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<H1>Re: [MUD-Dev] Graphic MUDS/Ultima Online</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Graphic MUDS/Ultima Online</LI>
<LI><em>From</em>: Richard Woolcock &lt;<A HREF="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</A>&gt;</LI>
<LI><em>Date</em>: Tue, 12 Aug 1997 18:27:12 -0700</LI>
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<PRE>
Chris Gray wrote:
&gt; 
&gt; [Chris L:]
&gt; 
&gt; [Suggestions about players finding things to do with corpses, burned out
&gt; torches, etc. etc.]
&gt; 
&gt; Well, those are fun things, yes, but either you've got one heck of a
&gt; good emulation of the physical world, or you're going to have to code
&gt; all of that into the MUD, in the hope that some player will decide to
&gt; try it. Now, coding NPC's to do it might offer more payback.

Now that is a really excellent idea...  Do your players leave corpses lying
around all the time?  Maybe its time for the Lich Master to send his minions
out looking for recruits to join his undead army, which he can send against
the players hometown...

I think you'll soon find players burrying bodies after them ;)

KaVir.

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<li><strong><A NAME="00521" HREF="msg00521.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>
<ul compact><li><em>From:</em> Nathan Yospe &lt;yospe#hawaii,edu&gt;</li></ul>
<li><strong><A NAME="00512" HREF="msg00512.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>
<ul compact><li><em>From:</em> Matt Chatterley &lt;root#mpc,dyn.ml.org&gt;</li></ul>
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<LI><STRONG><A NAME="00483" HREF="msg00483.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></STRONG>
<UL><LI><EM>From:</EM> cg#ami-cg,GraySage.Edmonton.AB.CA (Chris Gray)</LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] Graphic MUDS/Ultima Online</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00710" HREF="msg00710.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, 
Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Sun 24 Aug 1997, 10:53 GMT
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<LI><strong><A NAME="00409" HREF="msg00409.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 06 Aug 1997, 13:28 GMT
</LI>
<LI><strong><A NAME="00502" HREF="msg00502.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Tue 12 Aug 1997, 23:18 GMT
</LI>
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<LI><strong><A NAME="00483" HREF="msg00483.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 12 Aug 1997, 06:06 GMT
<UL>
<LI><strong><A NAME="00489" HREF="msg00489.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Tue 12 Aug 1997, 17:21 GMT
<UL>
<LI><strong><A NAME="00512" HREF="msg00512.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 13 Aug 1997, 06:14 GMT
<UL>
<LI><strong><A NAME="00568" HREF="msg00568.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 14 Aug 1997, 20:56 GMT
<UL>
<LI><strong><A NAME="00571" HREF="msg00571.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Thu 14 Aug 1997, 21:17 GMT
<UL>
<LI><strong><A NAME="00591" HREF="msg00591.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 14 Aug 1997, 23:55 GMT
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