<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] Graphic MUDS/Ultima Online --> <!--X-From-R13: pynjerapNphc.uc.pbz --> <!--X-Date: Mon, 11 Aug 1997 21:47:33 +0000 --> <!--X-Message-Id: 199708112146.OAA01669#xsvr3,cup.hp.com --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.LNX.3.96.970731175957.138B-100000#mpc,dyn.ml.org --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] Graphic MUDS/Ultima Online</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:clawrenc#cup,hp.com"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00466.html">Previous</a> | <a href="msg00468.html">Next</a> ] Thread: [ <a href="msg00318.html">Previous</a> | <a href="msg00469.html">Next</a> ] Index: [ <A HREF="author.html#00467">Author</A> | <A HREF="#00467">Date</A> | <A HREF="thread.html#00467">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] Graphic MUDS/Ultima Online</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] Graphic MUDS/Ultima Online</LI> <LI><em>From</em>: <A HREF="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</A></LI> <LI><em>Date</em>: Mon, 11 Aug 97 14:35:29 -0700</LI> <LI><em>Reply-to</em>: <A HREF="mailto:claw#null,net">claw#null,net</A></LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> In <<A HREF="msg00318.html">Pine.LNX.3.96.970731175957.138B-100000#mpc,dyn.ml.org</A>>, on 07/31/97 at 07:13 PM, Matt Chatterley <root#mpc,dyn.ml.org> said: >Not sure why saving corpses is particularly useful. ;) I intend to >have them rot slowly, be buried, traded for cash, chopped up for >food, skinned.. but they will probably not save over physical >reboots. Why not? Partly for efficiency reasons (think how many >corpses you could have if they took a long time to rot!). This is an eerily familiar echo of a discussion I had with Chris Gray way back when concerning his automatic trashing of minor objects left in rooms when players left the room which pretty well started the original CC version of this list. I see a big value in saving the corpses and every other minor object. These are opportunities in the making, not problems. Removing them __decreases__ the playability and intricacy of the world. If the sheer quantity of corpses start to become a problem, then players will figure out a solution. You can encourage this by having corpses lieing about the place have negative side-effects on players (smell, disease, flies, scavengers, tricking footing, difficulty breathing etc). Sooner or later some player will come up with a solution. Quite possibly he'll start up a mini-business, "5 gold pieces and I'll rid your house of corpses!". This could then turn into a side line where he minced ths corpses and sold them for fertiliser, or dumped them in the canyon to attract dragons which he then lead paid troops of adventurers to attempt, etc etc etc. The key change in mindset is to look at corpses as a resource, not a problem. Once you view them, or any other "trash" object as a resource, the problem then changes to, "What can I create with this?", and not, "How do I get rid of it?" Got a problem with players leaving sticks, branches and other torch materials about the land in huge quantity? Let 'em be. Sooner or later some enterprising soul will start collecting them and building houses, cheap wooden armour, shields, *something*. Ditto for all the other detritus. -- J C Lawrence Internet: claw#null,net (Contractor) Internet: coder#ibm,net ---------------(*) Internet: clawrenc#cup,hp.com ...Honorary Member Clan McFUD -- Teamer's Avenging Monolith... </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00469" HREF="msg00469.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong> <ul compact><li><em>From:</em> Matt Chatterley <root#mpc,dyn.ml.org></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00318" HREF="msg00318.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></STRONG> <UL><LI><EM>From:</EM> Matt Chatterley <root#mpc,dyn.ml.org></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00466.html">Re: [MUD-Dev] C&C and Event Rescheduling</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00468.html">Re: [MUD-Dev] C&C and Event Rescheduling</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00318.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00469.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00467"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00467"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] Graphic MUDS/Ultima Online</STRONG>, <EM>(continued)</EM> <ul compact> <ul compact> <LI><strong><A NAME="00425" HREF="msg00425.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 07 Aug 1997, 20:50 GMT </LI> </ul> <LI><strong><A NAME="00293" HREF="msg00293.html">[MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 31 Jul 1997, 01:22 GMT <UL> <LI><strong><A NAME="00306" HREF="msg00306.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Thu 31 Jul 1997, 10:02 GMT </LI> <LI><strong><A NAME="00318" HREF="msg00318.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Fri 01 Aug 1997, 00:13 GMT <UL> <LI><strong><A NAME="00467" HREF="msg00467.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Mon 11 Aug 1997, 21:47 GMT <UL> <LI><strong><A NAME="00469" HREF="msg00469.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Mon 11 Aug 1997, 22:11 GMT <UL> <LI><strong><A NAME="00473" HREF="msg00473.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Mon 11 Aug 1997, 22:53 GMT <UL> <LI><strong><A NAME="00485" HREF="msg00485.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 12 Aug 1997, 06:13 GMT <UL> <LI><strong><A NAME="00490" HREF="msg00490.html">Re: [MUD-Dev] Graphic MUDS/Ultima Online</A></strong>, Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Tue 12 Aug 1997, 17:26 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>