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<H1>Signing off...</H1>
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<LI><em>To</em>: "mud" &lt;<A HREF="mailto:mud-dev#null,net">mud-dev#null,net</A>&gt;</LI>
<LI><em>Subject</em>: Signing off...</LI>
<LI><em>From</em>: "Brandon Van Every" &lt;<A HREF="mailto:vanevery#blarg,net">vanevery#blarg,net</A>&gt;</LI>
<LI><em>Date</em>: Fri, 8 Aug 1997 21:44:12 -0700</LI>
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<PRE>
Heya folks, got back from SIGGRAPH and found 100 messages in my box! 
Sorry, no way I can keep up with it.  Also, I did some soul-searching while
down at SIGGRAPH, and decided that my priorities in life right now are (1)
painting and (2) Wing Chun kung fu.  Which doesn't leave time for MUDding
or even discussions of MUDding, sad to say.  So I'll be bidding you civil
adieu.

I'd like to leave you with a few parting thoughts, summarized from the 100
e-mail messages I just looked at:

- The administrator is usually a butthead with power.  You, as
administrators, may think you're immune from such behavior.  However, any
political system is a matter of perspective, and people at the top
generally ignore the interests/concerns of people at the bottom.  It's
important to think systemically when analyzing "The Butthead Problem."  The
total system creates buttheads, not just a few troublesome players.  Why,
for instance, should any action even be defined as a "butthead behavior?" 
You could always regard every action as a form of cinema, with
"butt-headed-ness" a mere matter of audience expectation.  Clearly those in
power have set some expectations, and they tend to see anything in
violation of their expectations/perogatives as "butthead behavior."

- You guys are hell-bent on simulating economics because you don't have
real jobs.  :-)  Said tongue-in-cheek, but more seriously, if you want to
send me a straw poll on this I'd be interested.  Answer in private e-mail. 
I outgrew my interest in economic models a long time ago... those that want
to play this game, should do it in real life and get the $$$$$$$$ for it.

- Anyone have a MUD goal other than naked displays of wealth and power? 
Whimsicality of adventure, perhaps?  Sniffing flowers?  Bizzare-ness of
emotional experience, leading perhaps to catharsis?  Again, private e-mail
if you like.


Cheers,
Brandon J. Van Every  &lt;vanevery#blarg,net&gt;      DEC Commodity Graphics
<A  HREF="http://www.blarg.net/~vanevery">http://www.blarg.net/~vanevery</A>                  Windows NT Alpha  OpenGL
------------------------------------------------------------------------
The anvil upon which you hammer another's words is as hard or as soft
as you care to make it.  Wherein lies insight?


</PRE>

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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00454" HREF="msg00454.html">Re: [MUD-Dev] The 'Socialiser' problem</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 10 Aug 1997, 18:12 GMT
<LI><strong><A NAME="00447" HREF="msg00447.html">Release out!</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 09 Aug 1997, 17:17 GMT
<LI><strong><A NAME="00446" HREF="msg00446.html">Dots in a name?</A></strong>, 
Martin Keegan <a href="mailto:martin#cam,sri.com">martin#cam,sri.com</a>, Sat 09 Aug 1997, 16:41 GMT
<UL>
<LI><strong><A NAME="00530" HREF="msg00530.html">Re: [MUD-Dev]  Dots in a name?</A></strong>, 
clawrenc <a href="mailto:clawrenc#cup,hp.com">clawrenc#cup,hp.com</a>, Thu 14 Aug 1997, 00:24 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00443" HREF="msg00443.html">Signing off...</A></strong>, 
Brandon Van Every <a href="mailto:vanevery#blarg,net">vanevery#blarg,net</a>, Sat 09 Aug 1997, 04:54 GMT
<LI><strong><A NAME="00438" HREF="msg00438.html">node-based 3D coord systems</A></strong>, 
Nathan Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Sat 09 Aug 1997, 01:13 GMT
<LI><strong><A NAME="00434" HREF="msg00434.html">The 'Socialiser' problem</A></strong>, 
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Sat 09 Aug 1997, 00:27 GMT
<UL>
<LI><strong><A NAME="00435" HREF="msg00435.html">Re: [MUD-Dev]  The 'Socialiser' problem</A></strong>, 
Jeff Kesselman <a href="mailto:jeffk#tenetwork,com">jeffk#tenetwork,com</a>, Sat 09 Aug 1997, 00:57 GMT
</LI>
<LI><strong><A NAME="00437" HREF="msg00437.html">Re: [MUD-Dev]  The 'Socialiser' problem</A></strong>, 
Miroslav Silovic <a href="mailto:silovic#petra,zesoi.fer.hr">silovic#petra,zesoi.fer.hr</a>, Sat 09 Aug 1997, 01:09 GMT
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</UL></BLOCKQUOTE>

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