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<H1>Re: [MUD-Dev] Graphic MUDS/Ultima Online</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Graphic MUDS/Ultima Online</LI>
<LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI>
<LI><em>Date</em>: Tue, 12 Aug 97 16:10:45 -0700</LI>
<LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI>
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<PRE>
In &lt;<A HREF="msg00399.html">c=US%a=_%p=EA%l=MOLACH-970805184845Z-15089#molach,origin.ea.com</A>&gt;,
on 08/05/97 
   at 07:17 PM, "Koster, Raph" &lt;rkoster#origin,ea.com&gt; said:

&gt;This is what we do in UO. We track raw materials and even abstract 
&gt;qualities (spookiness, for example, there's only a fixed amount of 
&gt;spooky stuff in the world). and have a fixed total in the world
&gt;(well,  fixed except that it increases as playerbase increases). We
&gt;call these  "resources" and we also base our AI on them.

This presents an interesting idea:

  Various players are doing their player stuff dealing with various
spooky items.

  Bubba summons a massively spooky demon.

  All the spooky items immediately/gradually dissappear from about the
other players?

I've been beating my head against this sort of null-sum game
limitation in some of my ecology/economy models I've been messing with
(see recent posts).  The result was to keep the zero sum, but to make
the total quantity elastic.  It will tend towards a set value, but can
and will deviate as the game pushes and pulls at it, with increasing
deviation becoming incresingly difficult/expensive (eg the quotas for
particle manufacture increase).

-- 
J C Lawrence                           Internet: claw#null,net
(Contractor)                           Internet: coder#ibm,net
---------------(*)               Internet: clawrenc#cup,hp.com
...Honorary Member Clan McFUD -- Teamer's Avenging Monolith...


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<LI><STRONG><A NAME="00399" HREF="msg00399.html">[MUD-Dev] Graphic MUDS/Ultima Online</A></STRONG>
<UL><LI><EM>From:</EM> "Koster, Raph" &lt;rkoster#origin,ea.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Graphic MUDS/Ultima Online</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00515" HREF="msg00515.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 13 Aug 1997, 06:30 GMT
<UL>
<LI><strong><A NAME="00541" HREF="msg00541.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, 
Adam Wiggins <a href="mailto:nightfall#user2,inficad.com">nightfall#user2,inficad.com</a>, Thu 14 Aug 1997, 03:25 GMT
<UL>
<LI><strong><A NAME="00710" HREF="msg00710.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, 
Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Sun 24 Aug 1997, 10:53 GMT
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<LI><strong><A NAME="00409" HREF="msg00409.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 06 Aug 1997, 13:28 GMT
</LI>
<LI><strong><A NAME="00502" HREF="msg00502.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 12 Aug 1997, 23:18 GMT
</LI>
</ul>
<LI><strong><A NAME="00483" HREF="msg00483.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 12 Aug 1997, 06:06 GMT
<UL>
<LI><strong><A NAME="00489" HREF="msg00489.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Tue 12 Aug 1997, 17:21 GMT
<UL>
<LI><strong><A NAME="00512" HREF="msg00512.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 13 Aug 1997, 06:14 GMT
<UL>
<LI><strong><A NAME="00568" HREF="msg00568.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 14 Aug 1997, 20:56 GMT
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</UL></BLOCKQUOTE>

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