to take control of OTHERS PCs and make them do things (The > Provocation skill in UOL looks at first blush particuarly nasty in this > regard.) Many players I've met are totally obsessed with externality. They can't cope with the fact that one's actions can and do affect the lives of others. Such players tend to prefer muds (or write muds) which take the idea that "No-one should be able to affect anyone else adversely" to extreme limits. This generally manifests itself in muds where it is impossible to steal, pkill, go invisible in the same room as someone etc. Where it gets more worrying is in the extension of the notion that knowing something about someone somehow violates their supposed privacy. So being able to finger players to see when they were last on etc is insanely restricted, sometimes to the point where the admins cannot finger other admins fewer than three levels below them. My solution to this is to make it a "free will" thing, and deal with abuses harshly. Therefore I favour giving game managers considerable powers - the ability to snoop, read through players' command histories, follow them around invisibly, teleport them, etc. It's always a joy to behold someone lying about their command history when they can't read it and you can. "216: rob heronumus ... retract the lie, apologise and repay the gold. You have 15 seconds. Failure to comply will result in sitebar of your entire country." This *is* heavyhanded and it *is* how I operate. Mk </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00574" HREF="msg00574.html">Re: [MUD-Dev] New Topic: Butthead features</A></strong> <ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul> <li><strong><A NAME="00540" HREF="msg00540.html">Re: [MUD-Dev] New Topic: Butthead features</A></strong> <ul compact><li><em>From:</em> Jeff Kesselman <jeffk#tenetwork,com></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00347" HREF="msg00347.html">[MUD-Dev] New Topic: Butthead features</A></STRONG> <UL><LI><EM>From:</EM> Jeff Kesselman <jeffk#tenetwork,com></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00535.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00537.html">Re: [MUD-Dev] Introduction</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00493.html">Re: [MUD-Dev] New Topic: Butthead features</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00540.html">Re: [MUD-Dev] New Topic: Butthead features</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00536"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00536"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] New Topic: Butthead features</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <ul compact> <ul compact> <ul compact> <LI><strong><A NAME="00368" HREF="msg00368.html">Re: [MUD-Dev] New Topic: Butthead features</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Mon 04 Aug 1997, 13:33 GMT </LI> <LI><strong><A NAME="00498" HREF="msg00498.html">Re: [MUD-Dev] New Topic: Butthead features</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 12 Aug 1997, 21:27 GMT </LI> </ul> </ul> <LI><strong><A NAME="00353" HREF="msg00353.html">Re: [MUD-Dev] New Topic: Butthead features</A></strong>, Brandon Cline <a href="mailto:brandon#sedona,net">brandon#sedona,net</a>, Sun 03 Aug 1997, 20:25 GMT </LI> <LI><strong><A NAME="00493" HREF="msg00493.html">Re: [MUD-Dev] New Topic: Butthead features</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 12 Aug 1997, 18:26 GMT </LI> <LI><strong><A NAME="00536" HREF="msg00536.html">Re: [MUD-Dev] New Topic: Butthead features</A></strong>, Martin Keegan <a href="mailto:martin#cam,sri.com">martin#cam,sri.com</a>, Thu 14 Aug 1997, 02:53 GMT <UL> <LI><strong><A NAME="00540" HREF="msg00540.html">Re: [MUD-Dev] New Topic: Butthead features</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 14 Aug 1997, 03:19 GMT <UL> <LI><strong><A NAME="00543" HREF="msg00543.html">Re: [MUD-Dev] New Topic: Butthead features</A></strong>, Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Thu 14 Aug 1997, 03:35 GMT </LI> </UL> </LI> <LI><strong><A NAME="00574" HREF="msg00574.html">Re: [MUD-Dev] New Topic: Butthead features</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 14 Aug 1997, 21:30 GMT </LI> </UL> </LI> </ul> </ul> <LI><strong><A NAME="00379" HREF="msg00379.html">Re: [MUD-Dev] Persistance/stability</A></strong>, Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 05 Aug 1997, 00:20 GMT </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>