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<H1>Re: [MUD-Dev]  DESIGN: The purpose of MUDding?</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev]  DESIGN: The purpose of MUDding?</LI>
<LI><em>From</em>: Matt Chatterley &lt;<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>&gt;</LI>
<LI><em>Date</em>: Mon, 11 Aug 1997 23:54:25 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:neddy#itl,net">neddy#itl,net</A></LI>
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<PRE>
On Mon, 11 Aug 1997 clawrenc#cup,hp.com wrote:

&gt;    at 08:00 AM, Matt Chatterley &lt;root#mpc,dyn.ml.org&gt; said:
&gt; 
&gt; &gt;You can have quite a few players hopping about over PPP without
&gt; &gt;lagging to hell FYI - my personal record is probably 10 on any kind
&gt; &gt;of server, over 28.8 PPP, and on a P90 (NexGen) with 8 megs of ram on
&gt; &gt;linux. This was not a limit because of resources - it was a limit
&gt; &gt;because that was the amount of people who actually showed up at the
&gt; &gt;same time.
&gt; 
&gt; This is an area I intend to actively investigate.  I have purchased a
&gt; low end Alpha workstation.  It will be connected to the net initially
&gt; by 56K modek (lord knows what connection rate I'll really get) 24/7,
&gt; with (later) an ISDN connection taking over during off-peak hours
&gt; only.  News, mail (this list and my own email), and web traffic will
&gt; be flowing over the same connection, but is not likely to swamp the
&gt; pipe (low traffic).

This could be interesting. As a side note, if you plan on having 24hr
connection available, it opens a new meta-possibility for the list - a
private newsgroup of sorts. That aside, some actual research work done
into bandwidth vs use would be interesting. I achieve a vast lot via 28.8,
and only really have trouble with bulk data transfer (ftps, and
particularly web browsing in X).
 
&gt; In this line I'll be actively interested in what sort of user load the
&gt; connection can support for various MUDs.  The Alpha will be running
&gt; Linux (RH 4.2 for now), ha 40Meg of RAM currently, and will soon be
&gt; upgraded to 64Meg (possibly 96Meg).  CPU is a possible bottleneck
&gt; (166MHz 21066).  Disk space is *not* a problem (3Gig online now,
&gt; another 20Gig in reserve).

Heh. It'll be interesting to find out what happens!

Regards,
	-Matt Chatterley
	<A  HREF="http://user.itl.net/~neddy/index.html">http://user.itl.net/~neddy/index.html</A>
"Speak softly and carry a big stick." -Theodore Roosevelt


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<li><strong><A NAME="00533" HREF="msg00533.html">Re: [MUD-Dev]  DESIGN: The purpose of MUDding?</A></strong>
<ul compact><li><em>From:</em> clawrenc#cup,hp.com</li></ul>
<li><strong><A NAME="00476" HREF="msg00476.html">Re: [MUD-Dev]  DESIGN: The purpose of MUDding?</A></strong>
<ul compact><li><em>From:</em> Jeff Kesselman &lt;jeffk#tenetwork,com&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev]  DESIGN: The purpose of MUDding?</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00477" HREF="msg00477.html">Re: [MUD-Dev]  DESIGN: The purpose of MUDding?</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 11 Aug 1997, 23:24 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00321" HREF="msg00321.html">DESIGN: The purpose of MUDding?</A></strong>, 
coder <a href="mailto:coder#ibm,net">coder#ibm,net</a>, Fri 01 Aug 1997, 09:25 GMT
<UL>
<LI><strong><A NAME="00323" HREF="msg00323.html">Re: [MUD-Dev]  DESIGN: The purpose of MUDding?</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Fri 01 Aug 1997, 13:30 GMT
<UL>
<LI><strong><A NAME="00470" HREF="msg00470.html">Re: [MUD-Dev]  DESIGN: The purpose of MUDding?</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Mon 11 Aug 1997, 22:31 GMT
<UL>
<LI><strong><A NAME="00472" HREF="msg00472.html">Re: [MUD-Dev]  DESIGN: The purpose of MUDding?</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Mon 11 Aug 1997, 22:55 GMT
<UL>
<LI><strong><A NAME="00476" HREF="msg00476.html">Re: [MUD-Dev]  DESIGN: The purpose of MUDding?</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Mon 11 Aug 1997, 23:23 GMT
</LI>
<LI><strong><A NAME="00533" HREF="msg00533.html">Re: [MUD-Dev]  DESIGN: The purpose of MUDding?</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 14 Aug 1997, 00:47 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00474" HREF="msg00474.html">Re: [MUD-Dev]  DESIGN: The purpose of MUDding?</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Mon 11 Aug 1997, 22:20 GMT
</LI>
<LI><strong><A NAME="00475" HREF="msg00475.html">Re: [MUD-Dev]  DESIGN: The purpose of MUDding?</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Mon 11 Aug 1997, 22:21 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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