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<H1>Re: [MUD-Dev] PirateMUD and CSL</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] PirateMUD and CSL</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Tue, 12 Aug 97 16:38:49 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI>
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<PRE>
In &lt;<A HREF="msg00408.html">9708060212.8ame#ami-cg,GraySage.Edmonton.AB.CA</A>&gt;, on 08/06/97 
   at 07:53 AM, cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray) said:

&gt;However, what I did was to make up a datatype that is 3-valued, and
&gt;have many such routines return that type. I call the type "status",
&gt;and it is built into the language just like "int", "bool", etc. The
&gt;three values it has, and their common meanings are:

&gt;    success - the activity has completed successfully
&gt;    failure - the activity has failed
&gt;    continue - continue with the activity

I'd long wondered about that one.  I've had a similar type for almost
10 years now, originally an enum:

  enum {
    NEG = -1,
    MID,
    POS
  } ACT;

Its been an incredibly useful mini-tool.  I've found it rather
surprising that nobody else seems to have used a tri-value in any of
the code I've worked on (which often could have *really* used one).

&gt;In your example, the writer of the CSL could choose whether or not to
&gt;return 'success', having done everything related to the event, or
&gt;return 'continue', indicating that the default activities should
&gt;happen. Returning 'continue' doesn't mean that nothing special has
&gt;been done, however. Naturally, I then ran into cases where 3 values
&gt;weren't enough, so I fudged it. You could just return an integer, and
&gt;predefine some values.

For me a typical interpretation might be:

  switch (ACTvar) {
    case NEG:
      error...
    case MID:
      do nothing...nothing happened...
    case POS:
      do something...something happened.
  }

My general extrapolation is:

  negative values == failure conditions
  zero value == success/pass
  postive values == something notable which isn't an error happened.

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...


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<UL><LI><EM>From:</EM> cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray)</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] PirateMUD and CSL</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00573" HREF="msg00573.html">Re: [MUD-Dev] PirateMUD and CSL</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 14 Aug 1997, 21:25 GMT
</LI>
</ul>
</ul>
</LI>
<LI><strong><A NAME="00412" HREF="msg00412.html">[MUD-Dev] Generalized AI Resend</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 06 Aug 1997, 22:00 GMT
<UL>
<LI><strong><A NAME="00505" HREF="msg00505.html">Re: [MUD-Dev] Generalized AI Resend</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Wed 13 Aug 1997, 00:01 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00408" HREF="msg00408.html">Re: [MUD-Dev]	PirateMUD and CSL</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 06 Aug 1997, 13:05 GMT
<UL>
<LI><strong><A NAME="00504" HREF="msg00504.html">Re: [MUD-Dev] PirateMUD and CSL</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 12 Aug 1997, 23:47 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00402" HREF="msg00402.html">[MUD-Dev] Reputation, was butthead features</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 06 Aug 1997, 02:16 GMT
<UL>
<LI><strong><A NAME="00407" HREF="msg00407.html">Re: [MUD-Dev] Reputation, was butthead features</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Wed 06 Aug 1997, 09:41 GMT
</LI>
</UL>
<UL>
<li>&lt;Possible follow-up(s)&gt;<br>
<LI><strong><A NAME="00411" HREF="msg00411.html">RE: [MUD-Dev] Reputation, was butthead features</A></strong>, 
Koster, Kristen <a href="mailto:kkoster#origin,ea.com">kkoster#origin,ea.com</a>, Wed 06 Aug 1997, 21:30 GMT
<UL>
<LI><strong><A NAME="00419" HREF="msg00419.html">Re: [MUD-Dev] Reputation, was butthead features</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 07 Aug 1997, 00:43 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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