<!-- MHonArc v2.4.4 --> <!--X-Subject: Re: [MUD-Dev] The 'Socialiser' problem --> <!--X-From-R13: Uert [hag <tertNhav-pbea.qrzba.pb.hx> --> <!--X-Date: Mon, 11 Aug 1997 16:45:21 +0000 --> <!--X-Message-Id: Pine.LNX.3.91.970811133947.7562J-100000@uni-corn.demon.co.uk --> <!--X-Content-Type: text/plain --> <!--X-Reference: Pine.GSO.3.95q.970809114910.26410A-100000@uhunix2 --> <!--X-Head-End--> <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN"> <html> <head> <title>MUD-Dev message, Re: [MUD-Dev] The 'Socialiser' problem</title> <!-- meta name="robots" content="noindex,nofollow" --> <link rev="made" href="mailto:greg#uni-corn,demon.co.uk"> </head> <body background="/backgrounds/paperback.gif" bgcolor="#ffffff" text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000"> <font size="+4" color="#804040"> <strong><em>MUD-Dev<br>mailing list archive</em></strong> </font> <br> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] <br clear=all><hr> <!--X-Body-Begin--> <!--X-User-Header--> <!--X-User-Header-End--> <!--X-TopPNI--> Date: [ <a href="msg00462.html">Previous</a> | <a href="msg00464.html">Next</a> ] Thread: [ <a href="msg00452.html">Previous</a> | <a href="msg00506.html">Next</a> ] Index: [ <A HREF="author.html#00463">Author</A> | <A HREF="#00463">Date</A> | <A HREF="thread.html#00463">Thread</A> ] <!--X-TopPNI-End--> <!--X-MsgBody--> <!--X-Subject-Header-Begin--> <H1>Re: [MUD-Dev] The 'Socialiser' problem</H1> <HR> <!--X-Subject-Header-End--> <!--X-Head-of-Message--> <UL> <LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI> <LI><em>Subject</em>: Re: [MUD-Dev] The 'Socialiser' problem</LI> <LI><em>From</em>: Greg Munt <<A HREF="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</A>></LI> <LI><em>Date</em>: Mon, 11 Aug 1997 14:57:50 +0100 (GMT+0100)</LI> </UL> <!--X-Head-of-Message-End--> <!--X-Head-Body-Sep-Begin--> <HR> <!--X-Head-Body-Sep-End--> <!--X-Body-of-Message--> <PRE> On Sat, 9 Aug 1997, Nathan Yospe wrote: > On Sat, 9 Aug 1997, Greg Munt wrote: > > :Seperating the game into two is a possibility. However, this falls into > :the 'two muds in one' trap. In some aspects, it can appear rather > :contrived, and only existing as a means of attracting pure Socialisers. > > I suppose so. I never really thought of that as a bad thing... I have > competitive chess and bridge, two competitive tetris style games, and > various other online competitions worked into the shell, along with at > least one (so far) mud and the chatrooms. The shell also accesses admin > accounts, which are _not_ player accounts plus stuff... there are three > kinds of admin account... the coder account is a protected access to the > unix shell with its own source control system... the builder (admin level) > account gives access to the game building facilities on several levels, > ranging from the golem (essentially, build as character that points and > redescribes objects) to the softcode source level editor... Hmm. This is interesting. You seem to be developing some kind of virtual OS, rather than a simple mud. Do you see the possibility of providing more than one mud through this system as feasible? I think that the competitive games do add something special to this. I guess I was thinking purely of conventional OOC features from a stock TinyMUSH, rather than something that is a fully-featured part of the software (I'm reluctant to call it a 'game'). Do you see this sort of functionality as becoming more popular? (I know that Neil Robertson is/was working on something similar...) > :The feature that you refer to, allowing OOC players to page IC players, > :would that not disrupt the 'immersion'? If you are going to allow this, > :you may as well integrate the two areas into one. I can see no effective > :difference - and my unwillingness to integrate abstraction with > :virtual pseudo-reality (and the resultant problems) was the motivation for > :the original post. > > Pages can (of course) be blocked, and do not communicate any information, > save that "(shell acount name) has paged you". There is no way to ID the > in game id of whoever you have paged, as you are paging the shell acount. > Its minimum disruptions... sort of like a "call me when you can" message > when at work. Sorry. I am used to the TinyMUD definition of 'page'. You don't know how much it hurt, having to say that :) ------------------------------------------------------------------------------- "Scratch muds can only ever be leaves of The Mud Tree." Discuss, using obscure references. </PRE> <!--X-Body-of-Message-End--> <!--X-MsgBody-End--> <!--X-Follow-Ups--> <HR> <ul compact><li><strong>Follow-Ups</strong>: <ul> <li><strong><A NAME="00506" HREF="msg00506.html">Re: [MUD-Dev] The 'Socialiser' problem</A></strong> <ul compact><li><em>From:</em> Nathan Yospe <yospe#hawaii,edu></li></ul> </UL></LI></UL> <!--X-Follow-Ups-End--> <!--X-References--> <UL><LI><STRONG>References</STRONG>: <UL> <LI><STRONG><A NAME="00452" HREF="msg00452.html">Re: [MUD-Dev] The 'Socialiser' problem</A></STRONG> <UL><LI><EM>From:</EM> Nathan Yospe <yospe#hawaii,edu></LI></UL></LI> </UL></LI></UL> <!--X-References-End--> <!--X-BotPNI--> <UL> <LI>Prev by Date: <STRONG><A HREF="msg00462.html">Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</A></STRONG> </LI> <LI>Next by Date: <STRONG><A HREF="msg00464.html">Re: [MUD-Dev] Level abstractions - Realism vs Game Issues</A></STRONG> </LI> <LI>Prev by thread: <STRONG><A HREF="msg00452.html">Re: [MUD-Dev] The 'Socialiser' problem</A></STRONG> </LI> <LI>Next by thread: <STRONG><A HREF="msg00506.html">Re: [MUD-Dev] The 'Socialiser' problem</A></STRONG> </LI> <LI>Index(es): <UL> <LI><A HREF="index.html#00463"><STRONG>Date</STRONG></A></LI> <LI><A HREF="thread.html#00463"><STRONG>Thread</STRONG></A></LI> </UL> </LI> </UL> <!--X-BotPNI-End--> <!--X-User-Footer--> <!--X-User-Footer-End--> <ul><li>Thread context: <BLOCKQUOTE><UL> <LI><STRONG>Re: [MUD-Dev] The 'Socialiser' problem</STRONG>, <EM>(continued)</EM> <ul compact> <LI><strong><A NAME="00439" HREF="msg00439.html">Re: [MUD-Dev] The 'Socialiser' problem</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Sat 09 Aug 1997, 01:32 GMT <UL> <LI><strong><A NAME="00450" HREF="msg00450.html">Re: [MUD-Dev] The 'Socialiser' problem</A></strong>, Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Sat 09 Aug 1997, 17:52 GMT <UL> <LI><strong><A NAME="00451" HREF="msg00451.html">Re: [MUD-Dev] The 'Socialiser' problem</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 09 Aug 1997, 21:07 GMT </LI> <LI><strong><A NAME="00452" HREF="msg00452.html">Re: [MUD-Dev] The 'Socialiser' problem</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Sat 09 Aug 1997, 22:05 GMT <UL> <LI><strong><A NAME="00463" HREF="msg00463.html">Re: [MUD-Dev] The 'Socialiser' problem</A></strong>, Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Mon 11 Aug 1997, 16:45 GMT <UL> <LI><strong><A NAME="00506" HREF="msg00506.html">Re: [MUD-Dev] The 'Socialiser' problem</A></strong>, Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 13 Aug 1997, 02:47 GMT </LI> </UL> </LI> </UL> </LI> </UL> </LI> </UL> </LI> <LI><strong><A NAME="00442" HREF="msg00442.html">Re: [MUD-Dev] The 'Socialiser' problem</A></strong>, Martin Keegan <a href="mailto:martin#cam,sri.com">martin#cam,sri.com</a>, Sat 09 Aug 1997, 04:28 GMT </LI> <LI><strong><A NAME="00445" HREF="msg00445.html">Re: [MUD-Dev] The 'Socialiser' problem</A></strong>, Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sat 09 Aug 1997, 10:36 GMT </LI> <LI><strong><A NAME="00529" HREF="msg00529.html">Re: [MUD-Dev] The 'Socialiser' problem</A></strong>, clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 14 Aug 1997, 00:14 GMT </LI> </ul> </LI> </UL></BLOCKQUOTE> </ul> <hr> <center> [ <a href="../">Other Periods</a> | <a href="../../">Other mailing lists</a> | <a href="/search.php3">Search</a> ] </center> <hr> </body> </html>