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<H1>Re: [MUD-Dev] Graphic MUDS/Ultima Online</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Graphic MUDS/Ultima Online</LI>
<LI><em>From</em>: Matt Chatterley &lt;<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>&gt;</LI>
<LI><em>Date</em>: Tue, 12 Aug 1997 07:12:10 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:neddy#itl,net">neddy#itl,net</A></LI>
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<PRE>
On Mon, 11 Aug 1997, Richard Woolcock wrote:

&gt; Matt Chatterley wrote:
&gt; &gt; 
&gt; &gt; Yup! This is where one vital change in outlook is a key starting point.
&gt; &gt; Weapons are NOT separate entities in their own right. ANYTHING you can
&gt; &gt; lift and swipe with is a weapon! Just a sword is better designed for
&gt; &gt; cutting than a chair you grabbed in the inn.
&gt; 
&gt; Why use the chair?  If you're an 8 foot ogre, you could use the innkeeper.

Heh. Assuming this is our jolly, red-faced innkeeper, he'd probably weigh
about 200 lbs, roughly 100 kilos. Thats pretty hefty to get a good swing
with. ;)

As is, if you're strong enough you can use corpses to my mind - but I'm
not sure about livings. Theres no real reason why it cant be done - the
actual code changes requires would just be to the move code (or an extra
move function to allow putting a living 'into' another, plus a means for 
them to squirm free, and ensure they aren't held when not wielded).
 
&gt; You swing the Innkeeper over your head, striking the drunkard hard.
&gt; The Innkeeper's skull shatters under the impact of the blow.
&gt; The Innkeeper is dead!

Poor innkeeper!
 
&gt; The drunkard hits you with a bottle.
&gt; The bottle shatters as it strikes your head.
&gt; 
&gt; You swing the corpse of the Innkeeper in a wide arc, missing the drunkard.
&gt; 
&gt; The drunkard hits you with a broken bottle.

Depends how shattered the bottle was I suppose - but a broken weapon is
not automatically unuseable, unless it melts or something strange like
that.
 
&gt; Etc...
&gt; 
&gt; Now watch the mess you make in a bar-room brawl...

Heh. Heh.

Regards,
	-Matt Chatterley
	<A  HREF="http://user.itl.net/~neddy/index.html">http://user.itl.net/~neddy/index.html</A>
"Speak softly and carry a big stick." -Theodore Roosevelt


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<li><strong><A NAME="00490" HREF="msg00490.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>
<ul compact><li><em>From:</em> Jeff Kesselman &lt;jeffk#tenetwork,com&gt;</li></ul>
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<LI><STRONG><A NAME="00473" HREF="msg00473.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></STRONG>
<UL><LI><EM>From:</EM> Richard Woolcock &lt;KaVir#dial,pipex.com&gt;</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Graphic MUDS/Ultima Online</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00318" HREF="msg00318.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Fri 01 Aug 1997, 00:13 GMT
<UL>
<LI><strong><A NAME="00467" HREF="msg00467.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Mon 11 Aug 1997, 21:47 GMT
<UL>
<LI><strong><A NAME="00469" HREF="msg00469.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Mon 11 Aug 1997, 22:11 GMT
<UL>
<LI><strong><A NAME="00473" HREF="msg00473.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Mon 11 Aug 1997, 22:53 GMT
<UL>
<LI><strong><A NAME="00485" HREF="msg00485.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 12 Aug 1997, 06:13 GMT
<UL>
<LI><strong><A NAME="00490" HREF="msg00490.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 12 Aug 1997, 17:26 GMT
<UL>
<LI><strong><A NAME="00513" HREF="msg00513.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Wed 13 Aug 1997, 06:16 GMT
<UL>
<LI><strong><A NAME="00559" HREF="msg00559.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Thu 14 Aug 1997, 19:40 GMT
</LI>
</UL>
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</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00508" HREF="msg00508.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 13 Aug 1997, 03:16 GMT
</LI>
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