1997Q3/
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<H1>New to this mailing list</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: New to this mailing list</LI>
<LI><em>From</em>: Richard Woolcock &lt;<A HREF="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</A>&gt;</LI>
<LI><em>Date</em>: Mon, 11 Aug 1997 20:49:43 -0700</LI>
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<PRE>
Hello all, I have just recently been invited to this list by Martin Keegan.
Although it was suggested I just read the posts for a week or so, I'm
afraid I'm somewhat impatient - particularly when I see messages that
I'd love to reply to.  Therefore I will give a brief introduction...

My name - as is obvious from my mail address - is Richard Woolcock.  I am
22, graduated a year ago, and have been working as a Software Engineer for
just over 9 months.  I started writing text-based games when I was about
12, on my fathers BBC micro, and have never looked back.

I got into mudding at university, and was eventually made an imm on a 
friends MUD.  He opened up a stock envy, and made a few changes, just
for a bit of fun.  I found him a site, and the mud went on from there.
He eventually tired of mudding and the mud vanished.  However in the
mean time I had downloaded a stock Merc2.1 to 'teach myself how to
code muds (tm)'.  I also taught myself C at the same time (which is how
I got a grade B in 'C' programming despite only handing in half the
coursework and missing most of the lectures while mudding ;)

The MUD proved very popular, and my coding ability grow.  The MUD I now
run - Dark City - is based on that very same old code...almost 4 years
on.  I know a lot of you are anti-stock (particularly Mr Greg Munt), but
as far as 'stock based' muds are concerned, my mud is hardly generic.
About 85-90% of the total code was written by myself.

The mud is based on the World of Darkness, has no levels, classes or
races.  As per WoD I have vampires (with over 180 powers), werewolves,
and half-finished mages (no spells as such, they type what they want
to do and it happens - keyword checking).  And no, I don't have any
stock areas.  I'm currently in Beta testing, but hope to be done by
the end of September (not that I believe I'll ever finish the mud - 
I just want to have it fully playable).

I have got a huge amount of other 'features', but I don't want to 
make this look like an advert.  If you ARE interested, then I don't
mind opening a few of my ideas up for criticism (anyone else coded
mudsex, with the chance of pregnancy and child birth?).

KaVir.

</PRE>

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<li><strong><A NAME="00609" HREF="msg00609.html">Re: [MUD-Dev]  New to this mailing list</A></strong>
<ul compact><li><em>From:</em> Marian Griffith &lt;gryphon#iaehv,nl&gt;</li></ul>
<li><strong><A NAME="00492" HREF="msg00492.html">NPC Ecologies [was 'New to this mailing list']</A></strong>
<ul compact><li><em>From:</em> Greg Munt &lt;greg#uni-corn,demon.co.uk&gt;</li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] C&amp;C and Event Rescheduling</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="01227" HREF="msg01227.html">Re: [MUD-Dev] C&amp;C and Event Rescheduling</A></strong>, 
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 16 Sep 1997, 16:22 GMT
</LI>
</ul>
</ul>
</ul>
</LI>
<LI><strong><A NAME="00482" HREF="msg00482.html">Re: [MUD-Dev]	New to this mailing list</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 12 Aug 1997, 06:06 GMT
<UL>
<LI><strong><A NAME="00487" HREF="msg00487.html">Re: [MUD-Dev] New to this mailing list</A></strong>, 
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Tue 12 Aug 1997, 16:41 GMT
</LI>
<LI><strong><A NAME="00488" HREF="msg00488.html">Re: [MUD-Dev] New to this mailing list</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Tue 12 Aug 1997, 17:18 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00465" HREF="msg00465.html">New to this mailing list</A></strong>, 
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Mon 11 Aug 1997, 19:44 GMT
<UL>
<LI><strong><A NAME="00492" HREF="msg00492.html">NPC Ecologies [was 'New to this mailing list']</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Tue 12 Aug 1997, 18:19 GMT
<UL>
<LI><strong><A NAME="00565" HREF="msg00565.html">OT: Invite Batzing?</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 14 Aug 1997, 20:48 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00609" HREF="msg00609.html">Re: [MUD-Dev]  New to this mailing list</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 15 Aug 1997, 19:17 GMT
<UL>
<LI><strong><A NAME="01046" HREF="msg01046.html">Re: [MUD-Dev]  New to this mailing list</A></strong>, 
Martin Keegan <a href="mailto:martin#cam,sri.com">martin#cam,sri.com</a>, Wed 03 Sep 1997, 11:44 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>

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