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<H1>Re: [MUD-Dev] Dots in a name?</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Dots in a name?</LI>
<LI><em>From</em>: Matt Chatterley <<A HREF="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</A>></LI>
<LI><em>Date</em>: Mon, 11 Aug 1997 07:27:29 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:neddy#itl,net">neddy#itl,net</A></LI>
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<PRE>
On Sun, 10 Aug 1997, Martin Keegan wrote:
> On Sun, 10 Aug 1997, Matt Chatterley wrote:
>
> > On Sun, 10 Aug 1997, Chris Gray wrote:
> >
> > > Well, you can just pick one, and ignore everyone else! Mainly because that's
> > > what the Amiga uses, I picked ISO Latin-1, which works not bad for many
> > > international uses. The codes for it seem to work on many UNIX boxes as
> > > well, and I suspect can be made to work on PC's. A friend with a Mac
> > > complained that the E-acute I had used in the name "Faberge" was some
> > > wierd thing on his system. I thought about it a bit and decided I didn't
> > > really care.
> > >
> > > Of course Microsoft would prefer you use Unicode.
>
> I'd prefer to use Unicode as well. Then I could use the Verdurian script.
> I can't wait! :)
Heh. ;)
> > Heh. I suppose it depends on whether or not you intend to 'encourage' a
> > custom client for the game (IIRC you mentioned ages ago that Island
> > basically built in a client, Martin?).
>
> I don't want to encourage any such thing, no, unless it's seamlessly
> integrated into the game. Yes, Island did have the burden of a built in
> client.
A built in client has always seemed a slightly strange thing to me -- and
actually encouraging a custom client is something I dislike (unless that
client is available to all platforms, not huge.. and all other sorts of
constrictions that make it a real hassle to produce).
> You connected to 'forker', which forked off a client which connected to a
> server which talked to the main game. This filth was written by James Lord
> for a game system called OxMUD, which never came to fruition, and was
> inserted screaming into version 5 of Island (before which everything used
> shared files). The following filk on "Dry Bones" sums it up well:
>
> The forker's connected to the - terminal.
> The terminal's connected to the - server.
> The server's connected to the - main game.
> And flame the code of the ~lord.
Laf.
> The client did things like the ' > " : :: < <: ": ":: abbreviations and
> output formatting. Version 12 will hopey see this all folded into a single
> process (or see me just replace rclient with a hacked version of
> TinyFugue).
Maybe a hacked version of TF would be better - it now has the added
advantage that many people are familiar with it, and may find it easier to
use than anything custom built.
> > If so, and even without, you could distribute a font for non-unix systems
> > that can handle these special characters, surely? Those users who actually
> > object to unusual characters looking funny on their systems can snag the
> > relevant font file, and then proceed to install and use it to alleviate
> > their problems.
>
> How do I do that? I'd primarily be aiming at the WinLosers.
I'm no expert, but I'd imagine you could get a program from somewhere that
allows you to create TrueType (.ttf) font files, which a user could
install (I've installed them before - its pretty dashed easy).
> > This isn't as easy for UNIX users - so I'd suggest you use something UNIX
> > is happy with as your base.
>
> Ok. So what is this and where do I get it? ISO-xxxx-xxxx?
Chris Gray dropped the name of something he said might work, I lost that
part of the text. ;)
Regards,
-Matt Chatterley
<A HREF="http://user.itl.net/~neddy/index.html">http://user.itl.net/~neddy/index.html</A>
"Speak softly and carry a big stick." -Theodore Roosevelt
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<LI><STRONG><A NAME="00460" HREF="msg00460.html">Re: [MUD-Dev] Dots in a name?</A></STRONG>
<UL><LI><EM>From:</EM> Martin Keegan <martin#cam,sri.com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00458" HREF="msg00458.html">[MUD-Dev] Languages: "strong" vs "weak"</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 10 Aug 1997, 22:19 GMT
<LI><strong><A NAME="00455" HREF="msg00455.html">Re: [MUD-Dev] Dots in a name?</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 10 Aug 1997, 18:12 GMT
<UL>
<LI><strong><A NAME="00456" HREF="msg00456.html">Re: [MUD-Dev] Dots in a name?</A></strong>,
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Sun 10 Aug 1997, 18:51 GMT
<UL>
<LI><strong><A NAME="00460" HREF="msg00460.html">Re: [MUD-Dev] Dots in a name?</A></strong>,
Martin Keegan <a href="mailto:martin#cam,sri.com">martin#cam,sri.com</a>, Sun 10 Aug 1997, 23:43 GMT
<UL>
<LI><strong><A NAME="00461" HREF="msg00461.html">Re: [MUD-Dev] Dots in a name?</A></strong>,
Matt Chatterley <a href="mailto:root#mpc,dyn.ml.org">root#mpc,dyn.ml.org</a>, Mon 11 Aug 1997, 06:28 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00454" HREF="msg00454.html">Re: [MUD-Dev] The 'Socialiser' problem</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 10 Aug 1997, 18:12 GMT
<LI><strong><A NAME="00447" HREF="msg00447.html">Release out!</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 09 Aug 1997, 17:17 GMT
<LI><strong><A NAME="00446" HREF="msg00446.html">Dots in a name?</A></strong>,
Martin Keegan <a href="mailto:martin#cam,sri.com">martin#cam,sri.com</a>, Sat 09 Aug 1997, 16:41 GMT
<UL>
<LI><strong><A NAME="00530" HREF="msg00530.html">Re: [MUD-Dev] Dots in a name?</A></strong>,
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 14 Aug 1997, 00:24 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>
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